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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

squidilix

Member
some GT sport details (photomode)

1583340544-20200304171443.jpg


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Dude, this is litteraly porn carn. NSFW content!
 

Turk1993

GAFs #1 source for car graphic comparisons
So i think we will be seeing GT Sport path tracing demo tomorrow.
Yeah i hope so, in there interviews they always talked about GTS and the feedback the controller had when playing the game. So it wouldn't surprise me if they show GTS running 4K 120fps on PS5 to show its power and load times and how the controller is reacting with those adaptive triggers. I also expect something from Turn 10 at MS conference when they talk about ray tracing, because they are one of the leading studios at MS and a perfect showcase.
 

Tripolygon

Banned
Yeah i hope so, in there interviews they always talked about GTS and the feedback the controller had when playing the game. So it wouldn't surprise me if they show GTS running 4K 120fps on PS5 to show its power and load times and how the controller is reacting with those adaptive triggers. I also expect something from Turn 10 at MS conference when they talk about ray tracing, because they are one of the leading studios at MS and a perfect showcase.
Hyped
 
Some 3D and animated crowds would certainly help but there's only so much these guys can do with an old engine that doesn't support 80% of what you see.

Going to post another video from this guy, looks like he spends a lot of time adjusting the game to look as good as possible.

 
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Alexios

Cores, shaders and BIOS oh my!
I couldn't find a more suitable thread. Even though it's probably not gonna be a graphics contender, this has released in ea:
Reiza Studios seem to be getting big from humble beginnings. This looks like an Assetto Corsa-like with all the different racing disciplines, from karts to trucks and everything inbetween. Automobilista (1) has a pretty good user rating too and every new game of theirs seems better than the last.
 
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xPikYx

Member
Those beautiful video are from the first assetto corsa right? Not competizione? I know it's difficult to say but which is the best between assetto competizione and PCars2 on PC graphicwise? Also which is the most moddable? Not talking about car skins but about tracks and graphic elements such as textures and effects
 

l2ounD

Member



I know it's difficult to say but which is the best between assetto competizione and PCars2 on PC graphicwise? Also which is the most moddable? Not talking about car skins but about tracks and graphic elements such as textures and effects

For sure Assetto, but it is also the newer game running on unreal engine. I'd guess at some point itll be better moddable since its unreal but I dont think itll be anything like the first game where the devs supported the game being moddable.
 

Nemesisuuu

Member
Can't wait for new GT and Forza to be revealed, this thread's gonna be amazing. I've been lurking for some time, sooo, what's the final consensus, who is the king of current gen? :messenger_grinning:
 
Can't wait for new GT and Forza to be revealed, this thread's gonna be amazing. I've been lurking for some time, sooo, what's the final consensus, who is the king of current gen? :messenger_grinning:
Cop-out answer for me but I think they all excel in separate areas, it really depends on what you're looking for.

I'd say:
- Lighting: GTS/FH4
- Weather: Driveclub
- In-game car models: FH4
- Photo mode car models: GTS
 

Nemesisuuu

Member
Cop-out answer for me but I think they all excel in separate areas, it really depends on what you're looking for.

I'd say:
- Lighting: GTS/FH4
- Weather: Driveclub
- In-game car models: FH4
- Photo mode car models: GTS
Agreed, objectively nobody can say for either of those games that they look bad, we've come very far from pixelated, texture warped PS1 graphics.

ACC and PC2 are also great looking games, FM7 looks good, but IMO it's like they messed up lighting, something is very off. To me, it looks worse than FM6. Just don't get me wrong - FM also looks great, but there are things that drag whole presentation down, like those ugly trees on FM7 Maple Valley. When there's not much trees around, FM looks awesome, but on FM7 lighting can be really flat and ugly.
 
Agreed, objectively nobody can say for either of those games that they look bad, we've come very far from pixelated, texture warped PS1 graphics.

