Here is a moveset I made for Mega Man:
Mega Man moveset:
Mega Man is the only new third-party character that added for Smash 4. I feel the whole point of Smash Bros. is to celebrate Nintendo history. I feel that a guest character in Smash Bros. needs to have an EXTENSIVE history with Nintendo (meaning not one or two games, but having been on Nintendo consoles for a long time), and actually an icon that would sell games. Mega Man perfectly fits all of this criteria.
Mega Man is perhaps one of the top 5 most requested character for Smash 4, and by far the most requested third-party character, so he basically has the popularity factor going for him. Mega Man, if he got in, has more history with Nintendo by far than both Sonic and Snake combined. Mega Man started on the NES, and while many third-party series that started on the NES jumped ship (Final Fantasy), Mega Man continues to have games released on Nintendo consoles, and is still synonymous with Nintendo to this day. The creator of the series, Keiji Inafun, has also expressed interest about Mega Man appearing in Smash Bros., and said that he was curious as to why Nintendo had not approached him about it. Finally, Mega Man has a lot of moveset potential and would make for a very interesting character addition. It is the combination of these many reasons that make Mega Man by far the most worthy third-party character to enter Smash Bros. 4 as a newcomer.
Mega Man is a very interesting character. He has made many abilities in the many games he has had over the years, however, many of them are projectiles. However, in some Mega Man games, his power-ups were not projectiles, and rather interesting and unique (however, there were some very interesting projectile attacks in the first three Mega Man games in my opinion). The problem with Mega Man is deciding which of these power-ups to include in his moveset. While Mega Man wont be given a copy ability for his moveset, he will instead have several power-ups from his games in both his A-moves and specials. Also, Mega Man has already been in a fighting game, Marvel vs. Capcom. Mega Man had special in that game. I feel the specials that Mega Man had in Marvel vs. Capcom are perhaps the best for his moveset. However, a lot of Mega Mans regular moves will have special-like properties.
As for which Mega Man I would place into Smash 4, it would most definitely be Classic Mega Man. The Classic Mega Man is the most iconic Mega Man of all, and is certainly the most popular. Also, he is the first incarnation of Mega Man and has had the most games, and has made most of his appearances on Nintendo consoles. It is for this reason that Classic Mega Man is the best option as to which Mega Man to use. So here is my moveset for Mega Man, and I hope that is shows truly how much of an unique character he would be.
Mega Man regular moves:
A: Mega Man punches with his arm.
AA: Mega Man punches with his arm cannon.
AAA: Mega Man does a kick.
Running-A: Mega Man does his slide from his games.
Side-A: Mega Man does the Slash Claw from Mega Man 7.
Down-A: Mega Man shoots a Search Snake from Mega Man 3. The Search Snake is weak but it can climb up and down walls.
Up-A: Mega Man shoots a D. Wrap from Mega Man 7 (basically a bubble with an explosive in it), the explosive detonates once an opponent gets hit by it obviously.
A-Air: Mega Man does the Top Spin from Mega Man 3.
Forward-Air: Mega Man bashes a giant block against his opponent with the power of his Super Arm from the first Mega Man.
Backward-Air: Mega Man shoots a Wind Storm from Mega Man 6.
Down-Air: Mega Man drills downward with the Drill power-up from Mega Man 4.
Up-Air: Mega Man shoots a few needles from his Needle Cannon in Mega Man 3 upward.
Forward-Smash: Mega Man does the S. Wheel from Mega Man 7. The fire ring circles around Mega Mans body while charging. When he is done charging the fire ring spins on the ground just like in Mega Man 7. How long the fire wheel lasts depends upon how long you charged up the smash attack.
Down-Smash: Mega Man does W. Coil from Mega Man 7 (Mega Man 7 sure did have a lot of good power-ups). Whenever Mega Man is done charging, he will throw a bouncing spring from out of each of his arms, on each side of him just like in Mega Man 7. The number of times the springs bounce on the arena is dependent on how long you charged up this attack.
Up-Smash: Mega Man does the Gravity Hold from Mega Man 5. Upon doing this, opponent close to Mega Man will be knocked upward, and then fall back down as though they tripped. The size gravity force field for this attack is dependent on how long you charged up this attack.
For Mega Mans Grabs he uses the Thunder Claw from Mega Man 8. In this sense Mega Man is similar to Samus. However, Mega Mans actual throws are different
Grab-A: Mega Man punches his grabbed opponent.
Forward-Grab: Mega Man slashes them forward with the Flame Sword from Mega Man 8.
Backward-Grab: Mega Man will throw his opponent backward then quickly toss some Quick Boomerangs from Mega Man 2 at his opponent.
Down-Grab: Mega Man slams his opponent to the ground and then slides into them with the C. Kick from Mega Man 5.
Up-Grab: Mega Man will toss his opponent upward then zap them with the Electric Beam from the first Mega Man.
