Viewing the mirrors from external cameras isn't accurate, they're only cubemaps which means they're a bit inaccurate to begin with, but they also can't reflect the car, meaning you see what's behind it.
This is true for all racers?
Viewing the mirrors from external cameras isn't accurate, they're only cubemaps which means they're a bit inaccurate to begin with, but they also can't reflect the car, meaning you see what's behind it.
This is true for all racers?
Driveclub uses the realtime cubemap for its mirror view as well.I'd say so for most. Driveclub is the only one I can think of where the reflections are accurate without being interior view.
Driveclub uses the realtime cubemap for its mirror view as well.
For me so far it's
Gets > dc > forza. >>> the crew
Cars paint and look is quite better in gt and I definitely prefer the look and lighting a lot more in gts.
But I'd still rather have a new ms right now
Far too small of a surface to be significant enough to have SSR, that too only when looked from the outside.I thought the mirrors used SSR when you aren't on interior camera?
I think he means "Gran Turismo Sport", and that "gets" is some autocorrect hiccup. As for "ms"...MotorStorm?What are gets and ms?
Probably:
Gets - GT Sport
MS - Motorstorm
:3
No. It's not even a "fall back to cubemap when ray miss" thing, they just always use the cubemap.I thought the mirrors used SSR when you aren't on interior camera?
Far too small of a surface to be significant enough to have SSR, that too only when looked from the outside.
Not to mention you'll get inaccurate or no reflections the moment the camera starts going perpendicular to the mirror.
No. It's not even a "fall back to cubemap when ray miss" thing, they just always use the cubemap.
It's a realtime cubemap. A (simplified, in this case) render of the scene from a camera placed at the location of your car, created new each frame.Interesting, I thought SSR was just "automatically" used on the mirrors since the car's body already has it. How do the cubemaps work to allow it to reflect other dynamic objects?
It's a realtime cubemap. A (simplified, in this case) render of the scene from a camera placed at the location of your car, created new each frame.
Yes.So the Driveclub mirror would make the same mistake as the Forza shot?
Yes.
That actually makes me appreciate the Forza effect more, which looked decent but not as detailed as Driveclubs windshield rain.The effect in Forza is what you would expect in a treated windshield with a rain repelent product. Isn't more realistic except in that condition:
https://youtu.be/ibW5JEEjwuI?t=97
Driveclub does simulate better what would be a real fluids interaction.
The perspective is bad, though.Huh, this is new to me.
Forza's mirrors ARE actually real time when you're on exterior view, or at least they are on PC.
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The AI cars are visible in your exterior-view mirrors in gameplay of course, it's just easier to get a picture of it in photomode.
The perspective is bad, though.
Forza is clearly just using the same trick as many other games.
Forza 6 FOV is like trying to drive from the back seat.Terrible.
I don't get it. It looks like a cubemap to me, hence the incorrect perspective.Oh I know that, but no game does it 100% right. I was just certain that Forza didn't use anything but cubemaps for exterior view mirrors so this came as a surprise.
Those asphalt textures are so nice.
Cubemaps generally change perspective when the camera moves from the car, these mirrors are essentially like picture in picture where they don't change regardless of how the camera sees them.I don't get it. It looks like a cubemap to me, hence the incorrect perspective.
Huh? You seem to contradict yourself here.Cubemaps generally change perspective when the camera moves from the car, these mirrors are essentially like picture in picture where they don't change regardless of how the camera sees them.
Huh? You seem to contradict yourself here.
My understanding of cubemaps is that the game will render a static point of view (looking straight behind the car), and use it for the mirrors whatever the perspective.
And I don't see anything in your picture hinting that FM is doing it differently.
It doesn't look that bad, actually.Forza 6 FOV is like trying to drive from the back seat.Terrible.
It doesn't look that bad, actually.
Think about it. When you're driving, you are able to see the bottom of the steering wheel if you're sitting in a normal seating position in the driver's seat. It doesn't look too unrealistic. The only thing that I wish is that the steering wheel in Forza were to have a bit more weight to its look.
It doesn't look that bad, actually.
Think about it. When you're driving, you are able to see the bottom of the steering wheel if you're sitting in a normal seating position in the driver's seat. It doesn't look too unrealistic. The only thing that I wish is that the steering wheel in Forza were to have a bit more weight to its look.
Hoped with Apex there'd be a fuss over the fov and lack of camera options. You can't choose such extreme camera positions and expect it to suit everyone.
Pretty funny that you could sort of set your FOV in Forza 4 but not in the newer games. Some cars are fine but most aren't.
FH3 is the best looking racing game period. So beautiful.
Now that we've got some Horizon 3 footage that isn't compressed to hell and back we might as well discuss it here.
http://news.xbox.com/wp-content/upl...EditorialUseOnly_Part1of2_1080p30_ST_H264.mp4
Looks incredible. The lush environments certainly help and it seems that T10/PG have finally nailed their paint shaders because the cars look more real than ever now.
FH3 is the best looking racing game period. So beautiful.
FH3 might be the best looking 60fps open world racer though.
Agreed. I still can't figure out what they've changed on the cars that makes it look so right this time. People are saying something about cloud reflections, did the cars not reflect the clouds in FH2?
It's the licence plates. Really. Just that make the cars look more palpable.
Those are a great touch, especially being customisable, but I meant the actual lighting on the cars. It's way more natural this time around, probably the best I've seen in a game yet.
I read somewhere that they literally scanned the australian skyboxes for day and night. That and improved lightning to match the skyboxes must make a big diference when compared with FH2. And I agree, its looks waay more natural this time.
FH3 is the best looking racing game period. So beautiful.