Imtjnotu
Member
Look man I read palms in my spare time and when I looked into the future the number 7 was reoccurring. So 7TF team still livesThe PS5 devkit is 10.2 tf minimum. 40CUs at 2ghz.
Look man I read palms in my spare time and when I looked into the future the number 7 was reoccurring. So 7TF team still livesThe PS5 devkit is 10.2 tf minimum. 40CUs at 2ghz.
Here's a hoot. First people were insisting PS5 only had software RT when it was unclear in the first Wired article, then when Cerny addressed that directly and said it was hardware in the second one, it's this. How would you even make RT only applicable to shadows, makes no sense.
And that's before I noticed the username
No summary for what this doof is saying? Not listening to half an hour of MS shilling.
Ya imma wait for the cliff notesNo summary for what this doof is saying? Not listening to half an hour of MS shilling.
Can't be worst than Shinobi with MEA and Anthem.MIke Ybarra is leaving. (good news he thought anthem was a good game.)
The biggest change is he's commentating without standing in front of a giant microphone.No summary for what this doof is saying? Not listening to half an hour of MS shilling.
Take it with a handful of salt.
ShillnobiCan't be worst than Shinobi with MEA and Anthem.
Take it with a handful of salt.
Take it with a handful of salt.
Although its nice to see a bit or realism and reality sink in for some people, instead of '14tf+' and 'PS5 will be as good or better than a 2080 Super' shite that has been in this thread, its also a bit ridiculous to think PS5 and Scarlett will be 7TF. People can talk about 'different architecture' and use buzzwords, but no way would they release 7TF consoles when the OneX is already 6TF and will be 3+ years old by the time next gen starts. Especially Microsoft.
Take it with a handful of salt.
The day Phil Spencer leaves is the day Xbox dies. Peter Moore should have never left. The guy is genius. Look at what he's done with Liverpool.
Kleegamefan said:Honestly, and this is the last thing I will say about it, but I think some people are going to be disappointed at how similar PS5 and Scarlett hardware are.
It's my belief ( As in I don't really know) that the biggest division will be Exclusive games, UI and services.
I can't wait to see the meltdowns if this is true...
In what way? This was discussed a long long time ago that PS5 and Scarlet will have almost similar specs. No big surprise. Unless both choise other company rather than AMD, consider this to be normal in future consoles.Interesting post:
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Next-gen PS5 and next Xbox speculation launch thread |OT6| - Mostly Fan Noise and Hot Air OT
No. It's not quite like CGI, but it way better than current stuff. I so hope that it shows up in a reveal so you can see it.www.resetera.com
More like $499 IMHO and it'll be worth it.why'd there be meltdowns if both are peddling the exact same mass market $449 boxes?
Well, some people still believe we're gonna see a large gulf (300 vs 400mm2, $399 vs $499). I don't think that'll be the case.In what way? This was discussed a long long time ago that PS5 and Scarlet will have almost similar specs. No big surprise. Unless both choise other company rather than AMD, consider this to be normal in future consoles.
Damn, even old DF videos talk about that.
If are the same people who keep ignoring almost 225 pages of conversation, so yes. Even that DF thread people keeping saying 'hate the final design', but they don't read the article, watch the video or even read the other members post. Its hard to take those person account for this.Well, some people still believe we're gonna see a large gulf (300 vs 400mm2, $399 vs $499). I don't think that'll be the case.
Interesting post:
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Next-gen PS5 and next Xbox speculation launch thread |OT6| - Mostly Fan Noise and Hot Air OT
No. It's not quite like CGI, but it way better than current stuff. I so hope that it shows up in a reveal so you can see it.www.resetera.com
It kinda reinforces my theory that both consoles will have a common APU (~400mm2) designed by Sony/MS & AMD. The only difference will be clocks/cooling system and the software stack (OS, UI, APIs, exclusives, services).
Azure-cloud based consoles might even be dual-boot (FreeBSD/PS5, Windows/XB2) for all I know.
I can't wait to see the meltdowns if this is true...
