That's what I'm saying, rain drops are ok in that first gif closer to the windshield and cam, the issue was never rain drops, but when they try to simulate the puddle a few feet ahead in that first gif, the puddle looks just as static...
The second gif shows it even more clearly, it looks very static and it's certainly not 3D as Turn 10 said it would be, hydroplaning may be ok at high speeds in the title, but the accuracy of how everything looks and behave is not ideal. The puddles look much more like a solid form of water on approach or in the distance as opposed to a liquefied property that's changing form at the behest of various elements (wind, rain drops etc..)...
Perhaps if you have the original vid of this gif, I'd like to take a look.