Let's not forget how GT6 is actually rendering dozens of miles of terrain in every direction (and even a part of the city), while Forza 5 still uses images as the backgrounds.
What?
Let's not forget how GT6 is actually rendering dozens of miles of terrain in every direction (and even a part of the city), while Forza 5 still uses images as the backgrounds.
Wax Free Vanilla showed that huge 3D maps were used for four of the game's tracks (including Bathurst.)What?
What?
Wax Free Vanilla showed that huge 3D maps were used for four of the game tracks (including Bathurst.)
Let's not forget about dat tessellation goodness putting DC/PC/FM models to shame.
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But they still don't look quite right in their paint and materials. You can have all the polygons in the world but the materials and "reality touches" of the car are what make it work. I agree with the Forza devs, "it isn't about polygons anymore", they're already detailed enough.
Some textures comparison between GT6/FM5 on Mount Panorama Circuit (new to both series).
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Let's not forget how GT6 is actually rendering dozens of miles of terrain in every direction (and even a part of the city), while Forza 5 still uses images as the backgrounds.
That makes GT even more impressive.
Let's not forget about dat tessellation goodness putting DC/PC/FM models to shame.
But they still don't look quite right in their paint and materials. You can have all the polygons in the world but the materials and "reality touches" of the car are what make it work. I agree with the Forza devs, "it isn't about polygons anymore", they're already detailed enough.
Some of the new GT6 tracks (like Bathurst) are in a huge 3d environment that spans through dozens of miles around the actual track, as opposed to being just a 360° image in the background like in Forza 5 or older GT tracks.
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There's more than four now. Sierra and I think Red Bull Ring are like that too.
Look slightly above and tell me which one looks better. You ain't gonna achieve real life look with polygons edges, materials are important too. Also we haven't seen nextgen GT yet, these are all just their lastgen work. Once PD gets access to PBR it's game over for all other devs. Perfect geometry AND perfect materials, it's gonna blow us away.
As I said, car models and everything that goes along(shaders etc.), the quality of motion, the sense of speed, the roads aren't edgy in FH2, the road textures are better, amount of foliage around tracks is higher most of the time.
GTA V does have better trees and all, but there aren't many of them, while in FH2 you have dense vegatation next to the road.
I agree that FH2 visual are not as diverse as GTA Vs, though. But as a racing game I'd definitely prefer FH2 over GTA V visually.
Looks at these two:
GTA V:
https://www.youtube.com/watch?v=qYDCQXwFcnw
FH2:
https://www.youtube.com/watch?v=J9-J01Rh9eA
Maybe I'm weird but to me this is obvious.
Edit: Changed the GTA V footaged. I think the other one was last gen footage.
But they still don't look quite right in their paint and materials. You can have all the polygons in the world but the materials and "reality touches" of the car are what make it work. I agree with the Forza devs, "it isn't about polygons anymore", they're already detailed enough.
The Forza one looks better because of the real paint effect on the car.
Some of the new GT6 tracks (like Bathurst) are in a huge 3d environment that spans through dozens of miles around the actual track, as opposed to being just a 360° image in the background like in Forza 5 or older GT tracks.
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The paint is exactly the same in gameplay in FM5. Can't speak for FH2.Well, to each their own I guess, to me the lighting in GT6 looks much better, along with perfect geometry and better materials around the light bulb. The paint material is the only thing that looks really good in fm5 but even then it's downgraded heavily during gameplay which kinda kills the point of it.
Yup. You can see the drop off in detail outside of the track too, just because it's there doesn't mean it might be usable. I wonder if it contributes to GT's framerate problems.Well, I don't doubt they are present as assets in-game but they are not rendered when you are driving. If this would be the case the game would run at several seconds or minutes per frame. Doesn't mean you can't look at it using the engine, though.
But they still don't look quite right in their paint and materials. You can have all the polygons in the world but the materials and "reality touches" of the car are what make it work. I agree with the Forza devs, "it isn't about polygons anymore", they're already detailed enough.
So these could be potential course maker areas?
The polycount is obviously very low, there are mountains that are literally the shape of a triangle at the top in some shots. Hey, lets zoooom out and show a massive bad looking terrain with tiny poly count mountains and a lo-res textured land mass that barely would pass in a flight sim from 10 years ago.
The paint is exactly the same in gameplay in FM5. Can't speak for FH2.
