Liquidsnake
Banned
I just realised that Forza 6 is 30fps in replays. So I suppose that's where we can compare some like-for-like with Driveclub?
Not to sure, it is what it is..
I just realised that Forza 6 is 30fps in replays. So I suppose that's where we can compare some like-for-like with Driveclub?
Because Driveclub is designed to look smooth at 30fps and uses motion blur with a 180° shutter angle.
Motion blur is generally absent from 60fps, that's why they suffer in the 30fps conversion.
Well, to be precise, FM5 did use some MB ingame (not sure about fm6) but it was likely 90° angle, which is the right amount for 60fps, not enough for 30.
Just played Driveclub with camera shake set to 0 for the first time... its 10 times more enjoyable now
If devs love the shakes so much so be it but they should all give the option to turn it off
:bow Evo studios
Pretty crazy difference. I just can't for the life of me get into DC, but clips like this make me want to give it another try.To keep it 100 with you gaf I found this moment in that comparison vid shocking!
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To keep it 100 with you gaf I found this moment in that comparison vid shocking!
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To keep it 100 with you gaf I found this moment in that comparison vid shocking!
![]()
To keep it 100 with you gaf I found this moment in that comparison vid shocking!
![]()
To keep it 100 with you gaf I found this moment in that comparison vid shocking!
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To keep it 100 with you gaf I found this moment in that comparison vid shocking!
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Comparison is useless if you cram a 60fps game into a 30fps video
To keep it 100 with you gaf I found this moment in that comparison vid shocking!
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Erm. Is that really Forza6 footage?![]()
You mean 60fps?Yes, but bear in mind that that clip also shows *none* of the reasons why Forza 6 looks worse.
You mean 60fps?
Wow the difference is so huge. It is still unfair to compare a 30fps game with 60fps one though. Hopefully when next-gen consoles arrive, we will get many 60fps racing games with DC graphics.To keep it 100 with you gaf I found this moment in that comparison vid shocking!
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I wonder what people expect in a career mode for a racing game? Do you want codemasters style commentary explaining every race and commentating your career path with unskippable dialogue? Need for Speed style cheesiness with corny dialogue and bad cutscenes? I dunno, I really enjoyed the Tours in DC, and the season pass added even more enjoyment.
This would be cool.But people also want somewhat of a growth and ownership experience, myself included. I want to start off in that cheap hatchback, then slowly progress to a sports car and eventually a hypercar. But along the way I want to feel like I earned each car, that I had a choice in which to buy next, and what color it was and its livery.
Sheesh, I haven't played GT5, but it sounds as awful as Forza 4.The worst would be something like GT5's waste of the NASCAR licenses, or the Top Gear one. Where you don't have a structured progression within a discipline at all, just a mish mash of options available without rhyme or reason.
To keep it 100 with you gaf I found this moment in that comparison vid shocking!
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You need to play GT6. It's a fantastic game, and aged REALLY well.I didn't said that. Or are you saying this because I mentioned that Dirt Rally is an amazing game right above? If you don't know yet, Dirt Rally is a totally different beast than it's predecessors. Its a hardcore sim now, without all that crap from previous games. Dirt Rally is and improvement over that old Colin McRae formula. Forget the previous Dirts. They only share the same name. Grid Autosport is also another kind of beast. Another amazing game that was ignored because of its name, unfortunately. You should give it a try.
This would be cool.
I wish I could at least do some long championships instead of the ones of one or two races (hell, the longest ones have three [!!!] races). Something like "King of the Mountain", where you have to face all the mountain tracks in a sensible order (Americas > Europe > Asia) and see who scores more points; or a rally mode with all the point-to-point tracks, you alone in a time attack. Whoever ends with the shortest time wins. You know, something big, meaningful. Something that demand balls and time to achieve. I don't like career modes with mini championships like it is in Driveclub or Dirt 2 and 3, for example. A want a nemesis. I want the possibility to finish in 10th place and think it is Ok, because I can do better on the next races instead of simply restarting the last one. I want to fell my ass kicked.
EDIT: this is the career mode I've made to myself in Driveclub. My own "King of the Mountain" championship. >:3
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Sheesh, I haven't played GT5, but it sounds as awful as Forza 4.
To keep it 100 with you gaf I found this moment in that comparison vid shocking!
![]()
To keep it 100 with you gaf I found this moment in that comparison vid shocking!
![]()
Wow the difference is so huge. It is still unfair to compare a 30fps game with 60fps one though. Hopefully when next-gen consoles arrive, we will get many 60fps racing games with DC graphics.
You need to play GT6. It's a fantastic game, and aged REALLY well.
And the extra cars, physics simulation, etc.
Well the thread is called "Next-gen Racing Graphics Face-off"
But graphics come at a tradeoff of other things. It wouldn't be fair to say "this game looks like shit" without being aware of why its graphics are inferior to another game.
Forza went for an advanced driving simulation and frames per second, DC went for an advanced weather and lighting simulation. This is kind of what I was saying; one game used the available resources to try to make a realistic driving model, and the other decided to prioritise realistic lighting and weather, or in simple terms, gameplay vs graphics. That isn't to say DC isn't fun, but its driving model is nowhere near as advanced as Forza.
Im at a loss for words when I hear that 60 fps is a great payoff to sacrifice graphics, and get such a huge difference in what the final product looks like.
People are mostly saying DC looks better compared to other racers, some people are making the usual hyperbolic comments.But graphics come at a tradeoff of other things. It wouldn't be fair to say "this game looks like shit" without being aware of why its graphics are inferior to another game.
People just can't simply adhere to the premise of the thread they resort to calling DC boring or sacrificing gameplay which it doesn't or the usual less advanced physics which is also false. DC is based on real world car physics with assists turn on by default. You have to know how to break and take corners just like sim racers and if you suck at Sim you will suck in DC.
One day...we will get driveclub graphics with 60fps and open world....one decade...
There's two reasons why we should expect DC's graphics to be better than F6 outside of each game's developer and their coding prowess: 1. The PS4's better processing power and 2. DC is 30 fps.
People just can't simply adhere to the premise of the thread they resort to calling DC boring or sacrificing gameplay which it doesn't or the usual less advanced physics which is also false. DC is based on real world car physics with assists turn on by default. You have to know how to break and take corners just like sim racers and if you suck at Sim you will suck in DC.
I personally believe GT7 with beat Driveclub at 60fps. PD are wizards. That Lfa gif above is simply amazing and that was on Ps3.
Unless you're using a wheel it doesn't make much difference as there is no way to make using a controller feel like 'driving' even with the best simulations going on.
Somebody put one of these on the track:Are we still talking graphics in here or did the title of the thread change?
And we derailed.Driveclub puts eye candy over gameplay, Forza does the opposite.
Are we still talking graphics in here or did the title of the thread change?