Zadom
Member
You said Xbox One X and PS4 Pro, let's see the receipts.
Ask me for the receipts, I know you want to.
You said Xbox One X and PS4 Pro, let's see the receipts.
not really, Sony just said it wasnt used muchThe browser is in there, but not directly accessible by the end user.
It's to avoid exploits, yes.
It has a browser... it just not have a icon to open it... you can open it from others ways.I just realized the ps5 doesn't have a browser, that is kind of an oversight, no?
Is it just a piracy avoidance strategy?
Yeah, I'm sure Sony would like to spread awareness of the browser-based jailbreak hacks the PS4 had.not really, Sony just said it wasnt used much
as with everything regarding PS5 UI, its the bare minimums atm
As I've said If it's about io then it's a problem in everything except ps5.Well sure not at 30fps capped. But the game also dropped on PS4 at this spot.
Sony doesn't have any in-house browser developer, and asking Access to do another half-arsed browser for them is never maintained and a potential entry point for jailbreaking the console is probably not tempting.I just realized the ps5 doesn't have a browser, that is kind of an oversight, no?
Is it just a piracy avoidance strategy?
All signs pointing to Starfield this Fall. Sounds like it's going to be a massive holiday season for Xbox with Halo, Starfield, FH5, and whatever else they have up their sleeves.Yeah I guess Ghostloop and Deathwire () are their two upcoming exclusives.
After that it’s into years before the next ...
There could be 100 ways to code I/O assets management and 10 times more ways where the bottlenecks could come from. And those are managed by the CPU + main ram as it's a PS4 / XB1 / PC game. PS5 custom I/O hardare is not being used in this game as in 99% others multiplat games. The only exception being maybe Nioh 1 and 2 remastered on PS5.As I've said If it's about io then it's a problem in everything except ps5.
Io is input and output not ram. Everything inside ram is fast. Io is a ram and storage bottleneck you a.have to either lower resolution of textures b. Make load screens or elevators and it's exactly why mark cerny designed the ps5 that way.There could be 100 ways to code I/O assets management and 10 times more ways where the bottlenecks could come from. And those are managed by the CPU + main ram as it's a PS4 / XB1 / PC game. PS5 custom I/O hardare is not being used in this game as in 99% others multiplat games. The only exception being maybe Nioh 1 and 2 remastered on PS5.
So, what’s this mean for you and your potential PS5? That dream, where you can just walk into your local Best Buy—or Target, or GameStop, or Walmart, or wherever—and buy a PS5 off the shelf? When’s that happen?
Sony hasn’t said. When reached for comment about when wide, regular availability for the PS5 might happen—at least in the company’s estimation—a Sony representative said they would look into the question.
Piscatella is marginally more optimistic: “If nothing else goes wrong, then hopefully August, September, we’ll start seeing a little bit more inventory out there for folks.”
Remedy communications director
It's not just about loading. Better I/O means also more variety/quantity of graphic assets and texture too. Higher RAM it's for better/ higher graphic effects but for the quantity the I/O is very important. Also I think you can save the RAM from some tasks which doesn't require a fast bandwidth I guess.Io is input and output not ram. Everything inside ram is fast. Io is a ram and storage bottleneck you a.have to either lower resolution of textures b. Make load screens or elevators and it's exactly why mark cerny designed the ps5 that way.
Remedy communications director
Remedy communications director
Maybe they do not want their users to play Stadia?I just realized the ps5 doesn't have a browser, that is kind of an oversight, no?
Is it just a piracy avoidance strategy?
What is this?
I’m surprised people keep asking this. PS4 wasn’t readily available in stores until at least May/June so we should expect at least the same for PS5 if not longer.
I do believe they have a deal with Epic for one AAA and a small gameFinnish studios shouting each other out lol
I do wonder about Remedy's next game tho.. is Sony the publisher?
Ya there's a different team at Remedy making the 2 games for Epic.I do believe they have a deal with Epic for one AAA and a small game
Didn't they sign a publishing deal with Epic?
Remedy signs deal with Epic for two next-gen games | VGC
UPDATED: Control studio signs with new label…www.videogameschronicle.com
And you said stupid shit againIf you looked at what I quoted you would know I meant in terms of acquisitions.
Remedy communications director
Feel free to expand. Sony’s pockets aren’t as deep as Microsoft. How exactly is that stupid? Grow up.And you said stupid shit again
Shocking!
Shocking!
Most CEOs have sociopathic traits, otherwise this CEO would distribute the $200 million dollars evenly to those 2% now out of work.It's disgusting... especially when folks are being laid off and small businesses are being shuttered left and right because of COVID.
That's unrestrained, very loosely regulated capitalism though. It sucks.
Finnish studios shouting each other out lol
I do wonder about Remedy's next game tho.. is Sony the publisher?
Didn't realise this was still happening with PS5, I thought it ended with PS4.
It's really annoying.