Are we acting as if any other game doesn't have shit trees? Lol anyone can go find certain track ugliest parts. How many tracks does gts has? Do we have weather shown for gts yet?
It's been a running joke for years in Gran Turismo. Why does it not matter now, in a generation where it probably shouldn't happen at all?
Might I add, many PC sims still have 2D trees. Personally, I couldn't give a damn about trackside trees.
Static prebaked lighting
No TOD changes
No weather
Significant Less cars
Significant less tracks
And dips to 50fps on base console
Static pre-baked lighting? Are you sure?
No ToD changes? Are you sure?
No Weather. So far, yep. Rain tyres were an option in the BETA so might be added later (or be a surprise for release, but I doubt it).
Significantly less cars/tracks, although true, have nothing to do with technical proficiency.
In a lot of cases that would be true. But not on this particular track where the trees where pretty much its entire focus, and the different colors always drew your attention to them. Even in motion these looks awful and stand out. Elements of the track that aren't trees look fine... but the trees are kinda everywhere.
If you're concentrating on trees in a racing game, your playing it wrong.
There's not much player control to pick settings but they are dynamic
When playing in Day settings, it actually randomly picks a time of Day every time you race. It's not the same lighting every time you load up a track. Same with weather.
I'm thinking T10 will add options to pick weather/TOD more freely then letting the game randomly pick it for you
Are you sure it's all dynamic? Sound like it's pre-defined. Full dynamics are not pre-defined and users would be able to access the settings i.e. there is no real-time simulation like in Driveclub, Gran Turismo 5, Gran Turismo 6, Forza Horizon etc...
I very much doubt you'll ever get to tinker with environmental settings in Forza Motorsport 7 because it doesn't seem as complete as they would like you to believe. Just a hunch, more than anything.