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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

Purest 78

Member
So just so I'm clear we aren't tying framerate to graphics? I guess the same would go for tearing? Those two things are pretty important parts of "graphics" to me but I didn't make the thread.

Framerate is performance for me is 60fps smoother yes. Does it change graphics one bit no.
 

DD

Member
:)

issaLq4Ui9yn6.jpg



It's not simcade at a huge stretch, it's closer to sim than pretty much all the other simcade racers out there. Compared to GRID, PGR etc, it has a more realistic representation of weight and more traction penalty. The other games in comparison are even more unrealistically planted, but at the same time more drift savvy, whilst making it easier to control traction loss. Race around in an Ariel Atom in Forza Horizon 2 and GRID, and then do the same in Driveclub and tell me the latter is close to being arcade lol. Driveclub's version is not only twitchier and harder to control, but in terms of accuracy of weight and weight transfer, it's also better realised, with the vehicle being far more privy to being pushed around easier due to it's light weight nature, compared to the other simcade racers where it seems to be more artificially grounded.

In terms of most realistic to least realistic, I'd probably place it somewhere like this, but a lot of this is going from memory.

Sim:
rFactor / iRacing
Assetto Corsa
ProjectCars / Forza / Gran Turismo

Simcade:
Driveclub / SHIFT
GRID / Forza Horizon / F1
Project Gotham Racing / DIRT

Arcade:
The Crew
Need for Speed
Ridge Racer / Burnout
Sorry, mate, but this is misleading, since you put something like "Grid" or "Dirt" as a single thing, yet the handling varies a lot from each iteration.

On Dirt, for example, the first one is a simcade with very poor physics. Dirt 2 is a simcade with great physics, hence the better gameplay compared to the first one. Dirt 3 is slightly more arcadey than Dirt 2, and Dirt Showdown is full arcade. Dirt Rally, on the other hand, is a full sim.

On Grid, all of them are simcades, but Grid Autosport gets much closer to the sim area, more than Driveclub, in my humble opinion.
 

jaypah

Member
Framerate is performance for me is 60fps smoother yes. Does it change graphics one bit no.

Fair enough. So if someone released a game and it looked as close to real life as we've ever seen but it dips constantly to 15fps it would be the champ? Or would you say there is a cut-off like so long as it sticks close to 30fps?
 
So just so I'm clear we aren't tying framerate to graphics? I guess the same would go for tearing? Those two things are pretty important parts of "graphics" to me but I didn't make the thread.

This is absurd in my opinion. Frame rate has a huge impact in graphics. I don't play screenshots or gifs. For example, I've seen epic GT5/6 screenshots and gifs that look on par with many current gen games but it looks nothing like that when I play due to frame rate and image quality issues that didn't show up in the screenshots or gifs.
 

JeanPi

Banned
This is absurd in my opinion. Frame rate has a huge impact in graphics. I don't play screenshots or gifs. For example, I've seen epic GT5/6 screenshots and gifs that look on par with many current gen games but it looks nothing like that when I play due to frame rate and image quality issues that didn't show up in the screenshots or gifs.

This.
 
So just so I'm clear we aren't tying framerate to graphics? I guess the same would go for tearing? Those two things are pretty important parts of "graphics" to me but I didn't make the thread.


Sadly it doesn't appear to hold any weight despite being Forza's primary visual focus.

Everybody Hz.

Take comfort in your friends.
 
This is absurd in my opinion. Frame rate has a huge impact in graphics. I don't play screenshots or gifs. For example, I've seen epic GT5/6 screenshots and gifs that look on par with many current gen games but it looks nothing like that when I play due to frame rate and image quality issues that didn't show up in the screenshots or gifs.

Truer words have never been spoken
 

jaypah

Member
This is absurd in my opinion. Frame rate has a huge impact in graphics. I don't play screenshots or gifs. For example, I've seen epic GT5/6 screenshots and gifs that look on par with many current gen games but it looks nothing like that when I play due to frame rate and image quality issues that didn't show up in the screenshots or gifs.

I guess framerate and tearing is tied to performance and IQ is tied to graphics. It's all a part of graphical output to me but I guess I would be in the minority.

Everybody Hz.

Take comfort in your friends.

