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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Its not just about terrafloppies, I thought everyone would of grasped that by now.

Well I thought the basic consensus was that Series X would run games at a higher resolution. Then the PS5 with it's much better I/O system should allow for streaming of incredibly high quality assets. Not to mention you only need to render the next second of gameplay instead of the next 30 seconds. This should allow many positive changes when it comes to designing a game.
 

HawarMiran

Banned
Lets wait to see proper comparisons before making those bold statements and/or wishful thinkings about resolution and framerates 👇;)

ck2ZdQo.jpg
I would join xbox discord and enjoy the show
 

Corndog

Banned
That's insane 5000Mhz! But both PS5 and XSX don't use DDR4, they directly use GDDR6 which as I know is much more superior. Using DDR4 is like having a broker between the seller and the buyer, and consoles don't need that hassle and extra money. Large DDR4 (maybe 64-128GB) could compensate for slow, bottlenecked PC architecture compared to PS5, I think, but needs special coding.
I believe ddr4 has lower latency, which is why it is used normally for cpu.
 

geordiemp

Member
Well I thought the basic consensus was that Series X would run games at a higher resolution. Then the PS5 with it's much better I/O system should allow for streaming of incredibly high quality assets. Not to mention you only need to render the next second of gameplay instead of the next 30 seconds. This should allow many positive changes when it comes to designing a game.

Depends what the game is and what its doing, if its fast streaming high assests or current rendering tech or even Ray tracing, who knows, there is more to power than just TF, there is efficiency.

If there was money on which console would run that UE5 demo better, who would you pick ? if it was Ray tracing, go the other way ?

Some want to have the best of everything and others to fail, likely somewhere in the middle...makes it so much more fun.
 
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Depends what the game is and what its doing, if its fast streaming high assests or current rendering tech or even Ray tracing, who knows, there is more to power than just TF, there is efficiency.

If there was money on which console would run that UE5 demo better, who would you pick ? if it was Ray tracing, go the other way ?

Some want to have the best of everything and others to fail, likely somewhere in the middle...makes it so much more fun.

The Series X could push a higher resolution but the quality of the assets would take a hit because it can't stream them as well. The Series X will do some parts of the demo better while the PS5 do other parts better.

If a game is being developed properly for both systems I don't expect the PS5 will ever have a resolution advantage.
 
So, this gen we got mid-gen refreshes (Pro and One X) mostly to accommodate 4k/HDR displays, right?

Is it likely that next-gen gets a mid-gen refresh from Sony and MS, and if so what would the draw be? I could see if they add further support for advanced AI upscaling (DLSS 2.0 equivalence), extra RT cores, larger SSDs in both, stuff like that, 2-3 years after initial launch.
 

Larryfox

Member
So, this gen we got mid-gen refreshes (Pro and One X) mostly to accommodate 4k/HDR displays, right?

Is it likely that next-gen gets a mid-gen refresh from Sony and MS, and if so what would the draw be? I could see if they add further support for advanced AI upscaling (DLSS 2.0 equivalence), extra RT cores, larger SSDs in both, stuff like that, 2-3 years after initial launch.
With xbox series X proprietary storage, do they need to make a new console to get a faster ssd?
 

LucidFlux

Member
The Series X could push a higher resolution but the quality of the assets would take a hit because it can't stream them as well. The Series X will do some parts of the demo better while the PS5 do other parts better.

If a game is being developed properly for both systems I don't expect the PS5 will ever have a resolution advantage.

I don't think we have nearly enough information to draw any conclusions yet. For instance we don't know what the peak data stream was of the PS5 running the UE5 demo. Did it fully saturate SSD bandwidth or was there ample headroom? What concessions would need to be made on XsX if the demo was bandwidth limited? IIRC Epic stated there is a scaling relationship between resolution and Nanite so it could in fact be that resolution needs to be lowered on XsX if it isn't able to stream polygonal data fast enough in order to maintain the same level of detail. We just don't know yet. Maybe they do lower polygon counts to push resolution higher. Or maybe final image quality is actually better at the same or lower resolution with higher poly counts and texture size needs to be lower. Given what we currently know it's impossible to state how XsX would run the UE5 demo without seeing how they optimize specifically for it.
 

