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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

NFS2015 still has the most amazing cityscapes at night imo, it's just the way they've made the lighting and lightsources look. Amazing work.

Oh, I liked NFS 2015 quite a bit. I think it gets too much shit when it seemed like they were trying to lay some groundwork for few entries. For the most part i've really liked every NFS since Criterion and Ghost took over the franchise. I just preferred the look of Hot Pursuit. As in I prefer driving by mountains and beaches rather than buildings.
 

benzy

Member
NFS2015 looked awesome. If the new NFS is moving to dynamic time of day and weather though it probably won't look as good as 2015's baked GI. 2015 could also get away with not much shadow rendering since it was always night or overcast twilight. I think the only dynamic cascade shadows I ever saw was from your headlights.
------

GTS

xhqhot.gif
 
Oh, I liked NFS 2015 quite a bit. I think it gets too much shit when it seemed like they were trying to lay some groundwork for few entries. For the most part i've really liked every NFS since Criterion and Ghost took over the franchise. I just preferred the look of Hot Pursuit. As in I prefer driving by mountains and beaches rather than buildings.

Yeah that's true! I'd love the variation of dark cityscapes going to bright, sundrenched beachsides etc. I just don't know how easy it is to master them all in an open world game. FH3 does a great job at the variation though, so it's aboslutely possible to take things even further.

You know what reminded me of NFS2015 the other day? That car scene at night in the Miami Vice movie from 2006, there's this movie like and slightly gritty filmgrain going on in the game that replicates that movie look perfectly.
 

Hux1ey

Banned
Well this thread was civil a few pages back at least lol.

Now I really want this. Tomorrow might be a good time to pick up the expansion pass. I don't think the base game is very good so I couldn't justify it. The hot wheels expansion looks sick and the blizzard mountain looks fun.

Yup it's pricey but worth it, can't wait for tomorow! Looks fun as heck.
 

Fess

Member
Blurry footage but the lighting is seen at least, this is a longer Forza 6 vs GTS A B comparison. Not sure how old this GTS build is though, video was published end of march.

https://youtu.be/FLzYGyn0drk?t=1m6s

Doesn't look like there is a generational gap or something like that, GTS is still in beta though but I guess Forza 7 should be able to put Forza quite close anyway.

The sound though, no idea what is more realistic but the sound in GTS sounds a lot less aggressive compared to Forza 6 here. Is this how it is in the newest build too?
 

laxu

Member
Looking at a few past pages of this thread it seems the same issue is present year after year: cars look great but tracks look dull and lacking in detail. We now longer seem to get any racing games with tracks set in cities or anything with interesting scenery.

I find the race track levels so utterly boring and feel like the only reason they are used is because the devs spent all their polygon budget on cars and thus rendering a road, a few railings and maybe a stack of tires every now and then is all they can do.
 

Synth

Member
I find the race track levels so utterly boring and feel like the only reason they are used is because the devs spent all their polygon budget on cars and thus rendering a road, a few railings and maybe a stack of tires every now and then is all they can do.

I'd think it's more likely because they're mostly real race tracks, and that's just kinda how they look.
 
Looking at a few past pages of this thread it seems the same issue is present year after year: cars look great but tracks look dull and lacking in detail. We now longer seem to get any racing games with tracks set in cities or anything with interesting scenery.

I find the race track levels so utterly boring and feel like the only reason they are used is because the devs spent all their polygon budget on cars and thus rendering a road, a few railings and maybe a stack of tires every now and then is all they can do.

Have you considered playing Forza Horizon 3?
 

Fess

Member
Looking at a few past pages of this thread it seems the same issue is present year after year: cars look great but tracks look dull and lacking in detail. We now longer seem to get any racing games with tracks set in cities or anything with interesting scenery.

I find the race track levels so utterly boring and feel like the only reason they are used is because the devs spent all their polygon budget on cars and thus rendering a road, a few railings and maybe a stack of tires every now and then is all they can do.
Race tracks are boring but look at Forza Horizon 3, it has everything, deserts, forests, winter, beaches, grassy plains, etc.
 