But they are rendered when you're driving, since that's where the scenery you see on the track is coming from.Well, I don't doubt they are present as assets in-game but they are not rendered when you are driving. If this would be the case the game would run at several seconds or minutes per frame. Doesn't mean you can't look at it using the engine, though.
Still more impressive and demanding than a picture as the background, especially considering that's on a last gen console.
But they are rendered when you're driving, since that's where the scenery you see on the track is coming from.
Sure, it may be lacking in details, but the point remains: there's some geometry to render here.
They aren't that bad.It looks worse because the reflections are downgraded to simple environment maps that vaguely resemble the track you're racing on, it's not present on AI cars at all giving it a strange look.
Damn, this is pretty awesome, especially when you consider that GT6 is a PS3 game.Some of the new GT6 tracks (like Bathurst) are in a huge 3d environment that spans through dozens of miles around the actual track, as opposed to being just a 360° image in the background like in Forza 5 or older GT tracks.
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There's more than four now. Sierra and I think Red Bull Ring are like that too.
No, it's not.
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There is nothing more impressive in the bottom image than the top. Not one thing.
Also, that view going into the distance in Forza is not JUST a 2D backdrop. The poly-count of the first half inch of landscape in the top image is probably double (10x?) that of the entire bottom one.
On a full size HD set, especially during gameplay, it just isn't close. Ignoring Forza's messed up yellow tint...it just isn't.
Also, in real life, you can't see those buildings like that on Bathurst. The trees are really thick in that area around them. It's not just a bunch of pointy ones randomly in the middle of them.![]()
bull.Also, in real life, you can't see those buildings like that on Bathurst. The trees are really thick in that area around them. It's not just a bunch of pointy ones randomly in the middle of them.![]()
No, it's not.
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There is nothing more impressive in the bottom image than the top. Not one thing.
Also, that view going into the distance in Forza is not JUST a 2D backdrop. The poly-count of the first half inch of landscape in the top image is probably double (10x?) that of the entire bottom one.
On a full size HD set, especially during gameplay, it just isn't close. Ignoring Forza's messed up yellow tint...it just isn't.
Also, in real life, you can't see those buildings like that on Bathurst. The trees are really thick in that area around them. It's not just a bunch of pointy ones randomly in the middle of them.![]()
Sweet Jesus.Tessellation really is a godsend. Wiring never looked so good.
This thread has become a trainwreck...people posting screenshots and claiming things they don't even have a clue about... and the blatant anti-Forza/MS trolling by ShamePain is also kinda shameful /punintended...
Can we go back to some a little bit more constructive discussion like track accuracy, physics, etch in NEXT GEN racing games like the thread title indicates?
This thread has become a trainwreck...people posting screenshots and claiming things they don't even have a clue about... and the blatant anti-Forza/MS trolling by ShamePain is also kinda shameful /punintended...
Can we go back to some a little bit more constructive discussion like track accuracy, physics, etch in NEXT GEN racing games like the thread title indicates?
This thread has become a trainwreck...people posting screenshots and claiming things they don't even have a clue about... and the blatant anti-Forza/MS trolling by ShamePain is also kinda shameful /punintended...
Can we go back to some a little bit more constructive discussion like track accuracy, physics, etch in NEXT GEN racing games like the thread title indicates?
The first few pages of this thread are amazing lol. The PCars hype was real.
Not many people are sharing pictures of it though. I personally would like to see some here to mix things up a bit.Should have hyped even more. Easily the best current gen racing game and looks absolutely marvelous.
Maybe you should read the thread title again.
"(Next gen means current gen)"
Thread is from 2014, meaning that even at that time, the PS4/Xbox One gen is the current gen. GT6 shouldn't be part of the discussion, so he's right.
He was talking about physics comparisons which don't belong here. As for GT6, I don't know, graphically it still gives currentgen a run for it's money, technologically it certainly belongs in the discussion, but if mods say it's out of bounds, then so be it.
In the interest of fostering constructive discussion, and curbing the derailing of those threads dedicated to one specific racing game or another (#DriveClub, Forza 5, GT6, Project Cars, Assetto Corsa, NFS, etc.), I am creating this thread as a 'catch all' of sorts for all your discussions relegated to comparing these games.