Bo_Hazem

Banned
So, this gen we got mid-gen refreshes (Pro and One X) mostly to accommodate 4k/HDR displays, right?

Is it likely that next-gen gets a mid-gen refresh from Sony and MS, and if so what would the draw be? I could see if they add further support for advanced AI upscaling (DLSS 2.0 equivalence), extra RT cores, larger SSDs in both, stuff like that, 2-3 years after initial launch.

I can see Sony has already planned ahead for the stacked APU method (36+36=72CU) with probably 20.6TF or higher using existing die which should result in a decent pricetag and great machine overall. The internal SSD size might still be the same but we should get a real compatible external SSD by then that matches/exceeds the internal beyond current NVMe architecture.

Xbox refresh? It'll be interesting if they launch a limp Lockhart which I highly doubt it'll make them ready for a higher model. They might make a new die just like with X1X which is not cost efficient, as by then AMD should abandon anything higher than 36-40CU per die with their stacked tech which makes a chiplet of a unique die non-cost-friendly.

Speculating, though.
 
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HAL-01

Member
So, this gen we got mid-gen refreshes (Pro and One X) mostly to accommodate 4k/HDR displays, right?

Is it likely that next-gen gets a mid-gen refresh from Sony and MS, and if so what would the draw be? I could see if they add further support for advanced AI upscaling (DLSS 2.0 equivalence), extra RT cores, larger SSDs in both, stuff like that, 2-3 years after initial launch.
Same draw as this gen, native 4K, plus In 5 years PC hardware will be throwing full path tracing around like it’s nothing, refreshes will need to catch up to that
 
Did it fully saturate SSD bandwidth or was there ample headroom?

I think the real question if it exceeds the maximum speed of the XSX I/O system. It doesn't have to fully saturate the PS5s I/O in order for it to not be possible on the XSX.

The issue I have with scalability is while they can scale it down to match the XSX I/O system, that doesn't mean it will look the same ad the PS5 demo.
 
I think PS5 allows for the ability to eliminate load screens, but if the game and game engine is set up for filling the RAM with a big cache of common stuff before it lets you play, we will still see it a little bit.
First party PS5 only games by competent developers should achieve no effective loading screens. Potentially any Unreal Engine third-party games too, which could be another reason Sony partnered with them.
 

saintjules

Member
So, this gen we got mid-gen refreshes (Pro and One X) mostly to accommodate 4k/HDR displays, right?

Is it likely that next-gen gets a mid-gen refresh from Sony and MS, and if so what would the draw be? I could see if they add further support for advanced AI upscaling (DLSS 2.0 equivalence), extra RT cores, larger SSDs in both, stuff like that, 2-3 years after initial launch.

I was wondering with how these Consoles are specs wise if there would even be a need for a mid-gen refresh. And the talk of seeing a Pro SKU for PS5 at the start seemed to have stopped for a while.

I would be curious to know what a mid-gen refresh would bring to these two behemoths.
 

geordiemp

Member
I think the real question if it exceeds the maximum speed of the XSX I/O system. It doesn't have to fully saturate the PS5s I/O in order for it to not be possible on the XSX.

The issue I have with scalability is while they can scale it down to match the XSX I/O system, that doesn't mean it will look the same ad the PS5 demo.

All we have seen from MS is a game loading in 11 seconds, Thats it and that was only a month ago.

They have allot to show yet for sure, I think Ps5 has shown its abilities as a next gen console already..
 
Okay so I was trying to find every AI related patent that has been made public in the last months. If Sony wants to make AI a prominent aspect of gaming to show its capabilities some of this patents may end up being applied in some way or another.

- Sony Patents AI Tool That Could Help PlayStation Players If They Get Stuck In a Game aka Microtransactions Seller

- The next PlayStation could have a new 'PlayStation Assist' feature that automatically gives you tips while you play

- Sony's PlayStation group patented a robot friend who will play games and watch movies with you

- Sony Patent May Out Deep Learning Adaptive PlayStation 5 Tailored to Your Experience <------- This one is pretty cool, imagine a game adapting to the way you play to be more challenging or be less predictable.