SMOK3Y

Generous Member
Looking at a few past pages of this thread it seems the same issue is present year after year: cars look great but tracks look dull and lacking in detail. We now longer seem to get any racing games with tracks set in cities or anything with interesting scenery.

I find the race track levels so utterly boring and feel like the only reason they are used is because the devs spent all their polygon budget on cars and thus rendering a road, a few railings and maybe a stack of tires every now and then is all they can do.
They're race tracks what do you expect?
 

Popsickles

Member
Everybody is aware that you can always cherrypick either the most and the least realistic shots from most of these games, right?

Imho, GTS looks stronger in some areas, specially replays, but Driveclub is still mostly unmatched in visual awesomeness, specially if we're talking weather.

Dat lighting...
DriveClub007.gif


Dat rain...
jo1BgkJ.gif


Dat volumetrics...
a9fd72ca864d2d9306aa1e33b86e67e8.gif

Dat 30fps!. I like driveclub but the 30fps let it down for me, bells and whistles are great an all but racers should 60fps first and foremost
 

rashbeep

Banned
Looking at a few past pages of this thread it seems the same issue is present year after year: cars look great but tracks look dull and lacking in detail. We now longer seem to get any racing games with tracks set in cities or anything with interesting scenery.

I find the race track levels so utterly boring and feel like the only reason they are used is because the devs spent all their polygon budget on cars and thus rendering a road, a few railings and maybe a stack of tires every now and then is all they can do.

One of the issues I have with GT:S visuals are while foliage shaders have been improved, they are still incredibly static and lifeless. Repeating the same model over and over also gets really distracting.
 

Gestault

Member
I really dont get what your getting at. If its a small puddle on a incline how could it reflect the light when its blocked from reflecting it.

It's something I've noticed on that turn before, the extra building is a quirk.


Yeah, the reflections are real-time, but there are spots where there's an extra tower/building that (I think) never got tweaked for Apex compared to regular Forza 6. They're a whole lower-poly version of the scene that's a separate entity, instead of using screen-space reflections or a cubemap.
 

drotahorror

Member
The base game is awesome, best arcade racer in years imo, but if you just want the Blizzard Mountain you shoukd know that you need to play quite a few races before you unlock it even after buying it. It's the third festival area so you need to play the base game to that point before you get access to BM. Hot Wheels is probably unlocked in a similar way.

True, I've been having more fun with the base game than when it released. I just don't like the racing aspect, but luckily I don't really have to play any races to unlock the level ups on the festivals. I much prefer doing the PR stunts and other challenges that you can 3 star. Dunno, the races just don't do it for me. I only have 2 festival areas so I may need to play a bit more.

Dat 30fps!. I like driveclub but the 30fps let it down for me, bells and whistles are great an all but racers should 60fps first and foremost

I mean..all games should be 60fps unless it fits the art style or animation (South Park RPG). But that's why I have a PC. DC is still the greatest looking racing game regardless of it's framerate. The framerate doesn't mean that it's not allowed to be part of a discussion.
 

thelastword

Banned
Yeah, it's definitely a shortcoming that you have highlighted, but what sticks up more for me is the quality of the water puddles, they look like 2d bitmaps super transposed over the track and it was not even done well at that...Look at that gif, at the angle where you go over the curve it almost looks like the puddles suspends over the track, it also appears really static in that gif....
 

Synth

Member
Yeah, it's definitely a shortcoming that you have highlighted, but what sticks up more for me is the quality of the water puddles, they look like 2d bitmaps super transposed over the track and it was not even done well at that...Look at that gif, at the angle where you go over the curve it almost looks like the puddles suspends over the track, it also appears really static in that gif....

Undisturbed puddles do have a tendency to look like that though, if they're mostly a result of undulation of an otherwise mostly smooth surface.

flat-roof-of-the-rep-theatre-with-puddles-birmingham-uk-e1fthb.jpg


The main shortcoming is that the falling rain isn't disturbing the standing water, so the ground has the appearance of rainfall having recently ceased, whilst the sky says its still raining.

EDIT: Actually, soundscream's image appear to show that the rainfall actually does disturb the standing water in a manner that you'd kinda expect... so it may simply be more the case that the gif makes that unclear.
 

