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Next-Gen PS5 & XSX |OT| Console tEch threaD

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That's right, DF where all over the Xbox One in the build up, same as Polygon but at least they got paid to shill for them.

Can't believe anyone on this forum is listening to a professional troll / fanboy like Timdog. Guy is a joke to most and rightfully so.

Same as the Veteran guy, laughed out or booted off most other places ..... mostly because he is obnoxious.
Who listens to you, a angry jaded fanboy with delusions of power. Im the one who clued in this forum 3 days before the 12 tflop news broke. Gonna be a hard go of it for some of these Sony no nothing fanboys
 

Gavin Stevens

Formerly 'o'dium'
The ESRam thing is a bit silly, because its actually a really poor solution on the whole. But it is a solution. Sadly for xbox, Sony made the better call, but lets not think for a second here that if Sony didn't do what they did this conversation wouldn't be VERY different.

As for DX12, it is a game changer. The trouble is, its not implemented correctly by developers most of the time. Yeah, its had some teething issues, but doesn't everything? You're essentially talking about something that only recently started to be more mainstream in support on cards, and even now, most cards out there don't run DX12. So while its actually good, its also not as widely used, and so attention isn't given to it.
 

Gavin Stevens

Formerly 'o'dium'
Richard likes tech. It gets him going. That's a totally normal thing for a person with his likes to enjoy. I also enjoy tech, and love reading about everything both sides are doing. Just because I get a e-boner over one thing, it doesn't make me a fanboy however. I think sometimes, some people, not naming..... any...……. names.... they need to step back a little bit and see that as long as we are advancing, its all good. There WILL be a winner in terms of performance this gen. Whether that's by a huge margin, a decent margin, or a totally pointless margin, that remains to be seen.
 

Fake

Gold Member
Directx 12, like the Windows 10, already have a long time in the market so I don't fall into that 'need more time' bs.
I mean, how many years until Directx 12 be a game changer?
Time is passing, but still nothing. Locked to one OS and no huge dev implementation.
If is a comproved 'game changer' API proved, is the Vulkan implementation on Doom 2016 vs AMD graphic cards.
 
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TLZ

Banned

giphy.gif
 

Gavin Stevens

Formerly 'o'dium'
Directx 12, like the Windows 10, already have a long time in the market so I don't fall into that 'need more time' bs.
I mean, how many years until Directx 12 be a game changer?
Time is passing, but still nothing. Locked to one OS and no huge dev implementation.

You're not understanding.

DX12 has been out a few years, yes. But that doesn't mean its been adopted enough to warrant every developer to put all their time into it. Its supported, but not anywhere near enough.

This is the exact same situation as, lets say, xbox one and PS4. They have both been out years, but developers put more time into the PS4 product over the xbox product because its got a MUCH higher install base. When you have a limited budget and limited time, its just a totally common sense thing to do.
 
Here come the conspiracies that DF is run by the CEO of MS. Cute.

Did he say XSX is more powerful than PS5? I still haven't watched the video.
I have the post explaining and evidencing those claims ready and I have posted it before in this thread. But I feel explaining myself to you is just a waste of my time .

I wont be having a back and fourth with a know fanboy its just useless and also degrading.

I want to see them please. That's new to me actually.
 

Fake

Gold Member
You're not understanding.

DX12 has been out a few years, yes.
Few years? Since Windows 10 release. Unlike OpenGL org, they had time and money to do it so.
But that doesn't mean its been adopted enough to warrant every developer to put all their time into it. Its supported, but not anywhere near enough.

This is the exact same situation as, lets say, xbox one and PS4. They have both been out years, but developers put more time into the PS4 product over the xbox product because its got a MUCH higher install base. When you have a limited budget and limited time, its just a totally common sense thing to do.
Microsoft already cut Windows 7 support and every announcement they feel proud about the Windows 10 install base, with is very huge.
They need to be a more realistic. If they want to use W10 install base as a PR bullshit they first need to be clear about that.
 

Gavin Stevens

Formerly 'o'dium'
See, it’s posts like this that show me for some of you, nothing MS could ever do would be good enough. They will never win somebody like you around.