And the best one for the end:

- Sony Patents “Remastering by Emulation” Hinting at PS5 Backward Compatibility <------ It would be HUGE if ends up implemented and it can add HDR to old games just like Microsoft is doing with the Series X so this makes it not as crazy as it sounded back when this was made public
 

bitbydeath

Member
I think PS5 allows for the ability to eliminate load screens, but if the game and game engine is set up for filling the RAM with a big cache of common stuff before it lets you play, we will still see it a little bit.
First party PS5 only games by competent developers should achieve no effective loading screens. Potentially any Unreal Engine third-party games too, which could be another reason Sony partnered with them.

Sounds like they’d be doing themselves a disservice if they did since it’d then take more time optimising.
 
I think PS5 allows for the ability to eliminate load screens, but if the game and game engine is set up for filling the RAM with a big cache of common stuff before it lets you play, we will still see it a little bit.
First party PS5 only games by competent developers should achieve no effective loading screens. Potentially any Unreal Engine third-party games too, which could be another reason Sony partnered with them.

That's a really good point and it makes sense why some BC games will still have some loading times. It's not the SSDs fault it's just that the games are designed to work with slow mechanical drives.

I still expect a big improvement with load times plus Sony might have something in their BC that helps with that.
 
The Series X could push a higher resolution but the quality of the assets would take a hit because it can't stream them as well. The Series X will do some parts of the demo better while the PS5 do other parts better.

If a game is being developed properly for both systems I don't expect the PS5 will ever have a resolution advantage.
You have to ask yourself, will people even be able to notice the resolution advantage?

If PS5 runs a multiplatform game at 1440p and Series X at 1600p, with both checkerboarding to 4K, will you even be able to see that difference on your telly?

Both machines are closer to each other in terms of power than PS4 Pro and One X.
 

bitbydeath

Member
Okay so I was trying to find every AI related patent that has been made public in the last months. If Sony wants to make AI a prominent aspect of gaming to show its capabilities some of this patents may end up being applied in some way or another.

- Sony Patents AI Tool That Could Help PlayStation Players If They Get Stuck In a Game aka Microtransactions Seller

- The next PlayStation could have a new 'PlayStation Assist' feature that automatically gives you tips while you play

- Sony's PlayStation group patented a robot friend who will play games and watch movies with you

- Sony Patent May Out Deep Learning Adaptive PlayStation 5 Tailored to Your Experience <------- This one is pretty cool, imagine a game adapting to the way you play to be more challenging or be less predictable.

And the best one for the end:

- Sony Patents “Remastering by Emulation” Hinting at PS5 Backward Compatibility <------ It would be HUGE if ends up implemented and it can add HDR to old games just like Microsoft is doing with the Series X so this makes it not as crazy as it sounded back when this was made public

 
You have to ask yourself, will people even be able to notice the resolution advantage?

If PS5 runs a multiplatform game at 1440p and Series X at 1600p, with both checkerboarding to 4K, will you even be able to see that difference on your telly?

Both machines are closer to each other in terms of power than PS4 Pro and One X.

I already said that I wouldn't notice on my monitor many times
 

Fake

Member
Somehow this guy has me blocked even though I don’t know him? And I rarely even mention videogames on my twitter.
He either tracked me down on gaf or he regularly searches “Xbox” and saw my tweet about how the last event sucked
The Verge guy have did to me as well when I was a resetera member. My twitter profile was attached to my account, so as soon as I disagree with him on a resetera thread, he enter on my resetera profile and by there blocked me on twitter. Only one year or two I find out.

Can't understand how immature those guys are.
 

Lacix

Member
But why would a console with a weaker GPU output a higher resolution than a more powerful console?
I think the XBOX Series X will have an edge in resolution but I think if they use the Unreal Engine 5 it could mean because in best case scenario the XBOX Series X can only move data with half rate of PS5 that for example > The PS5 will have 8k textures and 10billion polygons in a game and the XBOX Series X will have 4k textures and 5 billion polygons per game. Or maybe texture pop-ins from 4K to 8K while PS5 won't have this problem. Time will tell what the difference will be.
 

Corndog

Banned
Somehow this guy has me blocked even though I don’t know him? And I rarely even mention videogames on my twitter.
He either tracked me down on gaf or he regularly searches “Xbox” and saw my tweet about how the last event sucked
Pretty sure he thought the last event sucked as well. But again why are we talking about you tubers in this thread?
 