To be honest, this is those dumbass Xbox insiders fault for letting their mind blow by wired articles.Are you telling me that Microsoft talented HW engineers and unlimited cash reserves couldn't design a console that outperforms PS5? What happened to the mighty Anaconda? Lol
Well, unless Microsoft have a spy inside the Sony PS5 headquarters, its hard to know the specs for make a proper comparison. Even more hard is to make perfomance x price.Unlike Sony, Microsoft definitely needs any advantage over PS5.
No shit, your theory ?Interesting post:
![]()
Next-gen PS5 and next Xbox speculation launch thread |OT6| - Mostly Fan Noise and Hot Air OT
No. It's not quite like CGI, but it way better than current stuff. I so hope that it shows up in a reveal so you can see it.www.resetera.com
It kinda reinforces my theory that both consoles will have a common APU (~400mm2) designed by Sony/MS & AMD. The only difference will be clocks/cooling system and the software stack (OS, UI, APIs, exclusives, services).
Azure-cloud based consoles might even be dual-boot (FreeBSD/PS5, Windows/XB2) for all I know.
I can't wait to see the meltdowns if this is true...
It's not a matter of talent.Are you telling me that Microsoft talented HW engineers and unlimited cash reserves couldn't design a console that outperforms PS5? What happened to the mighty Anaconda? Lol
Unlike Sony, Microsoft definitely needs any advantage over PS5.
So why is the rumoured ssd virtual ram capacity 32-64 gigs I mean if it's say 4gb/s then u don't need all that memory with 24 GB of fast gddr6 makes me think they'll just use that ssd as how they use normal ssd's to load levels faster but not assets per scene as u said, my point is PS4 has 170gb/s of 8gb that's 5.6 GB of vram at 30fps and 2.8 at 60 which makes sense but 64gb of ssd virtual ram and 48gb gddr6 580gb/s doesn't make sense it's alot of ram with slow bandwidth it's not economical it looks like a waste of money or maybe the rumours are false!I have no idea what you are trying to say but I don't think anyone is expecting or even said the SSD will be swapping data on a per frame basis. However, for most purposes, and especially if the RAM pool is large, one or two seconds is enough time (if the loading is fast enough) to give the illusion of instantaneous.
Like if you were going to instantly teleport to another area on an open world map, it will take you a few seconds just to pick where (and since its SSD it could literally be preloading whatever you are pointing at on the map as you move the cursor around), and then if they add in a "are you sure?" prompt, by the time you hit X and the prompt fades away it could have loaded enough of the close surrounding destination area so that you immediately teleport. It would then only take a few more seconds to load the rest of the data, which you wouldn't even notice because your in game speed wouldn't allow you to move fast enough to go past the initial load area anyway.
It isnt going to be loading textures per frame to have like 200 gigs of textures in a scene...
-125 results for Ryzen 5 2600+RX 5700 are over 20K
-116 results for Ryzen 5 3600+RX 5700 are over 21K
-73 results for Ryzen 5 2600+RX 5700XT are over 21K
-704 results for Ryzen 5 3600+5700XT are over 22K
-51 results for Ryzen 5 1600+5700XT are over 20K
Apisak's "20k+" overall Fire Strike score can easily come from a 36 or 40CU Navi 10 variant with as low as a Ryzen 5 1600 CPU. Bigger Navi at 48CUs, or whatever it's going to be, would probably be 23K/24K even with previous gen 6-core CPUs.
Okay this is how I understand memory, the CPU or GPU fetches from memory say u have 8gb of assets on a 8gb card so your program will run as quick depending on your memory speeds as in bandwidth and so forth so I'm trying to figure out how the rumoured ssd virtual ram will work cause it isn't as fast as graphics ram I mean if it's 4gb/s then even if it's 64gb of ssd memory available it's still too slow, you need 30fps as a minimum so 4gb/30 FPS = 0.1 GB of assets in a single frame which is pointless cause current games use 5.6gb+ vram usage per frame, and the rumoured 48gb gddr6 at 580gb/s ÷ 30fps = 19.3 GB of vram usage in a single 30fps frame so why go with 48gb if 24gb is more efficient cause u won't see 48gb of data in a frame or a scene? Unless you double the bandwidth! Anyway I just needed some clarification if there's professionals in this subject!