ACC and PC2 are also great looking games, FM7 looks good, but IMO it's like they messed up lighting, something is very off. To me, it looks worse than FM6. Just don't get me wrong - FM also looks great, but there are things that drag whole presentation down, like those ugly trees on FM7 Maple Valley. When there's not much trees around, FM looks awesome, but on FM7 lighting can be really flat and ugly.

I agree with the sentiment about FM7. Graphically it's fantastic but the colours and "dullness" of the image are really odd. I've been playing FM6 lately and it almost feels like playing a Sega racer in comparison, so bright and colourful. Can't wait to see how FM8 looks though.
 
I agree with the sentiment about FM7. Graphically it's fantastic but the colours and "dullness" of the image are really odd. I've been playing FM6 lately and it almost feels like playing a Sega racer in comparison, so bright and colourful. Can't wait to see how FM8 looks though.
Are you playing in HDR? It changes the whole color spectrum, it looks dull outside of it.
 
I don't have a HDR screen but it still shouldn't look so dull. Horizon 4 looks perfect without it.
Yeah, Forza 7 was like built with HDR in mind so the whole game is like mapped for it. I'll show you something so you can get an idea of what I see, obviously you won't get the highlights but you'll see the difference absolutely.
 

Nemesisuuu

Member
I agree with the sentiment about FM7. Graphically it's fantastic but the colours and "dullness" of the image are really odd. I've been playing FM6 lately and it almost feels like playing a Sega racer in comparison, so bright and colourful. Can't wait to see how FM8 looks though.
Yep, I played FM6 yesterday, that's exactly my point. FM7 feels like it's too dark at moments. Also, I don't like how they made sun glare, it's overdone.

GTS' replay mode is the curent king.

Gameplay visuals are a mixed bag though. None of them are clear winners.
GT was always top of the game with replays.
 

Dontero

Banned
Can't wait for new GT and Forza to be revealed

Forza sure it will be 100% on launch but GT ? Maybe few years after launch much like GTS. It is clear that polyphony dropped ball hard on production those past 2 releases while Turn10 is operating like clockwork.
 
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Nemesisuuu

Member
Forza sure it will be 100% on launch but GT ? Maybe few years after launch much like GTS. It is clear that polyphony dropped ball hard on production those past 2 releases while Turn10 is operating like clockwork.
Although there are some rumors about GT7 being launch title, I'm sceptical about it. Maybe we could see GT Sport rerelease for PS5 first.
 

Dontero

Banned
Although there are some rumors about GT7 being launch title,

With GT6 and its 150 new cars and few tracks you could reasonably argue that it was just patch (like spec2.0) they wanted for GT5 but somehow was made into GT6 "because they are fully working on GT for PS4" as GT6 was released just before PS4 release.

And then it came years later with barely 60 different cars and 150 cars total as most of those cars were just same car spec for different racing group. With one of the lowest track count ever in GT history with no campaign, no night/day, no weather and none of GT5/6 features like track creator and other.

It got to point where even indie studio who make racing games can create more content like PCars 2 which had 200+ different cars with the biggest amount of tracks from all racing games.

So at some point you have to ask: Why high profile studio like PD can't create games on time and not only they can't make games on time they can't even fill up them with content.

The overall response always was: "PD takes really long time to get cars right ! They spend ungodly amount of time to perfect their cars etc". That was valid response in 2005 when there was no competition. But not today. In any aspect you choose there is someone better than PD. Car modeling ? Kunos, amount of content ? Basically everyone else than PD. Physics ? Kunos.

At least with GT5 you had juggernaut if something had 4 wheels it probably was in that game. But with GTS and FM7 this completely switched. Now FM7 is what GT used to be where GTS has barely any content.


The answer is simple. Somewhere between GT4 and GT5 Kazunori grew feathers and started to see his game as second fiddle to his other life. Car guy who goes everywhere, talks to heads of racing, tries new cars, constantly traveling the world. F1 here, Goodspring Festival there, SEMA next oh and let us not forget about GT academy and Le mans 24. Well how about i race in 24h Neuburgring ? Yes.

