Holy shit, I only just realised I'm a whole single page @ 100 posts behind. What happened last night?!?
SunhiLegend...where are you bro?
He hangs out in the Driveclub thread now ^_^
DC's gameplay would be improved at 60fps, no question there, but the more arcade-style, late-breaking handling model and sense of speed in DC is what makes it one of the most fun racers I've ever played, right up there with PGR4 (which was also 30fps) despite only running at 30fps.
I like you. We're going to get along just fine.
Nah, everybody knows that Dirt Rally takes the crown.
Be hard to argue... I'd still be inclined to pick PGR4 though. DR is damn close though, and I've not even progressed that far yet (finished the Mini career bit, now hooning around in a Stratos).
I think in DC it works fine for the type of game it is.
But people also want somewhat of a growth and ownership experience, myself included. I want to start off in that cheap hatchback, then slowly progress to a sports car and eventually a hypercar. But along the way I want to feel like I earned each car, that I had a choice in which to buy next, and what color it was and its livery. Or have class type races a la Project Cars, so you can just go into F1 or touring right away with race structures and championships.
With you on that. The tour modes are serviceable and fine, but something a little more career-y would be a lot better. Hell, it was even pretty basic in the PGR games (even though they all did it differently from each other) but would've been great in DC for a sense of real progression other than trophies.
By that logic any game with driving could be considered to have the same basic handling. Are you saying something like GTA, or hell, even an old game like cruisin' USA feels the just as realistic as driveclub or forza because you use a controller to drive?
I think he's saying there's a point at which it doesn't make a difference. Not being hyperbolic by comparing something like Cruis'n to current-gen console titles.
I'm not going to pretend Driveclub isn't massively responsive and doesn't have a higher semblance of traction than sim racers, it's not really even close (I routinely switch between PCars (all assists off) and Driveclub and can tell you they're very far apart), but it's certainly one of the more realistic simcade racers out there.
Funny thing is, I've heard numerous times that PC sim games tend to overdo the lack of grip in games in order for the "sim = difficult" thing to apply. I obviously don't know, but maybe DC has it more accurate in some aspects than people might think.
Maybe not (and I'd suspect FM6 is a lot closer) but the only people who can really judge what is closer would be people who have actually driven the cars. I suspect pCARS may also be a little out in this respect too.
You need to play GT6. It's a fantastic game, and aged REALLY well.
I have it, haven't played it for eons (maybe 6 months or so after it came out?). I have a G27, I should fire it up again, I bet it's fun as hell. I think I even gamed it a little with a save/car transfer bug so I could get a shit-ton of cars/money (from memory).
I need to play Driveclub, these gifs are astounding. Gives me a pgr2-4 vibe.
You really, really need to. It's the closest thing we'll ever get to PGR5 (it basically is a PGR game), and I have a feeling that even if the PGR franchise gets renewed, it won't be as good as DC.
I've recently played the only existing 30fps Forza Motorsport (FM1). I don't believe you'd actually think this if you tried it.
I've stated in the thread that the closest comparison (taking into effects coming in from early development of the game etc.) is with Horizon 2. At least, it's a much closer comparison with the current FM6 than FM1 is.
Only to wrap up my feelings about these two games, Driveclub has the graphics locked down, and the tracks and time trials feel like a homage to Project Gotham games (which I appreciate very much.). Considering that both studios have Bizarre transplants, you can see it in both games, but you can definitely see it in Driveclub's game-play.
I always thought that the project lead on PGR4 had a pretty big role at Evo (Ged Talbot), but in the credits for it he was only listed under "special thanks". Very disappointed... although I can "feel" his influence I guess.
<3
But would you be fine with a damn near photo-real game at 15fps? Naturally it'll never happen, I'm just curious at this point.
For a graphics thread, I would. But when playing the game, no.
It doesn't look bad at all. Its just that DC looks so much better.
I don't think thats a controversial statement. Both games have very different standards they adhere to, and offer different features.
And I think if you only have one console and can't play the games back-to-back, you'd be inclined to think that the game for the console you own looks better because reasons (and not bias).