Lol
 

DD

Member
Gifs are a terrible way to compare, even though I did that, but it was because I refuse to believe that Forza 6 looks as bad as people are trying to make it. Hell, even last gen games can look on par with the current gen on GIFs:

PGR4
cd82956e-1cbd-471d-a53d-2912fe6657d4.gif




Grid Autosport
grid_by_gavinuk86-d7nemyj.gif
 

leeh

Member
If we're not taking into account fps, everybody knows DC is the better looking game. It's obvious.

The only other game you can compare to FM6 is PCars and since it's a sim, and it drops from 60, it's instantly disqualified in my book. No sim should ever, ever drop frame rate.

This thread is becoming ridiculous.
 

Purest 78

Member
Fair enough. So if someone released a game and it looked as close to real life as we've ever seen but it dips constantly to 15fps it would be the champ? Or would you say there is a cut-off like so long as it sticks close to 30fps?

I'm just not a framerate affects the graphics type of person. For example I played tlou at both 60fps and 30fps on ps4. Was it much smoother absolutely, did I see a graphics difference no I didn't.
 

ghibli99

Member
Framerate is performance for me is 60fps smoother yes. Does it change graphics one bit no.
Sorry, maybe I'm not getting you, but this just seems very wrong. By your rationale, DC would look exactly the same at 60fps because the graphics would be unchanged by Evolution doubling the framerate. How can you justify this?

We might as well just compare static photomode and non in-game shots then.
 

jaypah

Member
I'm just not a framerate affects the graphics type of person. For example I played tlou at both 60fps and 30fps on ps4. Was it much smoother absolutely, did I see a graphics difference no I didn't.

But would you be fine with a damn near photo-real game at 15fps? Naturally it'll never happen, I'm just curious at this point.
 

VanWinkle

Member
This is absurd in my opinion. Frame rate has a huge impact in graphics. I don't play screenshots or gifs. For example, I've seen epic GT5/6 screenshots and gifs that look on par with many current gen games but it looks nothing like that when I play due to frame rate and image quality issues that didn't show up in the screenshots or gifs.

Framerate is important and should be considered in our comparisons, but there's nothing really to compare there. Yes, Driveclub is 30fps and Forza 6 is 60fps. That's a boring comparison. Graphics is a very multi-faceted term, so we usually go beyond the obvious matter of framerate.
 

etta

my hard graphic balls
Gifs are a terrible way to compare, even though I did that, but it was because I refuse to believe that Forza 6 looks as bad as people are trying to make it. Hell, even last gen games can look on par with the current gen on GIFs:

PGR4
cd82956e-1cbd-471d-a53d-2912fe6657d4.gif




Grid Autosport
grid_by_gavinuk86-d7nemyj.gif
You just invalidated half of the comparisons in the entire thread, and not in a bad way.
 
Gifs are a terrible way to compare, even though I did that, but it was because I refuse to believe that Forza 6 looks as bad as people are trying to make it.
It doesn't look bad at all. Its just that DC looks so much better.

I don't think thats a controversial statement. Both games have very different standards they adhere to, and offer different features.
 

Shaneus

Member
Holy shit, I only just realised I'm a whole single page @ 100 posts behind. What happened last night?!?

SunhiLegend...where are you bro?
He hangs out in the Driveclub thread now ^_^

dca8coqjq.gif

a2kjpwz.gif

V6BYXVo.gif


DC's gameplay would be improved at 60fps, no question there, but the more arcade-style, late-breaking handling model and sense of speed in DC is what makes it one of the most fun racers I've ever played, right up there with PGR4 (which was also 30fps) despite only running at 30fps.
I like you. We're going to get along just fine.

Nah, everybody knows that Dirt Rally takes the crown. :)
Be hard to argue... I'd still be inclined to pick PGR4 though. DR is damn close though, and I've not even progressed that far yet (finished the Mini career bit, now hooning around in a Stratos).

I think in DC it works fine for the type of game it is.

But people also want somewhat of a growth and ownership experience, myself included. I want to start off in that cheap hatchback, then slowly progress to a sports car and eventually a hypercar. But along the way I want to feel like I earned each car, that I had a choice in which to buy next, and what color it was and its livery. Or have class type races a la Project Cars, so you can just go into F1 or touring right away with race structures and championships.
With you on that. The tour modes are serviceable and fine, but something a little more career-y would be a lot better. Hell, it was even pretty basic in the PGR games (even though they all did it differently from each other) but would've been great in DC for a sense of real progression other than trophies.