It’s essentially like a Uk football fan. You love man United and heaven forbid somebody even suggest anything West Ham do well, because they must be a complete and total tit.
 
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quest

Not Banned from OT
I have the post explaining and evidencing those claims ready and I have posted it before in this thread. But I feel explaining myself to you is just a waste of my time .

I wont be having a back and fourth with a know fanboy its just useless and also degrading.
Pretty he is a technology fan boy like most of at the of the day. He loves new toys. I think the article is about what most of us said reveal night. That form factor was made to cool first and foremost. I think he is correct both Sony and MS will be approaching 300 watts to start the generation. It be interesting to see how Sony will tackle it. If they go traditional form factor it could either get loud or expensive to cool.
 

TBiddy

Member
The ESRam thing is a bit silly, because its actually a really poor solution on the whole. But it is a solution. Sadly for xbox, Sony made the better call, but lets not think for a second here that if Sony didn't do what they did this conversation wouldn't be VERY different.

It's funny how.. lets' call them fans of Sony seem to forget this. Sony lucked out with their gamble on GDDR5 and if they hadn't, history would've looked very different indeed.
 
not saying it might not have mixed memory, but seriously DDR4.
DDR4 is pretty good for the CPU, and having it on its own lane ensures that the CPU doesn't clog the GPU's memory bandwidth when they both need to access the their memory pool at the same time.

Also, given a certain amount of memory (let's say 24GB) buying 16GB of expansive GDDR6 or HBM memory + 8GB of cheap DDR4 will make the system less expensive and give you a bigger total memory pool to work with... that will outweigh an possible problem slower - but fast enough for a CPU - RAM may bring to the table.

The only problem with the dual memory pools approach is that if you don't have enough RAM for the CPU or memory for the GPU it's harder (or impossible) to re-assign it to the other... This memory access contention problem could be a real issue given how Zen2 CPUs are very RAM bandwidth hungry for reasons I don't know, but it has been measured that they will take advantage of the fastest RAM modules available right now, so sharing the memory pool may be the best solution right now.

All in all I think it's better that way.
 

Kdad

Member
As a europeen, no one cares around me. That's a problem for MS. They have no audience here to built hype... and whatever they do it seems dead on arrival in Europe and Japan. Even the general press don't care, Twitter and FB posts are not doing well.There were much hype in the press for Stadia than Xbox.
Go on......

Lol.

So... External or internal PSU...people are giving thier opinion on the box and this fairly relevant design issue hasn't been clarified afaik?
 

Aceofspades

Banned
Did he say XSX is more powerful than PS5? I still haven't watched the video.


I want to see them please. That's new to me actually.

There you have it:

Quoting myself from earlier in this thread. You can see how Richard is actually a massive MS shill, and that was even before MS money.

Blast from the past:
DF: Orbis(PS4) vs Durango (X1) Specs analysis

Notice how Rich tried his hardest to mitigate the obvious power advantage of PS4.
So does the GPU difference translate into as large an advantage as it sounds? VGleaks' Orbis spec, again derived from platform holder documentation, suggests that four of these CUs are reserved for Compute functions, conceivably bringing the PlayStation's raw advantage down from 50 per cent to just over 16. However, while Compute is often used for elements like physics calculations, there's nothing to stop coders hiving off specific graphics features to this hardware - Just Cause 2, for example, used NVIDIA's own Compute solution, CUDA, for enhanced water effects, while a core element of Battlefield 3 - the deferred shading solution that power its beautiful lighting - is handled via DirectX 11 Compute shader code.

Apparently more ROPs in PS4 in overkill and not needed, 16 in Xone is sufficient for 1080p gaming Lol

Other information has also come to light offering up a further Orbis advantage: the Sony hardware has a surprisingly large 32 ROPs (Render Output units) up against 16 on Durango. ROPs translate pixel and texel values into the final image sent to the display: on a very rough level, the more ROPs you have, the higher the resolution you can address (hardware anti-aliasing capability is also tied into the ROPs). 16 ROPs is sufficient to maintain 1080p, 32 comes across as overkill, but it could be useful for addressing stereoscopic 1080p for instance, or even 4K.

Teraflops difference is moot .