First, the ground rules:
#1) No personal attacks. If the discussion deviates into this territory, or people start comparing posting history, you've lost the pot - take it to PM.
#2) No trolling. If you are uncertain whether or not the reply you're about to post constitutes this, then reformulate said reply, or do not post.
#3) Please keep image sizes reasonable (No 4K RAW image dumps, please.)
#4) Embedded .GIFs are WELCOME here, but TRY to keep them small, and remember a page full of gifs will bog down the browser of anyone using a mobile to view the thread, so you actually lose the opportunity to get your point across. Plus, if you need more than 2 to make a point, then it means your assertions probably aren't as obvious as you thought, so think twice before you hit 'Reply.' Direct linking larger .GIFs is perfectly fine (...and it's pronounced GIF with a hard G. Take your "JIF" crap outta here.)
#5) Keep the system wars nonsense to a minimum. That includes 'hive-minding,' conspiracy arguments, 'Sony Shill' or 'MS Shill' accusations, and the like. Groundless accusations will result in a ban. Yes, I realize 'console wars' is the key motivation for many of these arguments to begin with, but posting "it's got more teraflops, therefore it is better!" means little. (And remember, your average mid-range to high-end PC laughs at your quaint console-level spec comparisons, so it's best to just leave them at the door.)
#6) Stick to talking about RACING GAMES. A post full of Deep Down or Ryse images has nothing to do with the discussion at hand, and falls into the realm of #5 (IE, crap).
#7) Yes, I included GT6 with the other 'next gen' racers because it really looks that damn good. So, deal with it.
#8) When replying to an image-laden post, please do not quote every image in said post. Quote only those relevant to the point you are discussing, or refer via a link. Be mindful of your fellow users on mobile platforms.
While well-reasoned and even verbose arguments are welcome and encouraged, remember, a certain amount of civility is to be expected, regardless of the nature of the thread. Respect the fact that other GAFfers have opinions which will differ from your own. Our hope is that, eventually, this thread may even become a resource for people who are honestly interested in what each of these games have to offer by way of comparison, rather than simply fodder for more system-wars arguments.
There are many gameplay videos available on the net to check by yourself.What do you see while driving? The post I was replying to has images. Please provide gameplay screenshots which tell us what from those pictures is really rendered into the scenery.
So these could be potential course maker areas?
Lol. Yeah the GPS course maker is a huge deal if they ever actually launch it. I'd love to make some tracks.![]()
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(Red Bull Ring isn't one of these big open environments)
GPS Course Maker is the future. I can't wait to make me some 50 mile tracks.
If only Rushy had listen to me...
Driveclub wouldn't be lumped with a load of shit for tracks![]()
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(Red Bull Ring isn't one of these big open environments)
GPS Course Maker is the future. I can't wait to make me some 50 mile tracks.
If only Rushy had listen to me...
Driveclub wouldn't be lumped with a load of shit for tracks![]()
This thread has become a trainwreck...people posting screenshots and claiming things they don't even have a clue about... and the blatant anti-Forza/MS trolling by ShamePain is also kinda shameful /punintended...
Can we go back to some a little bit more constructive discussion like track accuracy, physics, etch in NEXT GEN racing games like the thread title indicates?
"(Next gen means current gen)"
Thread is from 2014, meaning that even at that time, the PS4/Xbox One gen is the current gen. GT6 shouldn't be part of the discussion, so he's right.
![]()
![]()
(Red Bull Ring isn't one of these big open environments)
GPS Course Maker is the future. I can't wait to make me some 50 mile tracks.
If only Rushy had listen to me...
Driveclub wouldn't be lumped with a load of shit for tracks![]()
"(Next gen means current gen)"
Thread is from 2014, meaning that even at that time, the PS4/Xbox One gen is the current gen. GT6 shouldn't be part of the discussion, so he's right.
for all we know it will have GT4 cars again
The worst part is we do actually know this, the standard models are here to stay.
I don't necessarily blame anyone for not wanting to post shots of it. It may be cynical of me, but this thread comes off as a "post shots of a racer you like so others can tear it apart" party over the past couple pages lol. There is good conversation mixed in but then there are some comments that are massive exaggerations. People implying that X game doesn't look good enough to be a part of this thread and stuff like that lol.lol
Lack of pCars in this thread is making me sad. Surely someone has something to contribute...
The worst part is we do actually know this, the standard models are here to stay.