AphexTwunt
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Reading and comprehending are very different things.
Again, no one is forced to purchase a game, and in the age of the internet, finding out if something is likely for you or not is not a difficult task. And if you're wrong, so what? We all make regrettable purchases. What does a person do when they're dissatisfied with something. They avoid that thing in the future. Don't buy the works of these developers if you find that they're not for you. And if you're unsure in the first place, wait for a sale, borrow from a friend, etc.
For me, it's a very simple issue. I'll ask it again. Why does the consumer/audience have any right or voice in censoring/altering the work of a creator? Where does the idea behind this desired privilege originate?
Where did anyone say that having an easy mode would mean everyone could beat it? It gives them a better chance.No, the developer makes their game, their way. If you like what you see, do some research, read some reviews, and buy it. Or don't. Don't blindly buy it and then whine that it's too hard and they should make it easier so you can play, too.
And you didn't answer me. Not everyone will be able to beat a game on easy. Then where do you go in your admirable desire to have everyone be able to complete every game ever made?
This is an excellent post. Well thought out without resorting to the "git gud" bs a lot of the Souls fans post about. For me, it all boils down to time management. If an easier mode means I'll see the end of the game I'm all for it. I perfectly understand the reward of playing a challenging game. It's not the same for me or everyone else, however. It's the same as filler sidequests in any game. I largely don't do them. Not because of any challenge problems but of time. A game must respect my time for me to get enjoyment out of it.
OP wants everyone to be able to get the full experience. He has mentioned baby mode, infinite lives, etc. It certainly sounds like he wants everyone to be able to beat them.Where did anyone say that having an easy mode would mean everyone could beat it? It gives them a better chance. Many games put in hard modes that you can unlock. Do you see anyone complaining about those?
From my perspective it's not about making the game for everybody but more accessible to those of us who would like to experience the world and characters without getting murdered constantly.Sekiro sold great despite not having "easy mode", so......just let developers make game they want to make. Just like everything in life, not everything meant for everybody. It up to you and you alone to do your research if the game is for you or not.
Define "everyone" Do you think he means Helen Keller? No. He wants the people who want to be able to experience these worlds with less difficulty.OP wants everyone to be able to get the full experience. He has mentioned baby mode, infinite lives, etc. It certainly sounds like he wants everyone to be able to beat them.
Sekiro sold great despite not having "easy mode", so......just let developers make game they want to make. Just like everything in life, not everything meant for everybody. It up to you and you alone to do your research to see if the game is for you or not.
I believe if someone buys a game no matter the skill level they should be able to see everything just like any other piece of entertainment.
'Anyone who buys a game no matter the skill level they should be able to see everything just like any other piece of entertainment.'Define "everyone" Do you think he means Helen Keller? No. He wants the people who want to be able to experience these worlds with less difficulty.
What are my needs?That everyone who pays money for a game should be able to enjoy it? Sure. If a developer cant do that, they have failed IMO.
No they shouldn't.
Video games aren't about being able to see everything there is to see.
Video games are about obstacles. Sometimes the obstacle is to jump over several pits. Sometimes it's about being fast enough to do whatever. Sometimes it's about finding the next place to walk to.
What you get to see depends on what you do in the game. A lot of what you are able to see in a game are rewards of clearing the obstacles. If a point of some game is to give player a special sense of accomplishment by giving a certain reward from a certain type of struggle, then the value of that point is immediately diminished if the developers give the option to access the reward in some other way. Sure, it's an option, but even options can make the overall sense of struggle feel less than they are even for the players who will never use the other option.
Forcing easy modes to games will remove games of certain feel from the market. Just accept it that there will be games you or many other people will never beat. Accept you will never be able to see everything there is to see in every game you play. When you can accept that, I would argue playing games will become even more fun to you. Playing games is more fun if you are able to enjoy both games that you can finish and games that you can't finish.
'Anyone who buys a game no matter the skill level they should be able to see everything just like any other piece of entertainment.'
There you are. 'Anyone'. I believe that includes Helen Keller.
Again....there are 1000 up on 1000 games out there with easy difficulty, if FROM didn't feel like need "easy mode" for their game then they shouldn't force to put it.From my perspective it's not about making the game for everybody but more accessible to those of us who would like to experience the world and characters without getting murdered constantly.
And there are people who can't finish the game even tho it has easy difficulty because it's "too long". Sorry you can't make everyone happy no matter what devs do, instead they should make what they want to make.How many of those purchasers never made it out of the first few areas? Is this not a waste of money? Is it the users fault for not doing research as others have suggested or should the publisher hold some blame by not making it more obvious in the marketing description? I'f they released a patch now that included an easy mode so hundreds of people could go back and enjoy the game, would it lessen everyone else's experience at all?
Or would it give the game a new lease of life and secure even more sales for its inevitable sequel and make alot of people happy.
I see. You're being an ass on purpose then. Cool. Here's a lovely video for you all which might help articulate on some of the points trying to be made here.'Anyone who buys a game no matter the skill level they should be able to see everything just like any other piece of entertainment.'