There's an argument that suggests that comparing Durango and Orbis on these terms is not realistic; that the platform holders have far more control over the design of the silicon than the raw specs suggest; that they can be adapted with manufacturer-specific 'secret sauce' customisations. The raw teraflop measurements being mooted - 1.23TF for Durango and 1.84TF for Orbis - have been dismissed as meaningless, and to a certain extent that is true.

Xbox Secret customisations

But here we do see some intriguing enhancements that are Durango-specific. Its 'Data Move Engines' carry out hardware compression as well as decompression (and support for JPEG too - perhaps to handle Kinect camera streams), while there is also support for texture swizzling. However, the main takeaway here is that core elements of the Move Engine functionality are apparently designed to extract the best performance from a RAM set-up that is much more complex (and slower) than its Orbis equivalent.

Pffff, Games doesn't need ultra fast bandwidth on PS4, if they did there is Esram!!!

However, while the disadvantages are obvious, this is not to say that the situation is anything like a complete disaster for Durango development. Speaking to game makers, the impression we come away with is that not every feature in a game actually requires ultra-fast memory. Systems will be developed on the DDR3, and if memory throughput becomes an issue, those features will be ported over to the ESRAM where there's enough bandwidth to provide the raw performance if needed.

The magic of DirectX lol.

Also mitigating the difference to a certain extent is the fact that Durango operates under an enhanced version of DirectX 11 - dubbed internally DirectX 11.x. It's highly likely that crucial rendering functions will automatically be optimised by Microsoft for use with the ESRAM.

He even added both DDR3 and Eram bandwidth together for it to match GDDR5 on PS4

Man, It was fun browsing that thread, hopefully you can get as much enjoyment of it as I did....until we get a legit leak for PS5 .

Fucking clown Lol.
 

ANIMAL1975

Member
This thread is going downhills, we need Tommys vetting confirmation, or that guy from the future naked pics dropped on Twitter,... something asap to get us back on track.
 

TBiddy

Member
If you blindly forget the engineers behind PS4 hardware, so yes Sony get lucked lol.

What? Sony lucked out with their gamble on GDDR5. Had they only been able to fit 4 GB (or if pricing was different), history would be very different. That has nothing to do with engineers.

There you have it:

Quoting myself from earlier in this thread. You can see how Richard is actually a massive MS shill, and that was even before MS money.

Fucking clown Lol.

Can we cool it with the accusations of shilling and namecalling?
 
DDR4 is pretty good for the CPU, and having it on its own lane ensures that the CPU doesn't clog the GPU's memory bandwidth when they both need to access the their memory pool at the same time.

Also, given a certain amount of memory (let's say 24GB) buying 16GB of expansive GDDR6 or HBM memory + 8GB of cheap DDR4 will make the system less expensive and give you a bigger total memory pool to work with... that will outweigh an possible problem slower - but fast enough for a CPU - RAM may bring to the table.

The only problem with the dual memory pools approach is that if you don't have enough RAM for the CPU or memory for the GPU it's harder (or impossible) to re-assign it to the other... This memory access contention problem could be a real issue given how Zen2 CPUs are very RAM bandwidth hungry for reasons I don't know, but it has been measured that they will take advantage of the fastest RAM modules available right now, so sharing the memory pool may be the best solution right now.

All in all I think it's better that way.

Totally agree on the split helping with contention , just like extra buses can help with bandwidth ratios and contention

the point I was making was based on the numbers on the leak and having 12 out of 20GB as DDR4.

would you not think that the split the other way would help the consoles performance more ? (12 out of 20 not being the slower memory)

or even following the ps4/pro with only a little of the Total memory being slower ? (I think it’s only around 1Gb in the pro but could be mistaken. that’s currently used to store background apps and possibly system activity in suspend mode)

Although I think the general ‘noise’ is around 4Gb for OS & tasks this time and even then if it’s all GDDR 6, with only lower power memory being used for apps and suspend
 

TBiddy

Member
Jesus christ, someone gets defensive. It's not exactly controversial that Sony took a huge gamble with GDDR5. The PS4 was an exceptional piece of hardware, but the choice to go with GDDR5 instead of DDR3 was a major gamble that (fortunately for Sony) paid of, but there was a real possibility that it could've hamstrung Sonys efforts with the PS4.
 
