Comparison is useless if you cram a 60fps game into a 30fps video
That gif moment on the previous page is an awful comparison.
Forza 6 can look incredible. That's one of the moments where it's like taking the worst screenshot up against another games best.
If the comaprison in that gif truly is terrible we should seek a better comparison. I don't think its going to make a difference but would like to see someone do better.
Bullshit, same rules you use in Sim applies in DC otherwise you get this atrocious bumper car driving you experience in multiplayer. In fact there is no racing lines (use your imaginations) in DC, they place flag poles to hint when a slight turn, medium or sharp turn is ahead so you slow down. Does everyone follow the rules of course not, people like to take shortcuts.You really don't have to know how to brake. If I used practices and etiquette I learned in iRacing and tried to apply them to DC, I would lose pretty often. Rules like slow in, fast out just don't apply, you go around corners faster by approaching at max speed them slamming the brakes whole steering.
If the comaprison in that gif truly is terrible we should seek a better comparison. I don't think its going to make a difference but would like to see someone do better.
Yeah, Driveclub still looks much better. The rain on the windshield in Forza 6 looks really, really bad. Definitely a better comparison though.
Rain on windshield looks more realistic in FM6. I also don't like how DC's rain looks like white spikes.
It is actually the second best I've seen in a racer. It's definitely way better than PCarsYeah, Driveclub still looks much better. The rain on the windshield in Forza 6 looks really, really bad. Definitely a better comparison though.
Uh what?? Have you driven that way in the rain? The streaks on side windows and how the rain streaks to the side on the windshield is more realistic than the almost static rain drops on forzas side windows and lack of any action on windshield which can be attributed to not having a downpour unlike driveclubs.
Comparison is useless if you cram a 60fps game into a 30fps video
I can agree with that. I just don't think it looks good in comparison to DC.It is actually the second best I've seen in a racer. It's definitely way better than PCars
Yeah, Driveclub still looks much better. The rain on the windshield in Forza 6 looks really, really bad. Definitely a better comparison though.
I've actually played both on my own HDTV. DC looks really cool, but it always just looked a little oily. And the white spikes coming down kill the realism.
They still have the best looking 1080p/60 fps racer on console (and likely will until Polyphony launches something). In terms of 30 fps racers I think Need for Speed has promise to be the best looking 30 fps racer, but until then it is Driveclub.
I keep hearing this about NFS, is there new footage I haven't seen. Are we just going on the footage from E3 still?Need for Speed is on another level. Should be interesting to see how the XB1 version turns out. DriveClub has a realistic color palette that Forza just isn't doing. NFS being multiplatform with those graphics tells me the way a game looks has more to do with developers design direction than hardware.
I think Project Cars looks better over F6, better IQ, better effects, better lighting and better quality geometry. The only thing I criticized about it are some weak textures visible in back ground on certain tracks. Overall, I'd say it looks better. For what's it worth, it has more cars onscreen and it holds 60fps much better now than before, especially in intense races with lots of cars and effects.Project Cars scenery and texture quality looks last gen. Forza 6 is decent for the most part, until it starts raining and it looks like the car is floating in mid air. Driveclub's lighting is still unprecedented, and the rain effects are stunning.
That would be swell now wouldn't it? If Konami wasn't going down I'd even want to see another Enthusia......Square Enix can keep Driving Emotion Type S thoughI would kill to see a new Auto Modellista with current tech (and decent gameplay mechanichs)
I'm trying to see what's he's seeing but I don't see it....There's almost no reflection of the players headlights on the Corvette ahead. I'm so spoiled by Driveclub...
Pretty much the whole vid was like a generation apart, but that part reminded me of the floaty mechanics in Cruisin' Usa, Hydro Thunder and San Francisco Rush.....To keep it 100 with you gaf I found this moment in that comparison vid shocking!
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I'd like to see that too, love to see what the upgrades are in visual form, don't think that has been done tbh...In a thread specifically about graphics, I'd actually be interested in seeing how FM6 has improved over FM5. Maybe that's been done to death, though.
What stands out to me is assets in the two scenes: Open Track vs Lush trees on back streach.
Camera view: Close and low vs far and high.
Im asking if you've driven like that in the rain in real life. Because you would then know which rain is more "realistic" than the other when going at that speed or correcting your steering abruptly like that.
I've actually played both on my own HDTV. DC looks really cool, but it always just looked a little oily. And the white spikes coming down kill the realism.
Basically this.
I read that rain drops fall at about 9 m/s...
so even at 60 FPS, thats a 15 cm (edit: 5,9 inches) fall in 1 frame.
