yankeehater
Member
It never really made any sense. It would have completely cannibalized sales (which publishers would hate) and the logistics of having ten people owning a game but not being able to play simultaneously sounded extremely problematic (which gamers would inevitably hate).
I don't think Microsoft was ever really serious about family sharing. They introduced it AFTER the huge backlash as a carrot, but I think at that point they were seriously considering dropping DRM and the entire system altogether anyhow. DRM would have impacted hardware sales and family sharing would have impacted software sales. It was unsustainable.
Actually they announced it during the XB1 revel before there was any backlash.