By that logic any game with driving could be considered to have the same basic handling. Are you saying something like GTA, or hell, even an old game like cruisin' USA feels the just as realistic as driveclub or forza because you use a controller to drive?
I think he's saying there's a point at which it doesn't make a difference. Not being hyperbolic by comparing something like Cruis'n to current-gen console titles.


I'm not going to pretend Driveclub isn't massively responsive and doesn't have a higher semblance of traction than sim racers, it's not really even close (I routinely switch between PCars (all assists off) and Driveclub and can tell you they're very far apart), but it's certainly one of the more realistic simcade racers out there.
Funny thing is, I've heard numerous times that PC sim games tend to overdo the lack of grip in games in order for the "sim = difficult" thing to apply. I obviously don't know, but maybe DC has it more accurate in some aspects than people might think.

Maybe not (and I'd suspect FM6 is a lot closer) but the only people who can really judge what is closer would be people who have actually driven the cars. I suspect pCARS may also be a little out in this respect too.

You need to play GT6. It's a fantastic game, and aged REALLY well.
I have it, haven't played it for eons (maybe 6 months or so after it came out?). I have a G27, I should fire it up again, I bet it's fun as hell. I think I even gamed it a little with a save/car transfer bug so I could get a shit-ton of cars/money (from memory).

I need to play Driveclub, these gifs are astounding. Gives me a pgr2-4 vibe.
You really, really need to. It's the closest thing we'll ever get to PGR5 (it basically is a PGR game), and I have a feeling that even if the PGR franchise gets renewed, it won't be as good as DC.

I've recently played the only existing 30fps Forza Motorsport (FM1). I don't believe you'd actually think this if you tried it.
I've stated in the thread that the closest comparison (taking into effects coming in from early development of the game etc.) is with Horizon 2. At least, it's a much closer comparison with the current FM6 than FM1 is.

Only to wrap up my feelings about these two games, Driveclub has the graphics locked down, and the tracks and time trials feel like a homage to Project Gotham games (which I appreciate very much.). Considering that both studios have Bizarre transplants, you can see it in both games, but you can definitely see it in Driveclub's game-play.
I always thought that the project lead on PGR4 had a pretty big role at Evo (Ged Talbot), but in the credits for it he was only listed under "special thanks". Very disappointed... although I can "feel" his influence I guess.

<3

But would you be fine with a damn near photo-real game at 15fps? Naturally it'll never happen, I'm just curious at this point.
For a graphics thread, I would. But when playing the game, no.

It doesn't look bad at all. Its just that DC looks so much better.

I don't think thats a controversial statement. Both games have very different standards they adhere to, and offer different features.
And I think if you only have one console and can't play the games back-to-back, you'd be inclined to think that the game for the console you own looks better because reasons (and not bias).
 

Synth

Member
Gifs are a terrible way to compare, even though I did that, but it was because I refuse to believe that Forza 6 looks as bad as people are trying to make it. Hell, even last gen games can look on par with the current gen on GIFs:

True (and I've done that comparison before, but with Driveclub instead of GRID to show the problem with tiny gifs), but if we took a single frame of each of those gifs, it would be even worse for GRID Autosport if we weren't very careful with the selection process.

We don't really need all these compromises in order to show what the games look like. There's high-bitrate 1080p footage of both, but the use of gifs is pretty much just to get a general view of the game across in a way that a still image never can. Which is why trying to talk about graphics whilst disregarding framerate is stupid. The framerate is what's making the image move... and everyone here loves demonstrating the graphics with moving images. I'm not sure how we got to the point of claiming that graphics only works to describe a singular image... but this thread is legitimately the first time I've seen the idea being seriously put across.
 

etta

my hard graphic balls
And I think if you only have one console and can't play the games back-to-back, you'd be inclined to think that the game for the console you own looks better because reasons (and not bias).
You have a list of names to go along with that claim, I assume?
 

DD

Member
It doesn't look bad at all. Its just that DC looks so much better.

I don't think thats a controversial statement. Both games have very different standards they adhere to, and offer different features.
I have no doubt about that for the reasons explained a thousand times already here. Unfortunately I don't own a Xbone to compare both games, only a PS4 with DC. And yes, DC looks AMAZING, and this is my first Playstation ever, I was an Xboxer before, since the first one, and I have a ton of complaints towards the Forza franchise, including the sterile look and the lack of grittiness of the series, but being ugly was never a problem (well, maybe with Forza 2, but I skipped that one) here. So i honestly refuse to believe that Forza 6 is an ugly game. :p

You just invalidated half of the comparisons in the entire thread, and not in a bad way.

