M1chl
Currently Gif and Meme Champion
Currently don't have PS5, so thanksLook at the version of the game. PS5 games have versions in a format like x.xxx.xxx
Currently don't have PS5, so thanksLook at the version of the game. PS5 games have versions in a format like x.xxx.xxx
Look at the version of the game. PS5 games have versions in a format like x.xxx.xxx
You keep saying this but native PS5 games do copying..Coping still needs to be done with BC games because they are packed like that.
Native PS5 doesn’t need that.
But try to explain that to Tony Warrior.... it is even out of my mind how people keep playing these old games just to tell it is not using PS5 features
which PS5 game was this?You keep saying this but native PS5 games do copying..
I mean the menu ON the PS5 says "Downloads/copies" lol
Just did a 1GB update to a PS5 game and it went from downloading to copying.. didn't take too long though, just an extra ~20 seconds or so.
which PS5 game was this?
I think the SSD read write speeds being 5.5 GB per second should help a lot. If they are copying a 50 GB game from the temp folder, it should only take 20-30 seconds to read and write the entire game file. Now I dont know what they copy but since it takes forever I am guessing they copy the base file to a temp folder to make sure it doesnt get corrupted during patch load and then merge it back. But if they are only copying that 1GB patch file then I dont know why its even taking 20 seconds. Should be a split second thing.
So a cross-gen game. Does it do this with PS5 only games like DeS? I guess we will also find out with Returnal. You may be right about the API toolset as well.Fenyx Rising.
I get the feeling Sony just doesn't have that particular tool ready (the one for packaging installs differently.)
I just checked, the dumbass is playing the PS4 version for sure, it's 1.009.000 on PS5 (and it shrank? I thought it was 100GB before, its 66.37).Currently don't have PS5, so thanks
So a cross-gen game. Does it do this with PS5 only games like DeS? I guess we will also find out with Returnal. You may be right about the API toolset as well.
You can play Mario 64 at 60fps on retro handhelds:the fact that nintendo had the balls to charge $60 for a 30 fps port of Mario 64 is incredible. The fact that its not even a port but just the N64 version running on a software emulator is even more astounding.
Now Im gonna have to pay $60 for a straight port skyward sword in 2021.
I have criticized Sony for this but now I think Sony has the right idea when it comes to remakes. Ratchet, Demon Souls, SOTC. They are no RE2 when it comes to a complete revamp, but its good enough so that I dont feel ripped off.
They did have updates, so there is probably the answer.Not sure; the PS5 only games I have are DeS and Spiderman Remastered and just never noticed their updates if they've had any.
Well I wouldn't have noticed the update I just got except I literally went to go check the downloads section after turning on my PS5.They did have updates, so there is probably the answer.
So what’s the problem?Well I wouldn't have noticed the update I just got except I literally went to go check the downloads section after turning on my PS5.
I don't really look at that shit.
I think most people don't who have it set to auto, unless they're OCD and want to micro manage and stare.Well I wouldn't have noticed the update I just got except I literally went to go check the downloads section after turning on my PS5.
I don't really look at that shit.
I didn't say there was a problem.So what’s the problem?
Normally Fallout 4 on Xbox Series X using FPS Boost will render at a resolution of 1920x1080. However, there is a method to maintain the 60fps cap while also keeping the rendering resolution at 3840x2160 which is as follows:
1. Start Fallout 4 with FPS Boost off and go to the in-game main menu.
2. Switch to another game so that Fallout 4 is stored in a Quick Resume save state.
3. Turn on FPS Boost for Fallout 4.
4. Start Fallout 4 using Quick Resume. Fallout 4 should now be capped at 60fps and be rendering at 4K.
This method will need to be repeated if the game is closed.
So that Silent Hill non-VR could be after all from Blooper?
Silent Hill VR so by London Studio I assume.
Oh my...
A bug, from Bethesda.... noooooooooooooo.Ye gads, that XsX framerate going into the 40’s. Must be a bug or something, why they capped it at 1080p by default.
I agree completely. The user experience of the PS5 is different tier to that of PS4.I didn't say there was a problem.
PS5 is fast at everything.. including downloads.. literally my favorite thing about it are that and the load times lol
Money, I bet my ass that this is some payed "ultimate version".
Only thing I really get annoyed with UX wise is no "hold the PS button to get the power options" dealio.I agree completely. The user experience of the PS5 is different tier to that of PS4.
Sorry to those still awaiting stock, it’s definitely worth it!
Normally Fallout 4 on Xbox Series X using FPS Boost will render at a resolution of 1920x1080. However, there is a method to maintain the 60fps cap while also keeping the rendering resolution at 3840x2160 which is as follows:
1. Start Fallout 4 with FPS Boost off and go to the in-game main menu.
2. Switch to another game so that Fallout 4 is stored in a Quick Resume save state.
3. Turn on FPS Boost for Fallout 4.
4. Start Fallout 4 using Quick Resume. Fallout 4 should now be capped at 60fps and be rendering at 4K.
This method will need to be repeated if the game is closed.
What about folders? I know it’s not major but just seems like something that’s easy to implement.Only thing I really get annoyed with UX wise is no "hold the PS button to get the power options" dealio.
yeah, they never announced an IPC increase over RDNA 1 for RDNA 2 cards so that was a given.Confirmation of Cerny narrow and fast vs wide and slower (performance is not scaling ideally with wider navis), interestingly also no advantage vs rdna1 comparing to 5700xt running same clocksRDNA 2 vs. RDNA vs. GCN: IPC und CU-Skalierung im Test: RDNA 2: CU-Skalierung analysiert
RDNA 2 vs. RDNA vs. GCN im Test: RDNA 2: CU-Skalierung analysiert / 40, 60, 72 und 80 CUs: Vergleich in 7 Spielenwww.computerbase.de
even funnier with all this real rdna2 fussyeah, they never announced an IPC increase over RDNA 1 for RDNA 2 cards so that was a given.
to me thats a good thing. it means they have gone with higher res textures and higher quality assets to take advantage of the next gen power.Avengers Next Gen Versions' Install Size:
PS5: 76 gb
XSX: 106 gb
XSS: 72 gb
Kind of disappointed that the game is so much bigger than the last gen version. Doesn't seem like they compressed as much as they could have.
You can play Mario 64 at 60fps on retro handhelds:
Where is that from? Joke caption or...?
Silent Hill VR so by London Studio I assume.
Where is that from? Joke caption or...?
Confirmation of Cerny narrow and fast vs wide and slower (performance is not scaling ideally with wider navis), interestingly also no advantage vs rdna1 comparing to 5700xt running same clocksRDNA 2 vs. RDNA vs. GCN: IPC und CU-Skalierung im Test: RDNA 2: CU-Skalierung analysiert
RDNA 2 vs. RDNA vs. GCN im Test: RDNA 2: CU-Skalierung analysiert / 40, 60, 72 und 80 CUs: Vergleich in 7 Spielenwww.computerbase.de