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Gamernyc78

Banned
Yeah, wait for Sony to rock the foundation of those shills come February. We are waiting for another shock like 8Gb Ram on 2013.

Also DF article on XsX implies a standard Nvme SSD for it. Lets see what Sony have in two months.

Sony rocked tht ass this gen too but ppl never learn. Masochists to the core. I don't understand how it's not bannable putting any type of mistermediax stuff on here as he was wrong on all the bs Xbox schilling he did this Gen..
 

ANIMAL1975

Member
Sony the masters of luck :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
Only this year, at least 2 Sony engineers of PS5 team where prohibited of entering any Japanese casino, by the National Gaming Board. I think that's sadly telling.

But of course, after lowballing to 8TF, now that Microsoft announced the new XBox to have twice the GPU power of the X1X, of course 12TF is feasible!
Maybe PS5 can reach 10TF, with luck... ;)
Like the French like say 'touchê monsieur'!
 

llien

Member
MS screwed themselves with the XB1 by not making power the main
Yeah, sure thing, only by that.

Not the Kinect thing:

And not the decision nicely mocked in this clip:


And surely not because it doesn't have platform selling exclusives.
 
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onQ123

Member
Jesus christ, someone gets defensive. It's not exactly controversial that Sony took a huge gamble with GDDR5. The PS4 was an exceptional piece of hardware, but the choice to go with GDDR5 instead of DDR3 was a major gamble that (fortunately for Sony) paid of, but there was a real possibility that it could've hamstrung Sonys efforts with the PS4.

It wasn't a gamble they was going with GDDR5 from the start they always go with some fast memory PS2 had embedded VRAM PS3 had XDR DRAM , GDDR5 was less of a gamble than what they did with PS2 & PS3 they just made the choice of going with more GDDR5 after weighing their options.
 

TBiddy

Member
It wasn't a gamble they was going with GDDR5 from the start they always go with some fast memory PS2 had embedded VRAM PS3 had XDR DRAM , GDDR5 was less of a gamble than what they did with PS2 & PS3 they just made the choice of going with more GDDR5 after weighing their options.

You're right. It was poorly worded.
 
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It wasn't a gamble they was going with GDDR5 from the start they always go with some fast memory PS2 had embedded VRAM PS3 had XDR DRAM , GDDR5 was less of a gamble than what they did with PS2 & PS3 they just made the choice of going with more GDDR5 after weighing their options.

Now if they had gone with the 4GB of GDDR5 like they had originally planned then I think Sony would have shot themselves in the foot, but luckily they listened to the developers!
 

ANIMAL1975

Member
Jesus christ, someone gets defensive. It's not exactly controversial that Sony took a huge gamble with GDDR5. The PS4 was an exceptional piece of hardware, but the choice to go with GDDR5 instead of DDR3 was a major gamble that (fortunately for Sony) paid of, but there was a real possibility that it could've hamstrung Sonys efforts with the PS4.
That's not how it works, companies have to know the road maps for the parts they are going to use, before even choosing them. That should be clear i think. They are going to put together a combination of different hardware that as to work together in harmony. Don't you see the bottleneck that would be reducing to half!!! the amount of memory you will have for the the CPU, and the GPU, and the OS! you choose? It's HALF the memory!
If Sony gambled with anything, was with the possibility of not getting the chips on schedule and having to delay ps4s launch (that happens, it happened with PS3).
How i see it is _ what really happened was that Sony went with the better Ram and engineering solution (single pool) for their system, and Ms cheap out on pretty much everything, for bundling kinetic. Remember that they had to sell at 500 bucks and with lost! i think that says it all.
 

Old Empire.

Member

Sony did not set out to win at a loss. Circumstances forced them to reduce the price of PS3. So never has Sony or Microsoft genuinely devoted themselves to making a console at a greater cost and later marketing it for cheaper. This is different gen and if it takes place I redraw what I added. The person who declaring to be insider said Sony will produce a 600 dollar console and advertise it 500 dollars? I doubt that, but I stand by and see if that develops.
 
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