You'd need a beast of a rig to get to framerates where you can see individual drops
It is atrocious , you can't see shit. I was hugging the car in front just to get a reference if I was still on the road.No, I've never seen rain in real life while driving. I live in a bubble.
Oh, and the rain will move on the windshield in FM6 when you're turning.
No, I've never seen rain in real life while driving. I live in a bubble.
For one, the raindrops don't actually look like they're being pushed around by the wipers. They don't coalesce realistically either. I'm not gonna act like I know all the terminology so I'll just say it looks like an image appears/fades out when they're wiped away and when they coalesce. It's very apparent at the sides of the windshield. And while drops do react to the movement of the car, it's far more toned down and less natural looking than in Driveclub. I do think the droplets are a bit too big on windshields in DC, though.Beyond just saying it looks bad, care to point out the features of it that make it "really really bad" or alternatively, what makes it unrealistic?
This thread has too much unclear wording and strange expectiations.
It is atrocious , you can't see shit. I was hugging the car in front just to get a reference if I was still on the road.
Sorry, the rain might not be coming down as heavily in FM6 as in DC, but that effect looks better to me. I'll go replay both tonight to see if I still feel the same after refreshing my memory.I'm not saying you are dude. I'm asking politely if you've driven at that speed in rain. Cause I have and I can tell you its more like DC than forza. Ill gladly take you for a ride at a track or autox if you live around DC metropolitan area and do abrupt turns to get those "spikes" and all those little streaks. Just have a helmet cause I only got a small one for gf unless you fit that lol.
But if this thread was which is more realistic to "drive" then definitely forza. But its talking about graphics so...
What stands out to me is assets in the two scenes: Open Track vs Lush trees on back streach.
Camera view: Close and low vs far and high.
There are some suspect DriveClub pics out there too. Les we all pick and choose what to compare.
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If it was 60fps the graphics would be still "fine" (since you are happy with just fine) but it would play and feel even better.Probably because 30fps works just fine and DC plays great.
Bullshit, same rules you use in Sim applies in DC otherwise you get this atrocious bumper car driving you experience in multiplayer. In fact there is no racing lines (use your imaginations) in DC, they place flag poles to hint when a slight turn, medium or sharp turn is ahead so you slow down. Does everyone follow the rules of course not, people like to take shortcuts.
Sorry, the rain might not be coming down as heavily in FM6 as in DC, but that effect looks better to me. I'll go replay both tonight to see if I still feel the same after refreshing my memory.
Hey everyone's experience is different, that is why gameplay is a subjective thing to bring into this thread. I've seen some outstanding driving from fellow gaffers who just seem to know every inch of the road in DC. If you can, post a gameplay video on YouTube the next time you play. Maybe I can learn a thing or two from your driving.But my times are much faster if I race ruthlessly and aggressively with no contact. If I race cleanly like a sim racer, I do worse. The game is far from sim, it might be simcade at a HUGE stretch, but the physics are totally unrealistic.
As an owner of both games, this a definitely a more accurate comparison. You could honestly make some really unflattering/flattering versions of both games, even given similar conditions. Just for an example, the first time I did a 360 spin-out in Forza 6 with the rain pooled up, my jaw dropped.
Come on, you can't be serious. Look at how the water, gathered at the edge by the windscreen wipers, then bleeds back out into the windscreen and moves according to direction and physics. There's so much more going on in those giffs it's not even comparable.
There are 3 picture-in-picture mirrors being rendered in interior view, so I'm not surprised that everything is lower LOD with a tiny view distance. It's more than clear enough to see cars appropaching and that's all that matters really.
Is it just me or are trees missing in the mirror? I thought I noticed it in the video a few pages back with other items missing.
Is it just me or are trees missing in the mirror? I thought I noticed it in the video a few pages back with other items missing.
To keep it 100 with you gaf I found this moment in that comparison vid shocking!
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There are 3 picture-in-picture mirrors being rendered in interior view, so I'm not surprised that everything is lower LOD with a tiny view distance. It's more than clear enough to see cars appropaching and that's all that matters really.
Playing FM6 I can tell you rain will move on the windshield according to the direction you're moving.
To be fair, DriveClub's mirrors also lack bits of the scenery (e.g. : electric lines) and most - if not all? - particle effects (including precipitations).Is it just me or are trees missing in the mirror? I thought I noticed it in the video a few pages back with other items missing.
To keep it 100 with you gaf I found this moment in that comparison vid shocking!
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To be fair, DriveClub's mirrors also lack bits of the scenery (e.g. : electric lines) and most - if not all? - particle effects (including precipitations).
With a little extrapolation, the street and your car are "all that matters" really.
Oof.There are some suspect DriveClub pics out there too. Les we all pick and choose what to compare.
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