Gestault

Member
Undisturbed puddles do have a tendency to look like that though, if they're mostly a result of undulation of an otherwise mostly smooth surface.

flat-roof-of-the-rep-theatre-with-puddles-birmingham-uk-e1fthb.jpg


The main shortcoming is that the falling rain isn't disturbing the standing water, so the ground has the appearance of rainfall having recently ceased, whilst the sky says its still raining.

EDIT: Actually, soundscream's image appear to show that the rainfall actually does disturb the standing water in a manner that you'd kinda expect... so it may simply be more the case that the gif makes that unclear.

Rain definitely impacts the puddles. My original gif is at high-ish speeds for that turn, so the surface has motion blur "smoothing" it. Water pooling is one of those things that Forza 6 covers well, compared to the rest of the genre.
 

Synth

Member
Rain definitely impacts the puddles. My original gif is at high-ish speeds for that turn, so the surface has motion blur "smoothing" it. Water pooling is one of those things that Forza 6 covers well, compared to the rest of the genre.

Yea, the water aspect of FM6 I think is really impressive, and honestly doesn't get the props it deserves really. FH3 is of course clearly better in this regards, but FM6 imo is notably ahead of most other games, that have just a wet shader, but only apply a percentage grip loss across the board.
 
About the interior stuff, forza still has a long way to go in the texture and lighting part of the interiors but they do a good modelling job, at least they have that base there, stuff like that is ignored because 99.9% of the players are only going to see the default angle in gameplay and not look around in photo mode.

Honestly no excuse with the upcoming scorpio but watch them ignore the carpets in forza 7 interiors again.

Something that the F1 2010-2011 games did that I really want to see in forza and GT is rubber marbles build up on the outside of corners after several laps, and have those dirty up the tires if you go wide.
 
Undisturbed puddles do have a tendency to look like that though, if they're mostly a result of undulation of an otherwise mostly smooth surface.

flat-roof-of-the-rep-theatre-with-puddles-birmingham-uk-e1fthb.jpg


The main shortcoming is that the falling rain isn't disturbing the standing water, so the ground has the appearance of rainfall having recently ceased, whilst the sky says its still raining.

EDIT: Actually, soundscream's image appear to show that the rainfall actually does disturb the standing water in a manner that you'd kinda expect... so it may simply be more the case that the gif makes that unclear.

If you park over a puddle you see the rain hitting it. It even rolls down hill on that corner.
 

Gestault

Member
About the interior stuff, forza still has a long way to go in the texture and lighting part of the interiors but they do a good modelling job, at least they have that base there, stuff like that is ignored because 99.9% of the players are only going to see the default angle in gameplay and not look around in photo mode.

Honestly no excuse with the upcoming scorpio but watch them ignore the carpets in forza 7 interiors again.

Yeah, a lot are in "good enough" territory (especially for something that's not front-and-center), but you notice the flooring in some cars can be a "bald spot" of sorts in the detail:

32d32f9c1ff349b88ae5.png


For all that engine interior work, the driver's side floor doesn't have the modular rug those Jaguars come with.
 

ShutterMunster

Junior Member
Everybody is aware that you can always cherrypick either the most and the least realistic shots from most of these games, right?

Imho, GTS looks stronger in some areas, specially replays, but Driveclub is still mostly unmatched in visual awesomeness, specially if we're talking weather.

Dat lighting...
DriveClub007.gif


Dat rain...
jo1BgkJ.gif


Dat volumetrics...
a9fd72ca864d2d9306aa1e33b86e67e8.gif

The racing game graphics GOAT. Wish this game got a proper PS4 Pro patch.

If Playground gets another crack at FH, and there's no reason to believe they won't, they'll probably snatch the crown from DC, especially with the Scorpio version.
 
Everybody is aware that you can always cherrypick either the most and the least realistic shots from most of these games, right?

Imho, GTS looks stronger in some areas, specially replays, but Driveclub is still mostly unmatched in visual awesomeness, specially if we're talking weather.