There you are. 'Anyone'. I believe that includes Helen Keller.
You show empathy to some, while ignoring those who really suck? Not cool, man.I was just talking in general terms. A large percentage of the game they bought if that sits better with you.
I see. You're being an ass on purpose then. Cool. Here's a lovely video for you all which might help articulate on some of the points trying to be made here.
Because they are paying for content and they have to right to enjoy it and it not be locked out by a lack of skill.
A developer worth his or her salt can tune the difficulty very easily to cater for a wide and varied audience. Ultimately people who play on a higher difficulty are getting more out of the game as all the mechanics are getting used but at least this way everyone can enjoy it.
What do you get out of everyone been able to play who wants to? Some fear mongering about artistic vision been compromised?
Aw. I'm sorry if Jim hurts your tender feelings.I hope you didn't waste too many seconds of your life posting that. I wouldn't watch one of his videos if you paid me. And you probably won't offer.
Cliffs notes bro. You can do it.I paid money for this book. I demand it have pictures and little speech bubbles so I know what's going on all the time. There are too many big words. I paid money so I should be able to understand every part of this book despite my own shortcomings. I paid as much as that well-read guy over there, so I should get the same experience he's getting despite being a completely different person. I demand the publisher force the author to make the changes I require, as there are probably hundreds of other people with the same inadequacies I have. These kinds of changes should be mandatory. I just want to enjoy Atlas Shrugged, but in like....30 minutes. I don't have time toget gudread. Stop oppressing me, Ayn.
Maybe you are interested in the views of a far left, morbidly obese, pro wrestling fan. I'm not.Aw. I'm sorry if Jim hurts your tender feelings.
No one has to pay for ANYTHING they don't want to. If this is the essence of your rationale, please explain who is forced to purchase a game - ANY game?
You speak of empathy, of catering to everyone, yet you have no empathy for creators who often pour their heart and soul into their work without any guarantee of recompense. Creators who often suffer for their work, who agonize over every decision regarding their work.
And you want to glibly tell them without any investment of your own, "Don't do it like that." Who the hell are you?
When I play a game on hard I have no insecurities that another player might have beaten the game easier on a lesser difficulty. If I needed a sense of gratification the difficulty trophy or "bragging rights" would be enough. I feel the mentality that it lessens the experience for someone else who beat it on a higher difficulty to be a bit immature tbh.
Because they are paying for content and they have to right to enjoy it and it not be locked out by a lack of skill.
And who are you who can apparantly play any game to tell others they dont deserve to play a game they bought with there hard earned money? Are publishers beyond reproach, do they give users warning that only an elite few might be able to get past chapter 1 or 2 before they make the purchase?
No one is telling creators what to do in terms of content or artistic vision other than if they are selling to everyone they should consider peoples age, reactions, free time, disabilities etc.
I guess it makes you feel good that you can experience something others can't. Most of us have grown up and are happy for everyone to enjoy an entertainment product on their own terms.
This only shows you don't understand what you are being told.
It's not about insecurities of what others can do. Even if no-one else would ever play the game, the option to make the game easier will have an effect on how the game is perceived by the only player who plays it. Playing a hard game where there is no feeling whatsoever that choosing something from the menu screen will make it easier is a lot different than playing a hard game where the player knows there is no way to make it easier. It's different to encounter a boss with knowledge that the boss can be made easier by a simple click on some options screen than it is to encounter a boss knowing that there is no other way around it.
I don't like many modern games at all. I don't like playing the Souls series games. It's because I generally dislike games with a dodge button and a lot of modern combat mechanics. I can't stand playing games like that, no matter how hard or easy they are. However, I absolutely LOVE the idea of Souls games. I love that they exist. I wouldn't want to know there is some basic easy mode in them. As soon as I would know that, the games would stop feeling special in my mind - even though I don't even play them. I would HATE it if the idea of games with a focus on unrelenting difficulty would stop existing. The video game world is more exciting with games like that in the market. And I say this without ever beating any Souls game, or even playing them much at all.
It's kinda like how I appreciate a nearly unclimbable mountain top, or a huge grizzly bear in some forest. I enjoy the fact that these things in nature exist. I wouldn't want that mountain top be flattened and lowered by a press of a button. I wouldn't want that bear become tame by a press of a button. Their very nature would then be something completely different even if it's just an option to change them by the press of a button. It has nothing to do with some people being able to climb the mountain or face the bear without danger. It's about changing the feel of both of them whether or not anyone ever climbs the mountain or faces the bear.
There should be an option for people to buy games they know they might never be able to beat.
In this subject matter the option isn't only about having an option to make a game easier. It's also about the option to choose a game with a certain sense of difficulty, to choose a game where the player knows he might never be able to beat it. That option is not there if every game would have the option to make them easier. Please don't advocate for taking that option away from modern gaming market. It's clear you don't understand this concept but it doesn't mean it doesn't exist. Please try to understand it.
