This may be slightly off thread, but why would (or is) the universal windows platform (UWP) mostly using latest version of visual studio bad for gaming (specifically xseries and PC windows)? Is it because you cant mod games? Forza 6 Apex is the only game that I know of that is UWP. I mean UWP with visual studio can be the start of making consumers game developers (youtube of gaming). With Microsofts Direct X 12 API, can you make games scalable and 'forwards compatible?" Example Forza 8 as a UWP:
Xsex: True 4K 60fps
Xbone X: Partial 4K but always 60fps
Xbone: 2K to partial 2K but always 60fps.
If the gaming industry is eventually going achieve some sort of youtube of gaming, its not like you are going to be publishing games in a physical media disk, nor do you need to work for a big studio or small indie one, you are going to upload it in the cloud/server and eventually play the game through streaming. I think with the start of a new decade, the game insdustry will eventually catch on to the movie and music industry..