I'm really happy to see pretty much like-for-like comparisons for once.
agreed! Thanks @dumb
A little shocked that FH3-dude is not only not wearing a helmet, fire proof suit, gloves and shoes... he's not even putting on the safety belt!
it's nothing
lol nice comment
I would make another small comparative![]()
here, full lock seems to be the same on both models, camber is not really noticeable on both. Some games have really different steering lock and amount of Ackermann for the same car.
Project CARS und Forza Motorsport 6
2 other things that I find interesting between in-game models of the same car:
It's a real life shot for comparison lol. I wish racing games had drivers that detailed.good overall 3D modeling in FH3, it lacks good shaders, arriving on scorpio i think and then we will have a new graphics standarddamage comparisons will stop, for there will be no update on DC pro ps4 :/
autoevolution is not a game ?? reassure me ^^
and a little comparison between DC and FH3
good overall 3D modeling in FH3, it lacks good shaders,
and a little comparison between DC and FH3
Ya that actual 4k shot aint that good tbh wheel & tyre look pretty badSorry, but it is too whitewashed, the lighting is completely off. Looks like a drawing.
That's just their photo mode settings, I've never seen any weather actually make it that colourless in game.Sorry, but it is too whitewashed, the lighting is completely off. Looks like a drawing.
I thought Forza was too cartoony? Now it's too whitewashed?
The Clio was not in FM5, so there are at least 200 older cars in Forza. I think it was a DLC car in FH2, but really not sure.I fully agree with you Dictator93![]()
there are both small "artifacts" that appear with the photo mode on parts of some cars..in particular on the first car models, modeled for the game
as under the headlight of the Clio ^^
Yup DC is still king, I wonder how long it will take to dethrone it
Well, considering FH3 is open world, i'd say they're both pretty insane.
I do think Driveclub could use a bit more AA (or downsampling on PRO).
The real question is :
What is preventing DC to be open world technically ?
The world sets in DC is more huge than FH3 IMO, you can see the curvature of the Earth at high altitudes, and many screenshots proved that off road environments are as detailed as on-road and near-road environments. So technically, if Evolution decides all of a sudden to break the invisible walls set around the road, what will happen ?
^ off road environments are not very detailed. The LOD is pretty aggressively adjusted, which is harder to see from the track.
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In addition what others said, launch title vs 3rd year titleWell, considering FH3 is open world, i'd say they're both pretty insane.
I do think Driveclub could use a bit more AA (or downsampling on PRO).
Driveclub wasn't a launch title. It came out like a year after the PS4 launched, and was iterated on well into its lifecycle with things like weather, POM, and the bikes expansion.In addition what others said, launch title vs 3rd year title
based on the screen I commented, if it's not whitewashed, please, tell me what "whitewashed" is according to your standards.
Is it a weather setting, or photomode setting ? I don't know.
Overexposed is probably the word you're looking for. That's a standard setting for photo modes. It just means the high-range is "blown out."
So I re-ask my question for the experts who would come by here :
What is preventing DC to go open world ?
Could some people post gameplay screens from FH3, just curious about it. Thanks in advance !
Yeah, exactly that word, my vocabulary is not very rich since my native tongue is the french.
Excuse my english for not being as fluent as the one from people in here...
I fully agree with you Dictator93![]()
there are both small "artifacts" that appear with the photo mode on parts of some cars..in particular on the first car models, modeled for the game
as under the headlight of the Clio ^^
![]()
You will think that after so many Forza games Turn 10 should be approaching getting lighting right.
You will think that after so many Forza games Turn 10 should be approaching getting lighting right.
Blatant ripoff of my pic.![]()
Ha, good one.
Truth is they got it right years ago. FH3 is just the current peak of it.
Unless you're trying to say this isn't getting it "right"?
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