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The Unreal 5 Demo on the PS5 Used Software Ray-Tracing Similar to ReShade's Ray-Tracing Shader (Ray Traced GI)
Daniel Wright, the Technical Director of Graphics at Epic, said:
Lumen uses ray tracing to solve indirect lighting, but not triangle ray tracing. Lumen traces rays against a scene representation consisting of signed distance fields, voxels, and height fields. As a result, it requires no special ray tracing hardware.
Lumen uses a combination of different techniques to efficiently trace rays. Screen-space traces handle tiny details, mesh signed distance field traces handle medium-scale light transfer and voxel traces handle large scale light transfer.
www.hardwaretimes.com
Daniel Wright, the Technical Director of Graphics at Epic, said:
Lumen uses ray tracing to solve indirect lighting, but not triangle ray tracing. Lumen traces rays against a scene representation consisting of signed distance fields, voxels, and height fields. As a result, it requires no special ray tracing hardware.
Lumen uses a combination of different techniques to efficiently trace rays. Screen-space traces handle tiny details, mesh signed distance field traces handle medium-scale light transfer and voxel traces handle large scale light transfer.

The Unreal 5 Demo on the PS5 Used Software Ray-Tracing Similar to ReShade's Ray-Tracing Shader (Ray Traced GI) | Hardware Times
The Unreal Engine 5 demo that was recently shown off running on the PS5 started a slew of discussions across different forums and media. This includes the resolution and frame rates of the demo, the technologies used, and how it compares against contemporary PC hardware: The PS5 Demo (Running @...
