Even though John and I don't always see eye to eye and I felt he was trying to be nice to Forza, he did an excellent job in that video spelling out the technical differences, where the majority of GTS's rendering methods are more advanced and technical over Forza, but more than his commentary, all you really had to do was watch the video, and see the two games side by side, it's really not rocket science.....The area where he shows the lighting at dusk in both versions just blows Forza away, the quality of the cars in GTS, the way light bounces off it, even nuanced bits like tail lights....Yet the best part of that video was when he showed GTS at night, particle and dust effects balooning up when you go offroad and the lights of the cars reflected in those particles...Also the dominance of headlights in GTS, where in Forza headlights dont even come on in dark tunnels, In GTS the lightsources of the cars are bouncing off each other and the environment and the time of day also looks more authentic just the same...
Forza does not have dynamic time of day, time does not move based on the clock, it moves based on where you are in a race on a track, basically baked TOD, even worse because there are no dynamic shadows to give that sense of time progression anyway, everything is baked. Reflections in GTS are 60fps most of the time, there are instances where the framerate lowers, but you take 60fps refresh most of the time to 30hz all of the time and I think it's quite clear what's preferable and superior...GTS is locked 60fps on
PRO....All those corners eh!
Flat see-saw textures, probably one of the worse representations of gravel I've seen in a game, for a 2017 game no less...Quality is even lowered in the distance, after it's already so bad.....
Everybody has gone home in Forza on raceday, reflections, lighting, 3d crew and those shadows.......
Polycount on the ad arches, reflections, lighting, shadows, AO, 3D Crews, more authentic materials., That ATD.
3D crowd that cast shadows vs 2D crowds with bad lighting and everything is just flat, hardly any gpu resources used...
But that 4k native goodness amirite? uncompromised pixels, no compromises et al, Even the guy in red in GTS is amused....
GTS off road....particle/dust effects galore...
Should I mention that in motion it's even better, just look at the DF video and see how much shimmering you see in Forza 7 when the BMW's are going down the nurb, observe the side rails in Forza 7 and some of the road markings, lots of shimmering, then compare that to the blue BMW on the GTS side. There's an issue with how AA works on all elements in Forza7, AA resolve is not that great everywhere, it's even worse on fences etc.....The resolution is better no doubt, but overall, IQ is below GTS in many areas.......So 4k does not mean you have a more impressive image, it only means you have a higher resolution in this instance...