In perfect world those experiences would benefit game. And some of those do for sure. But it is not perfect world and PD is basically without a boss and boss himself when he is, is mostly interested in his own thing that hardly has anything to do with making good game.

I really want to see what Turn10 will do with FM8. With FM7 and its free DLC they got nearly 1000 cars and shitload of tracks and the most important they got their physic engine very close to GT level.


I still remember live internet interview with Kazunori before PSP GT release. There were few people in chat one of which was me and i asked: "do cars in GT PSP have cockpit view ?" to which after a while he answered "no" citing PSP hardware being limit here. To which i said: "How about black cockpit view where cockpit view is not rendered but it is just black shape of cockpit, no rendering cost but still is like cockpit view" To which he said "interesting". And bam PSP had those later and GT5 was patched with those black cockpits for standard cars.

It was one of rare occasions where Kaz listened to feedback.

The other feedback they listened was sound as in another interview on GTplanet guys suggested him to see works of modders with FMOD and talked how PD aproach to sound design should be improved and include intake not just exchaust noise etc. Bam patch for GT6 which added missing grunt for most of cars, it was not perfect but cars sounded better.
 
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Bogroll

Likes moldy games
I've been having a blast on FM6 as it was free with GWG on a
fat Xbox one as I can't be arsed to change a disk. Anyway I'm quite impressed with the graphics, the lod pop in is subtle, the night driving as well how the headlight beams bounce round the cars to create the shadows in the distance. The shadows of the fences on oval courses at day time not having them being drawn in 15ft right in front of
where your eyes are cast most of the time is also nice, they maybe baked in but it's not distracting as GTS shadows. All on a 1.3 tf machine, is impressive, not saying its the best but I don't think it gets enough credit this game.
 
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Turk1993

GAFs #1 source for car graphic comparisons
I'm quite happy to find a little bit of motorstorm and driveclub (same devs) in this new Dirt 5 .. strongly to see that finalized on next gen :messenger_smiling_hearts:

giphy.gif
It looks like Driveclub, Forza Horizon 4 and Dirt mix wich is perfectly fine and it runs 4K60fps with a additional 120fps mode wich is nice. Happy to see those guys work again, need to hop back on Drivelcub again.
 

Sebmugi

Member
Looks like dog shit if thats supposed to be next gen.

unfortunately this remains a cross gen game and therefore not necessarily the kind of title that will draw part of the capabilities of the next gen machnines .. but the exclusive games are coming 🤞
 
Looks like dog shit if thats supposed to be next gen.
100%. Forza Horizon 4 (2018 game) look far superior in every aspect and it's an open world game. I would argue that I can get better shots in Forza Horizon 3 (2016 game) on my PC.

If this is a cross-gen game why not release a trailer showcasing differences between two versions. Something like GTA V did to compare PS3 to PS4:

 

Momentary

Banned
Really hope the Brabham BT62 shows up in more racers going forward. What an amazing car. This is from GRID 2019. The game has no photo mode unfortunately. So it's hard to get good angles

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Bogroll

Likes moldy games
Dont sleep on Project Cars 2 on PC. Looks and plays so much better than on console. Best in dash view imo
jBeldr.png

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I got back into it recently on XB1X, and it looks good on there, a lot better than the other consoles. So yeah i can only imagine its even better on PC.
 

Bogroll

Likes moldy games
Not surprising considering that GT is pushing twice as many frames each second and at a higher resolution.
I'd have the 60fps all day, but the resolution is the same on base ps4 and I know it's not that in that video. But yeah it's a video from someone else for a change that realises the car models ain't as good as they first seem unlike DF who just brushed across it in that Gts v Forza video.
 