These gifs usually are good to show the game in motion, showing the good stuff while hiding small annoyances like heavy aliasing.

True (and I've done that comparison before, but with Driveclub instead of GRID to show the problem with tiny gifs), but if we took a single frame of each of those gifs, it would be even worse for GRID Autosport if we weren't very careful with the selection process.

We don't really need all these compromises in order to show what the games look like. There's high-bitrate 1080p footage of both, but the use of gifs is pretty much just to get a general view of the game across in a way that a still image never can. Which is why trying to talk about graphics whilst disregarding framerate is stupid. The framerate is what's making the image move... and everyone here loves demonstrating the graphics with moving images. I'm not sure how we got to the point of claiming that graphics only works to describe a singular image... but this thread is legitimately the first time I've seen the idea being seriously put across.

Really odd indeed.
 

etta

my hard graphic balls
These gifs usually are good to show the game in motion, showing the good stuff while hiding small annoyances like heavy aliasing.
I agree. And it is precisely why they shouldn't be used to define relativity, because they distort data.
 
So i honestly refuse to believe that Forza 6 is an ugly game. :p
And I fully agree with that 100%, and its something the photo thread will make clear.

That Forza 6 demo sold me easily, and I thought it looked great on track. Not DriveClub great, but damn good all the same, and a definite improvement over Forza 5.

Basically, I don't *need* Forza to look like DC, and to say it doesn't look as good is no insult to it.

Moral of the story: We need more gifs :)
 

Aceofspades

Banned
You just invalidated half of the comparisons in the entire thread, and not in a bad way.

I didn't judge F6 graphics from those tiny gifs, I watched the comparison video posted and its not even close between DC and F6.

F6 and pCars are more comparable imho, DC in the other hand is totally on another level .
 

Shaneus

Member
You have a list of names to go along with that claim, I assume?
Me, for one. Can't think of any others specifically, but if you're taking offense to what was intended as a generalisation of likely everyone in this thread (or everyone ever) as a demonstration of confirmation bias, I guess you can be included as well :)
 

etta

my hard graphic balls
Me, for one. Can't think of any others specifically, but if you're taking offense to what was intended as a generalisation of likely everyone in this thread (or everyone ever) as a demonstration of confirmation bias, I guess you can be included as well :)
I'm pretty sure quite a big majority of the people conversing here have played the most discussed games.
 
Because the video COULD if the creator gave a shit about showing what each game actually looks like. Instead a game with a perfectly, never faltering 60fps is somehow portrayed as a stuttering nightmare.
If the comparison video was 60fps for FM6, wouldn't that make DC look weird since it's 30fps?
 

btags

Member
If the comparison video was 60fps for FM6, wouldn't that make DC look weird since it's 30fps?

Not really, for every 2 frames displayed by forza you would have one displayed for driveclub (which would then be duplicated to fit 60 frames). The only "weirdness" caused by doing a video in this manner would be the inherent difference in watching a 60 fps game next to a 30 fps game.
 

aaronwt

Member
Yea, curious as to why the thread was not "Next-gen racing games face-off" instead of the "Next-gen racing graphics face-off". One would assume there would be much more to discuss when not just focusing on graphics, but also AI, performance, physics and simulation elements...etc.

It shouldn't be Next Gen anything. No idea when the next gen systems will be out, but the PS4 and Xbox One are current gen.
 
Exactly. I'd like to see some gt6 and forza 6 comparisons.

Waste of time IMO. Play them both back to back and it's obvious about two seconds into the race. Weaker hw, lower resolution, frame rate issues and tearing, weaker AA, etc. are very obvious. It's still amazing what was pulled off on PS3 hardware, but it just can't compete with current gen games. I'm looking forward to GT7 as compared to the current racing games. That's the comparison I want to see.
 

DD

Member
I still want to see Forza's F1 car versus F1 2015. :3

Both circuit racers with some nice rain effects and non variable time, and similar car count on track.
 

Gestault

Member
Honestly F6 is closer to GT6 graphically than it is to DC.