Dat lighting...
DriveClub007.gif


Dat rain...
jo1BgkJ.gif


Dat volumetrics...
a9fd72ca864d2d9306aa1e33b86e67e8.gif
GOAT
 

Hux1ey

Banned
The racing game graphics GOAT. Wish this game got a proper PS4 Pro patch.

If Playground gets another crack at FH, and there's no reason to believe they won't, they'll probably snatch the crown from DC, especially with the Scorpio version.

You realise It will be on PC too right? Scorpio won't be top dog on that one!

I really hope it's set in Japan.

https://abload.de/img/interior_audi_tts_couzbbma.jpg[/img

[img]https://abload.de/img/interior_bmw_m4_coupezpbl6.jpg[/img

[img]https://abload.de/img/interior_chevrolet_comobow.jpg[/im]

[img]https://abload.de/img/interior_mercedes-amgs6xiq.jpg[/im][/QUOTE]

Shaders are next level.
 

FukuDaruma

Member
Dat 30fps!. I like driveclub but the 30fps let it down for me, bells and whistles are great an all but racers should 60fps first and foremost

Yep, no Pro patch either. But damn, that's a 2014 game...

Tbh it's the only 30fps racing game I play, as I'm a solid 60fps whore on PC, but the gameplay is as smooth as it can be in that lock. Not a single hitching, stutter or framepacing issue found yet for me.

GTS replays are 30fps too right? that's when the quality really shows another level.

My bet on the next big leap in quality with 60fps is on the current multiplatform development from Rushy and the rest of ex-Evo guys at Codemasters. On PC is a given, but I think they will go for 60fps on consoles too.
 

commedieu

Banned
Drive club is the best eyeporn console car game ever made. Whole package considered. The sense of speed at 30fps is solid as well. Even games that ran at 30fps didn't hold a candle to it. So it's not as If the art direction and talent of these devs was just being held back.

Gt runs at 60fpsish..and sounds like a hog's ass. Forza kills it with sound. The motivation isn't there to nail certain things for whatever reason. There was a vision that evolution had for the game, and if they tried it at 60fps, I'm sure it would have been a looker still.

Forza looks damned good for open world. And in shots you could say the two look equal. Gt/forza. But drive club looms amazing in game, behind the wheel. Constantly..the replay is the cherry on the top. I enjoy pcars on my pc. Looks great plays at a high fps. I don't feel like 30fps ever got in the way of enjoyment. As if I feel like I'm now playing a game trudging through glue. That's my only gripe with shitting on 30fps. As if it really inhibited game play. It really didn't.

Maybe it's because I use a wheel on my pc.and controller for consoles... but drive club delivered visuals, sound, and sim pretty damned well. Discounting everything because of framerate is a tad dishonest.
 

Hux1ey

Banned
Maybe it's because I use a wheel on my pc.and controller for consoles... but drive club delivered visuals, sound, and sim pretty damned well. Discounting everything because of framerate is a tad dishonest.
Framerate, AF and IQ are pretty much the only negative things I could say about Driveclub's visuals, pretty much everything else is stellar.

Though not sure what you mean by "sim"?
 

thelastword

Banned
Level

SCNt6Iv.gif


Incline

OVu2mxM.gif
That's what I'm saying, rain drops are ok in that first gif closer to the windshield and cam, the issue was never rain drops, but when they try to simulate the puddle a few feet ahead in that first gif, the puddle looks just as static...

The second gif shows it even more clearly, it looks very static and it's certainly not 3D as Turn 10 said it would be, hydroplaning may be ok at high speeds in the title, but the accuracy of how everything looks and behave is not ideal. The puddles look much more like a solid form of water on approach or in the distance as opposed to a liquefied property that's changing form at the behest of various elements (wind, rain drops etc..)...

Perhaps if you have the original vid of this gif, I'd like to take a look.
 

Synth

Member
As if I feel like I'm now playing a game trudging through glue. That's my only gripe with shitting on 30fps. As if it really inhibited game play. It really didn't.

