The Frankman
Banned
Magic users and flying units don't take a movement hit from sand so use that to your advantage. Pair Gregor up with Nowi so she can move him back to your party more quickly and pair up your best ground units with flying units and mages to cover more ground faster.
I let Gregor die in that chapter and saved the other person because they seemed like they would be more useful.
The only hard part is when the air cav comes in and my weak ass units get exposed in that sand. I only tried to the chapter twice and it was hard to arrange my units in a way to protect the weaker units. Usually they gang up and gank one of my weaker units. Which I cannot accept.
I will figure it out. This is the best part of the game. Figuring our moves and units to get the desired result.
Indeed. Gregor's nothing special though so you did fine to not worry about him.
wait, what game is this?Most of my deaths are usually from greed.
Not only do I want no deaths, but I am always trying to level the fuck out of my weaker characters so they are all bosses later on in the game.
At this point if I just played my avatar and Chrom together they are almost unbeatable unless they get jumped by like 5 arches and mages at the same time. But I am always trying to level up the shit characters and focused on as much support interaction as possible.