Zathalus
Member
Well shit, looks like I was wrong about PS5 having the full RDNA2 feature set.
I stand corrected
phil retweeted so must beI stand corrected
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A Closer Look at How Xbox Series X|S Integrates Full AMD RDNA 2 Architecture - Xbox Wire
We here at Team Xbox would like to congratulate and celebrate our amazing partners at AMD on today’s announcement of the Radeon RX 6000 Series of RDNA 2 GPUs. It was incredible to see AMD demonstrate the power and potential that the new AMD RDNA 2 architecture can deliver to gamers around the...news.xbox.com
well, there it is.
The 'boost clocks' of discrete PC GPU's and the custom variable frequency feature of PS5 are not the same thing at all. Take a look at Road to PS5 again.So I'd 2.23GHz PS5s game clock or boost clock? If it's the boost clock then the game clock will probably be around 2GHz.
Anyone know he TFs for the PS5 at 2GHz? Just speculating here.
i havent really cared or understood this RDNA 2 thing but it being on xbox only... is this gonna destroy this forum/thread?
Can you read? I said ustained clocks, none of the game clocks on any of the Radeon 6000 GPUs is higher than 2.04Ghz. Boost clocks are higher, that's true but those are not sustained clocks.are you also having problems with your vision?
Well shit, looks like I was wrong about PS5 having the full RDNA2 feature set.
More or less, aye.So the way i understand it, Xbox went fully with AMD features and Sony stripped out what they did not want and added they own custom silicon to certain parts
VRS and mesh shaders are not "just software" thoughThey're not saying it's the only full RDNA2 console. It's PR, it's just about the fluff stuff they talked about multiple times by now: VRS, mesh shaders, direct storage.
It's just software and sony always used proprietary APIs, which are usually much better performance than MS stuff.
So I'd 2.23GHz PS5s game clock or boost clock? If it's the boost clock then the game clock will probably be around 2GHz.
Anyone know he TFs for the PS5 at 2GHz? Just speculating here.
So the way i understand it, Xbox went fully with AMD features and Sony stripped out what they did not want and added they own custom silicon to certain parts
VRS and mesh shaders are not "just software" though
Infinity cache probably isn't in consoles because of price but also not needed because they are designed differently.We have seen all RDNA2 GPUs with infinity cache exceeding 2 GHz and the trolls are coming because they don't know what they have seen. They have not seen anything, I have seen that they have mentioned infinity cache that practically all GPUs exceed 2.2 GHz of game clock. And that Lian Lu has said that infinity cache combines perfectly with 256 bits.
Which is the perfect definition of what Cerny said on Road to PS5.
And when they upload the hotchip and we can see where the infinity cache is, although during the video they have commented that it is L3 and I do not want to say anything but in the hotchip that we have neither infinity cache appears nor does it have RDNA2 clocks nor does it have L3 caches.
They just described RDNA2 in full and it just isn't what is in the hotchip we have.
Then you know that saying Mesh shaders and VRS are "just software" is not true. Thanks.In this case they're using proprietary MS APis, sony has their own. Matt confirmed VRS for PS5 months ago and yes I know there's different levels of VRS.
It's 2013 all over again![]()
There isn't any GPU they showed that had sustained clocks higher than 2.04Ghz, why should we expect 2.23Ghz to be sustained, again?
Kind of same when nintendo used stock tegra X1 = custom would have been better option.
So, it is quite possible that "full rdna2 desktop feature set" is actually worse than custom one. On full rdna2 there is almost certainly parts that are not needed on consoles or could be replaced by more customized ones as system is closed.
Tl:dr full rdna2 could be the lazy option, not the best option
Nobody really has any clue either way.Kind of same when nintendo used stock tegra X1 = custom would have been better option.
So, it is quite possible that "full rdna2 desktop feature set" is actually worse than custom one. On full rdna2 there is almost certainly parts that are not needed on consoles or could be replaced by more customized ones as system is closed.
Tl:dr full rdna2 could be the lazy option, not the best option
XBox uses full RDNA 2 and PlayStation takes some bits of it, but we can't tell which is the better solution at the moment? Is that about it?
Then you know that saying Mesh shaders and VRS are "just software" is not true. Thanks.
Well, RedGaming agrees with me. Marvellous.
Yes, that's the 'intersection engine' from Road to PS5.![]()
Not sure if this is new, looks like it was updated just recently, AMD highlighting their ray tracing method which is the same as what Cerny stated in the Road to PS5 talk, a specialised unit in the CU handling the intersections of rays.
I mean what is Sony waiting for? Why don't they talk about the GPU in Detail? Console is out soon
Exactly my thoughts lmaoThe simple response to that xbox tweet is that Microsoft are clearly referencing the DirectX integration.
Anyone who is surprised that the PS5 doesn't use DirectX should get out of this thread!
He made a lot of interesting comments during his live stream although I couldn't make out some of it due to the poor mic quality and volume.