Mega Man special moves:
Regular-B: Mega Buster: What would be a Mega Man moveset without his famed Mega Buster attack? Well, this attack works very similar to how it works in the actual Mega Man games. You hold B to charge the Mega Buster. However, you can charge while moving. Also, the Mega Buster charges up relatively fast just like in the games, however, it is not that strong (only 15% damage fully charged). Also, the Mega Buster shot will be fired whenever you let go of the B-button, which is also similar to how the Mega Buster worked in the games.
Side-B: Mega Ball: Mega Man takes out a Mega Ball from Mega Man 8. This special move is very similar to the soccer ball in Brawl. If Mega Man does an attack on the Mega Ball, it will be launched in a certain direction depending upon the attack. If the ball hits an opponent, the ball will inflict about 15% damage on them. However, the ball disappears after it hits the opponent.
Down-B: Leaf Shield: Mega Man performs the Leaf Shield from Mega Man 2. The Leaf Shield damages nearby opponents when they come into contact with it, and will also protect Mega Man from projectile attacks. However, the Leaf Shield will disappear if Mega Man contacts an opponent while it is activated, or if a projectile hits it. Mega Man can also launch the Leaf Shield at his opponents by jumping (the Leaf Shield would automatically be launched if Mega Man was in midair in Mega Man 2), or by pressing down-b again.
Up-B: Tornado Hold: Mega Man has many viable options for a recovery move, however, the Tornado Hold from Mega Man 8 stuck me as a bit different from other options. If performed in mid-air Mega Man will shoot the gyro below him that performs a tornado gust that lifts Mega Man upward. When performed on the ground, Mega Man simply shoots out of the gyro for the Tornado Hold and then the tornado is unleashed which simply launches your opponents upward but does no damages, so it is more of an inconvenience for them. This is an excellent recovery move and has very high vertical recovery and lasts quite a bit.
Final Smash: Astro Crush: Mega Man performs the Astro Crush from Mega Man 8 as his Final Smash. While this attack only showers meteors for a few seconds, Mega Man can perform it four times (however, after a minute he can no longer perform it). Overall, this is not a powerful Final Smash, and is mostly situational.
Mega Mans taunts are as follows:
1. Mega Man gives a thumbs-up and smiles.
2. Mega Man jumps up and raises one of his arms in triumph.
3. Mega Man sits down and scratches his head with a confused expression on his face.
Mega Mans victory animations are as follows:
1. Mega Man will be jumping up and down with excitement that he won.
2. Mega Man will be riding Rush in his jet form, and then balance himself upside down on one of his hands.
3. Mega Man will be bouncing the Mega Ball around as though it were a soccer ball, and kicks it toward the screen.
Running animation:
Mega Mans running animation consists of a faster version of his walking animation from Mega Man 8. Mega Man will be doing his walking animation from Mega Man 8, only his arms and legs will be moving much faster since he is running.
Idle animation:
Mega Man does little for his idle animation. Mega Man just shakes his arms and blinks, just like in the games. He also sometimes looks around like he does in Mega Man 7.
Costumes:
1. Mega Mans blue parts become green, and his light-blue parts become white.
2. Mega Mans blue parts become orange, and his light-blue parts become yellow.
3. Mega Mans blue parts become purple, and his light-blue parts become light-green.
4. Mega Mans blue parts become red, and his light-blue parts become grey.
5. Mega Mans blue parts become grey, and his light-blue parts become blue.
Kirby Hat:
When Kirbys absorbs Mega Man, he will gain Mega Mans helmet and have the Mega Mans arm cannon on one of his arms. Obviously, the special move he will gain will be Mega Buster which will work the same as it does with Mega Man.
Mega Man-Snake Codec Conversation:
Snake: Otacon, who is that boy in the armor?
Otacon: Thats no boy. Hes a super fighting robot
his name is Mega Man. He was created by Dr. Thomas Light. Ironically enough, he was not created with the intention of fighting, and was actually pressed into a combative role when Dr. Lights assistant Dr. Albert Wily started using his advanced robotics knowledge for attempts at world domination.
Snake: Mega Man huh
more like Mega Boy if you ask me.
Otacon: Mega Man has gone through many trials and adventures, more than you have. He has gained many bizarre abilities and attacks through these quests. There is no way I can describe them all to you in such a short amount of time.
Snake: Just name the ones I should watch out for in particular
.
Otacon: Well
. His Mega Buster is quite potent and charges up fast. His Leaf Shield can block your grenades and missiles. Mega Man will also use some sort of ball contraption which he will kick into his opponents. Mega Man can also create gusts through gyro, that will blow you upward, and possibly disorientate you. However, this is just the tip of the iceberg Snake. He uses many other attacks, though these are ones we have seen him use the most.
Snake: Hmm, does not seem that bad
Otacon: Snake, Mega Man is probably one of the most tactful opponents you will face in Smash Bros., he is able to observe his opponents weaknesses fairly quickly and use a weapon or tactic that would counter greatly against them.
Snake: Hmm, lucky for me I have you to counter this guy.
Otacon: About time you complemented me.
Snake: Heh, no problem, well thanks again for the heads-up. Snake out.
End of codec.
End of Mega Man moveset.