I like the feeling of look at a Rubik's Cube. I have never solved it. The feeling I get from just looking at it or starting to try to solve it would be very different if they would suddenly have an option to almost solve them by pressing one button. Just because I have bought a Rubik's Cube it doesn't mean I should be able to see all the sides in their solved form. The point of the item is to make its final form to exist by doing certain things. Would you hope that from this day on every normal 1000 piece puzzle would have marks that show where the pieces belong on their backsides? Sometimes some games, puzzles and items deserve to be only made into their final form by no hand-holding, with only skill and dedication.
I'm not telling anyone to do anything, quite the opposite.
Clearly the difficulty can be (and often is) part of the artistic vision. Do you think that (let's use Souls as an example since it's so obvious) a game that is made with such care and attention to detail omitted optional difficulty as mere oversight? Do you imagine there were no conversations regarding this issue? Don't be naive. The difficulty is crucial to their artistic vision. I mean the box is labeled, "Prepare to Die" in big bold lettering.
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And the second bullet point on the back of the box is "Challenge". Not sure if the box was labeled the same in all territories to be fair.
I don't feel bad that not everyone gets to experience everything, no. That's life. Do you truly believe that all things can be experienced by all people? A human life is finite. Time, resources, ability and accessibility vary wildly from person to person. And there is NOTHING that can change this. Experience is different for all. That's part of what makes life beautiful, varied and interesting imo.
Take this conversation. Your experience and perspective is incredibly different than mine. Our lives have informed our views in very different ways regarding this issue. What's wrong with that? Life can't be a homogeneous ball.
I agree the marketing for Dark Souls was spot on and accurate. Also with Dark Souls specifically theres a few options open to you to make the game easier such as over leveling etc.
Sekiro I dont think was as in sync with its marketing and if you arnt very good with quick reaction timing the game is pretty much useless as there are very little alternative avenues to explore. Even if I could get good (and I probably could) I just dont want to invest the amount of hours it would likely take.. I just want to have a good time with games and feel slighted if that option isnt available to me (while not affecting how others like to play that game), as I believe it would take little effort relatively on the developers part to accommodate all types of consumer.
If a game that is designed to be difficult is too difficult for you you are not part of the intended audience.You think developers don't want part of their potential audience to play their game?
Putting yourself in someone else's shoes what if a game looks really appealing to you but you cant play it because it's too difficult? Does that person not deserve to play that game if they have paid money? How can a more casual person know the difficulty of a said product before they buy it? Should every game purchase be researched? What if a game is bought as a gift?![]()
I do get what your saying and there is something to be said for feeling proud of doing something not many people can...
I just think that as good as that feeling is it isnt worth the cost of people not been able to enjoy games they have bought. The souls games are brilliant and I've beaten them all but Sekiro but I wouldn't want others to not experience the pleasure I got out of them.
For me the trophy or been able to say I beat it at the chosen difficulty is enough (for example the Uncharted and Last of Us difficulties I'm really proud of beating at hardest difficulty) but I wouldn't begrudge someone who played on explorer and had a good time![]()
For all who demand an easy mode in everything, I would ask this.
Imagine you are a creator of a game, or whatever really, and you view an element of your creation as integral to the whole. Would you so readily sacrifice that aspect for a theoretical increase in sales.
I can answer for me. I wouldn't even do it for a massive increase in sales. Artistic vision/creative integrity matters to me, and I wouldn't compromise on my vision. Any genuine creator or artist knows from the outset that their work will not speak to everyone. And that is FINE.
And let developers make what they want to make. If devs like FROM don't want to add "easy mode" then shouldn't be force to and guess what, it worked out for them just fine.You see my point? Life is a compromise. Just let people enjoy games how they want![]()
Here's one for you fine gents who are totally discussing this in good faith: Alien Isolation. At launch, this game didn't have an easy mode. It was later patched in because of complaints from poor bastards like me had thought the game was to difficult and we wanted to play the game. Now did the developer "compromise their vision" or simply make it more accessible?
Should movies never be watched in anything but in a cinema? Sometimes compromises need to be made. No one is saying it's the optimal way to play but at least the end user is getting enjoyment out of it and the rest of us can play the way the developer intended as were fortunately skilled enough to do that.
What about image quality? The developer intended this dungeon to be super scary but your tv settings are bright and over saturated with artificial sharpening. Your got your colour temp far too cool. Play on a calibrated screen or NOT AT ALL.
You see my point? Life is a compromise. Just let people enjoy games how they want![]()
Yes. They compromised their vision in exchange for more money and/or to hear less bad comments.
Some do that. Some don't. It's their call. But don't ask for every developer to do that.
Yes, life is a compromise and sometimes you just have to accept not all games can be beaten. And maybe even make a compromise and start enjoying the games you can't beat. Enjoying a game doesn't require getting through it.
something tells me there might be a correlation between having voted yes for such an insane, backward concept and having had one's ass handed to them by Sekiro last year... or maybe it's just a coincidence
we can make a deal, easy mode in every game and all the highest difficulty modes ready for the first run instead of being blocked behind bullshit requisites considering that 90% of people never complete games a second time and wants the best experience during the first run.