Momentary

Banned
The Koenigsegg Jesko. GRID does the same thing Grand Turismo where it lowers the polycount and textures of the interior of the car. Exterior looks great. I hate that this game doesn't have a photomode. This is just in game with the exter race view.
49892261213_bf067aae94_o.png
 

Turk1993

GAFs #1 source for car graphic comparisons
You can see how much better in gameplay car models are in Driveclub than GTS in this video.


The Koenigsegg Jesko. GRID does the same thing Grand Turismo where it lowers the polycount and textures of the interior of the car. Exterior looks great. I hate that this game doesn't have a photomode. This is just in game with the exter race view.
49892261213_bf067aae94_o.png
After seeing the UE5 footage from a PS5 today im almost 100% sure that they will use the highest lod for in game for there next game on PS5. Next gen racing games are gonna look nuts, whe can finaly have super detailed tracks or open worlds now, wich was one of the lacking areas this gen in SIM racers. Hope GT7/GTS2 and Forza Motorsport 8 are day one on both console at launch.
 

FukuDaruma

Member
After seeing the UE5 footage from a PS5 today im almost 100% sure that they will use the highest lod for in game for there next game on PS5. Next gen racing games are gonna look nuts, whe can finaly have super detailed tracks or open worlds now, wich was one of the lacking areas this gen in SIM racers. Hope GT7/GTS2 and Forza Motorsport 8 are day one on both console at launch.

The demo was 30fps though, and according to DF 1440p too. I'll manage my expectations regarding tech demos. A tech demo is not a game. Anybody remember 2012 Agni's philopshy tech demo from Square?




8 years later the vast majority of games don't look this good.
 
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Bogroll

Likes moldy games
After seeing the UE5 footage from a PS5 today im almost 100% sure that they will use the highest lod for in game for there next game on PS5. Next gen racing games are gonna look nuts, whe can finaly have super detailed tracks or open worlds now, wich was one of the lacking areas this gen in SIM racers. Hope GT7/GTS2 and Forza Motorsport 8 are day one on both console at launch.
Do you remember a year or 2 ago when someone posted a link to a company that done the car models for Driveclub and Forza and that they where the same assets or something like that. And the usual old crew are saying that GTS where better/more detailed gameplay models etc than Driveclub.
Well if that's true about Driveclub and Forza car models. :messenger_grinning:
 
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Turk1993

GAFs #1 source for car graphic comparisons
The demo was 30fps though, and according to DF 1440p too. I'll manage my expectations regarding tech demos. A tech demo is not a game. Anybody remember 2012 Agni's philopshy tech demo from Square?




8 years later the vast majority of games don't look this good.

Yes i know, but it has 3X more powerful gpu than the PS4 Pro and it got more ram, 4x cpu power and much much faster storage so i expect nothing less. Its a realistic expectation tbh, the UE5 demo was just next level with its 10 billion polygons in real time. And i have a feeling that they are really pushing hard for 4K 120fps, both Forza and GT.
Do you remember a year or 2 ago when someone posted a link to a company that done the car models for Driveclub and Forza and that they where the same assets or something like that. And the usual old crew are saying that GTS where better/more detailed gameplay models etc than Driveclub.
Well if that's true about Driveclub and Forza car models. :messenger_grinning:
I know man, i had a pretty hefty discussion in here with alot of the guys :). It was clear as daylight that GTS didn't use the higher quality lods during gameplay but some people here didn't want to see the truth. Scape mode is a different story tho, there the models are top notch and probably one of the best with its tessellation wich i hope they use for in game next gen.
 

Sebmugi

Member
The demo was 30fps though, and according to DF 1440p too. I'll manage my expectations regarding tech demos. A tech demo is not a game. Anybody remember 2012 Agni's philopshy tech demo from Square?

8 years later the vast majority of games don't look this good.

in 7 years if we look at the demo of the unreal 4 on PS4 it makes sense with the 5 freshly presented .. the demo is a little eye-popping today :messenger_confused:
a lot of games are at least as beautiful or even more at the end of this generation. :messenger_ok:

 
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