I'm generally find playing at 30fps also (not for anything more on the sim side though, fuck that).. but even if I don't feel that 30fps is any kind of deal breaker, I have never played any remotely fast game that didn't feel tons better at 60fps. Forza Horizon 3 is perfectly fine at 30fps... but returning back to the 30fps version after playing the PC version at 60fps for a while, is legitimately disheartening. And this applies across games for me also... I would actively avoid playing FM5 prior to a session of FH2, because the former would fuck the latter right up. It's a very noticeable difference, that jarring to switch between imo.
 

Hux1ey

Banned
I'm generally find playing at 30fps also (not for anything more on the sim side though, fuck that).. but even if I don't feel that 30fps is any kind of deal breaker, I have never played any remotely fast game that didn't feel tons better at 60fps. Forza Horizon 3 is perfectly fine at 30fps... but returning back to the 30fps version after playing the PC version at 60fps for a while, is legitimately disheartening. And this applies across games for me also... I would actively avoid playing FM5 prior to a session of FH2, because the former would fuck the latter right up. It's a very noticeable difference, that jarring to switch between imo.

And then play a game at 144fps and try going back to 60, it's just as bad!
 

commedieu

Banned
Framerate, AF and IQ are pretty much the only negative things I could say about Driveclub's visuals, pretty much everything else is stellar.

Though not sure what you mean by "sim"?

It's driving mechanics. Besides feeling like a car with traction control being on all the time. The cars behave like cars, you can apply your driving logic to the game and it abides by it.

I'd love a drive club like experience again. With vehicle customization, and open world. I'm a huge gtfaboy. Been banned over it a few times lol.. but yeah drive club can't really be denied. I just feel like the debates in here, you can discredit any image if you start making qualifiers for it. I mean no one is going to convince anyone otherwise, for their best looking game. This is the best thread though for car porn on the net tho.

Really want to try the open world forza. No xbox though.


I'm generally find playing at 30fps also (not for anything more on the sim side though, fuck that).. but even if I don't feel that 30fps is any kind of deal breaker, I have never played any remotely fast game that didn't feel tons better at 60fps. Forza Horizon 3 is perfectly fine at 30fps... but returning back to the 30fps version after playing the PC version at 60fps for a while, is legitimately disheartening. And this applies across games for me also... I would actively avoid playing FM5 prior to a session of FH2, because the former would fuck the latter right up. It's a very noticeable difference, that jarring to switch between imo.

I agree there is a difference, for sure. But after a few laps you adjust, and it's enjoyable. I'm not saying there isn't a difference, but that evolution masks it pretty well with sense of speed, motion blur, effects. It all distracts your eye pretty well.
 

Hux1ey

Banned
It's driving mechanics. Besides feeling like a car with traction control being on all the time. The cars behave like cars, you can apply your driving logic to the game and it abides by it.

I'd love a drive club like experience again. With vehicle customization, and open world. I'm a huge gtfaboy. Been banned over it a few times lol.. but yeah drive club can't really be denied. I just feel like the debates in here, you can discredit any image if you start making qualifiers for it. I mean no one is going to convince anyone otherwise, for their best looking game. This is the best thread though for car porn on the net tho.

Really want to try the open world forza. No xbox though.
I would agree except as soon as the traction breaks loose it goes to shite, It's neither sim nor arcade like it's in a weird middle ground which just feels off.

And the Forza games are on PC too if you have one, 3 runs really well at 30fps, I can play it at 4k 30 locked on a 1060, but 60 is really hard to lock even at 1080p and it stutters all over the shop, there is a patch tomorrow to improve CPU performance so lets see.
 

commedieu

Banned
And the Forza games are on PC too if you have one, 3 runs really well at 30fps, I can play it at 4k 30 locked on a 1060, but 60 is really hard to lock even at 1080p and it stutters all over the shop, there is a patch tomorrow to improve CPU performance so lets see.

The newest one is? Man. I've been in the dark... thanks for the info.
 

Synth

Member
And then play a game at 144fps and try going back to 60, it's just as bad!

I've actually been avoiding that deliberately for exactly that reason. These days, I can simply opt to play pretty much everything on PC... but I'd be unable to run most things at 144fps regardless, so I'd rather not get used to it at all for now, lol.
 
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