I think most reasonable people would see what a laugh that is about thirty seconds into a race in GT6. GT6 is beautiful, and every bit the game racing enthusiasts hoped for from GT5, but for all the artistic and technical achievements it wrings out of its host hardware, it's very clear it was flawed visually even in previous gen, let alone compared to the refreshingly consistent performance/presentation of current gen.

GT6 is a very easy game to selectively find stunning moments to rationalize its place as a persisting visual gem (and rightly so), but hoo boy, it borders on delusion to think it's comparable in visuals to modern racers when the controller is in-hand. Lest we ignore the screen-door alpha effects, jittery and strangely blocky shadows, frame stuttering, pop-in and screen-tearing that marred an otherwise agonizingly beautiful game.

Mind you, I think its lighting is still something special, but that's one piece of a complex puzzle with a goal of suspending the disbelief at what we're seeing on screen.
 

Shaneus

Member
I'm pretty sure quite a big majority of the people conversing here have played the most discussed games.
Not what I was getting at. People who only own one of the consoles will have a skewed opinion because they're more familiar with one of the games and more likely to show confirmation bias towards it. Just the same as if the two main games here were on the same console but majority only owned one of them.

Having played != owning
 

shandy706

Member
Exactly. I'd like to see some gt6 and forza 6 comparisons.

Lets do some in focus track/environment shots. Closeups of textures (within a couple feet) and direct gameplay 1080p shots with the two. No DOF, blurry, in motion photomode shots. Just a direct highest shutter speed full image in focus shots that don't hide last gen assets compared to current gen ones.

That would be a good graphics comparison, although F6 would blow GT6 away in that sort of graphics comparison. Just track textures and track-side detail alone is miles ahead on current gen.



Edit** To address that comparison of the F6 car to the DC one in the rain. The car does cast a shadow on the track, the spray at speed hides it. I slowed down and you can see it, once you get moving the spray hides the shadows. Whether it should or not...I don't know, but that's why it looks like that with a high angle camera.
 

shandy706

Member

That's not Forza 6. But sure, now lets get up close to those assets and lets go full 1080p from behind the car captures during gameplay.

I mean we can do up close shots like this...

GetPhoto.ashx




That's what we always see though....that or low res gifs. How about close ups of the manholes on a track, or closeups of the bolts holding down supports track-side. Get in there close, lol.

Get close to stuff...lets see how nice the assets are...not some shot showing things 100's of feet away.

Like this....show off the power wiring and detail of the track-side detail, supports. We could do it real track by real track.

screenshot-original23hlo0q.png
 

nib95

Banned
Gifs are a terrible way to compare, even though I did that, but it was because I refuse to believe that Forza 6 looks as bad as people are trying to make it. Hell, even last gen games can look on par with the current gen on GIFs:

PGR4
cd82956e-1cbd-471d-a53d-2912fe6657d4.gif


Grid Autosport
grid_by_gavinuk86-d7nemyj.gif

Whilst I agree that GIF's are far from an ideal way to compare, they still provide a tangible insight in to the graphics and general look of these games. The funny thing is, such GIF comparisons actually benefit games with worse IQ, textures, environments, shaders etc, as they make flaws harder to make out. So if anything, games like Forza stand to gain more from a GIF comparison than something like Driveclub. It's why GT looks so damn incredible in GIF form. You can't make out the poor trees, grass, aliasing, IQ issues etc in GIF form. Same situation with Forza 6, and to a lesser extent Driveclub.


Aside from the obvious IQ differences, GT6 is actually surprisingly comparable. I'd be interested to see a similar comparison with Forza 6.
 

Shaneus

Member
http://forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=48257&full=true[img]

[img]http://forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=48452&full=true[img]
They're all 3D.

[img]http://forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=48642&full=true[img]

[img]http://forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=48754&full=true[img]

[img]http://forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=48891&full=true[img]

[img]http://forzamotorsport.net/Handlers/GetPhoto.ashx?game=fm6&id=49189&full=true[img][/QUOTE]
Are they showing for anyone else? I'm not sure if it's because they're not regular image links (with .jpg etc. extensions) or if it's my work proxy blocking them.
 

OccamsLightsaber

Regularly boosts GAF member count to cry about 'right wing gaf' - Voter #3923781
How does GT do it? The lighting is so true to real life. It has a quality to it that is a cut above every other racer presented in this thread.
 
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