T

Three Jackdaws

Unconfirmed Member

Jeff Grubb on the June 2nd date aka Mel Gibson picture:

"some people have got it actually, on twitter and reddit, some people have guessed it, it's out there"

He's referring to the link which was made by a reddit user which showed that the "Mel Gibson" picture on Jeff Grubs June 2nd date was actually referring to Metal Gear Solid not Xbox Lockhart. Jeff also liked the tweets mentioning this and shared the Reddit post. But what does that mean? Are we getting a Metal Gear Solid remake or sequel? that would be so so cool!
 

Ascend

Member
Well I thought the basic consensus was that Series X would run games at a higher resolution. Then the PS5 with it's much better I/O system should allow for streaming of incredibly high quality assets. Not to mention you only need to render the next second of gameplay instead of the next 30 seconds. This should allow many positive changes when it comes to designing a game.
Yes, the PS5 can stream higher quality assets than the XSX. This will only matter to the point where the GPU can handle it. There is an equilibrium there, and we don't know yet where that is. There is a possibility that the GPU of the PS5 is a bottleneck 'earlier' than the SSD of the XSX, in which case the XSX will have more texture details and better graphics in general. There is also the possibility that the SSD of the XSX is a bottleneck 'earlier' than the GPU of the PS5, in which case the PS5 will have better texture details, but the XSX might still have an advantage in other rendering areas. Which situation we get would depend on a number of factors, including the engine used, the focus of the developer, the amount of static vs dynamic objects etc. etc.

As for the seconds of gameplay... It's not about rendering 30 seconds of gameplay, it's about loading into RAM. You're not going to render things for the next 30 seconds. You're real-time rendering each frame. But you have to make sure that the assets that might be used for rendering in the next 30 seconds are in RAM when you use an HDD, because HDDs are too slow to load on command. For the XSX it won't be 30 seconds vs 1 second. It will be closer to 1.5-3 seconds vs 1 second.
 

Corndog

Banned
Since this UE5 reveal I wonder why epic just didn’t show the demo running on both consoles. Then let people make up their own minds on each implementation. It’s not like Xbox has not had close relations with epic.
 

HAL-01

Member
Pretty sure he thought the last event sucked as well. But again why are we talking about you tubers in this thread?
I’m just befuddled by how would this guy even know me. If he didn’t block me for that then he’s in this thread and took time out to stalk me down to my twitter only to block me it’s so weird
 

Andodalf

Banned
Jeff Grubb on the June 2nd date aka Mel Gibson picture:

"some people have got it actually, on twitter and reddit, some people have guessed it, it's out there"

He's referring to the link which was made by a reddit user which showed that the "Mel Gibson" picture on Jeff Grubs June 2nd date was actually referring to Metal Gear Solid not Xbox Lockhart. Jeff also liked the tweets mentioning this and shared the Reddit post. But what does that mean? Are we getting a Metal Gear Solid remake or sequel? that would be so so cool!

So Mel Gibson - The Patriot - The Patriots - MGS
 
Since this UE5 reveal I wonder why epic just didn’t show the demo running on both consoles. Then let people make up their own minds on each implementation. It’s not like Xbox has not had close relations with epic.

The only answer you'll get for that is whatever theory bests fits whatever narrative each "side" wants to believe. Epic has been vague. They've said the demo we saw was only possible due to what Sony has done with the IO, and when pushed for a clarification said that what we saw was the result of years of discussions with Sony on the future of graphics and IO in games, but that the technologies used in the demo would work great on XSX, too.

Has Sweeney chosen his words carefully so as not to downplay Microsoft's console, or his own engine's capabilities on an entire platform? At the end of the day, he makes his money from big studios electing to use his engine, and he's spread his engine wide over all platforms. He wants Unreal Engine to be seen as the premiere engine to select for any project on any platform. They're all his "babies".

On the other hand, is Lumen in the Land of Nanite part Sony IP? Is there some conspiratorial marketing deal between Epic and Sony that forbids Epic from saying it would work just the same or better on XSX, with PS5's IO (which is presumably partly the way it is because of Epic) a waste of money and die space?

Nobody knows, no matter how strongly and confidently they tell you they do, or that it's obvious, or clear, or whatever else. I certainly don't know, even if I do have my gut feelings on it.

It will be interesting to see if LitLoN is released as part of the UE5 SDK.
 
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