Oh my that back is indeed delish, at least from here, and to me.
I mean, the art is beautiful, but I would have preferred a regular back cover to a piece of art with nothing on it.
Either way it's leagues better than the original cover.
I mean, the art is beautiful, but I would have preferred a regular back cover to a piece of art with nothing on it.
Either way it's leagues better than the original cover.
got you covered too!
Route C spoilers:I'm at the Pascal choice. Does it matter which I pick?
Also ;-;
There is also a third option:^)
I FEEL LIKE THAT WOULD BE EVEN WORSE
Who are you to play god and decide someone else's fate? :^^^)
I went with the memory deletion. God that was hard to do...
I've been thinking about this game non-stop after getting the plat trophy yesterday. The degree to which I became attached to its characters and the detail put into its storytelling cannot be praised enough. It's the kind of stuff I really adore, especially so when it takes advantage of the medium's unique quirks as well as it does. Admittedly, I have some slight reservations about the lower mechanical complexity of its combat and some of the technical execution of the open world design, but it's often a game where its structural and worldbuilding ambitions exceed the technical polish. It ended up being a compromise I really got behind.
Oddly enough, its visual fidelity, approach to creating shortcuts, and use of massive visual landmarks to give the locations more presence gave me more Dark Souls 1 vibes than even the asynchronous body collecting stuff did. Couple those thoughts with extremely apt comparisons of work from other mediums that have been made here and in the spoiler thread and you've got a game that was way more up my alley than I expected.
I've been pretty fascinated by Yoko Taro's work for years, which has made me more than satisfied with the Platinum pairing as it finally got me to play through one of his games in full. It's a remarkably accomplished and empathetic work. I fuckin' loved it.
got yah covered.. .
I've been thinking about this game non-stop after getting the plat trophy yesterday. The degree to which I became attached to its characters and the detail put into its storytelling cannot be praised enough. It's the kind of stuff I really adore, especially so when it takes advantage of the medium's unique quirks as well as it does. Admittedly, I have some slight reservations about the lower mechanical complexity of its combat and some of the technical execution of the open world design, but it's often a game where its structural and worldbuilding ambitions exceed the technical polish. It ended up being a compromise I really got behind.
Oddly enough, its visual fidelity, approach to creating shortcuts, and use of massive visual landmarks to give the locations more presence gave me more Dark Souls 1 vibes than even the asynchronous body collecting stuff did. Couple those thoughts with extremely apt comparisons of work from other mediums that have been made here and in the spoiler thread and you've got a game that was way more up my alley than I expected.
I've been pretty fascinated by Yoko Taro's work for years, which has made me more than satisfied with the Platinum pairing as it finally got me to play through one of his games in full. It's a remarkably accomplished and empathetic work. I fuckin' loved it.
got you covered too!
Become as. Gods. Become as. Gods. Become as. Gods. Become as. Gods. Become as. Gods. Become as. Gods. We'll all. Die together, and Become as. Gods.
I've been thinking about this game non-stop after getting the plat trophy yesterday. The degree to which I became attached to its characters and the detail put into its storytelling cannot be praised enough. It's the kind of stuff I really adore, especially so when it takes advantage of the medium's unique quirks as well as it does. Admittedly, I have some slight reservations about the lower mechanical complexity of its combat and some of the technical execution of the open world design, but it's often a game where its structural and worldbuilding ambitions exceed the technical polish. It ended up being a compromise I really got behind.
Oddly enough, its visual fidelity, approach to creating shortcuts, and use of massive visual landmarks to give the locations more presence gave me more Dark Souls 1 vibes than even the asynchronous body collecting stuff did. Couple those thoughts with extremely apt comparisons of work from other mediums that have been made here and in the spoiler thread and you've got a game that was way more up my alley than I expected.
I've been pretty fascinated by Yoko Taro's work for years, which has made me more than satisfied with the Platinum pairing as it finally got me to play through one of his games in full. It's a remarkably accomplished and empathetic work. I fuckin' loved it.
Won't lie, severely disappointed with the rear
I've been pretty fascinated by Yoko Taro's work for years, which has made me more than satisfied with the Platinum pairing as it finally got me to play through one of his games in full. It's a remarkably accomplished and empathetic work. I fuckin' loved it.
Does anybody have 100% archives? Comparing lists might help me find what I'm missing.
Still halfway through, but I've seen enough to be in full agreement with everything stated here.
The more I play of it, the more I am captivated by this game. It is far from flawless; I've said it before that this game wears its flaws on its sleeves, but even then, it feels very much a matter of "we've got not enough money or time", because where the game has polish and charm, you can tell Yoko Taro and Platinum went the extra mile to ensure the game feels wholesome, be it in its narrative quirks or strong writing.
It's already a great game on its own terms, but more than any other AAA game (though the producers said it's not a AAA budget game) in recent memory, this game feels like a game that :
- If it only had one more year of dev time/money, it would be a amazing game in all respects.
- If it had two more years/AAA money, this could be a masterpiece.
It has so much potential. The foundation is there. But the constraints is visible.
Hi guys, I'm interested in the game and everything I read sounds awesome about it, but I just have 2 questions(spoiler tag if sensitive):
- is it related to the original? Must I play it first to understand the plot?
- the whole true ending confuses me. I want to experience the story, with the best ending, but I don't like playing through the same game several times, nor look for obscure choices. I'm more of a Mass effect kind of guy, or at least Witcher 3 where I can quickly today all the major choices at the end. I just don't have time for other stuff. So how long is a single playthrough, and is it possible to experience the story in a single run?
Hi guys, I'm interested in the game and everything I read sounds awesome about it, but I just have 2 questions(spoiler tag if sensitive):
- is it related to the original? Must I play it first to understand the plot?
- the whole true ending confuses me. I want to experience the story, with the best ending, but I don't like playing through the same game several times, nor look for obscure choices. I'm more of a Mass effect kind of guy, or at least Witcher 3 where I can quickly today all the major choices at the end. I just don't have time for other stuff. So how long is a single playthrough, and is it possible to experience the story in a single run?
Hi guys, I'm interested in the game and everything I read sounds awesome about it, but I just have 2 questions(spoiler tag if sensitive):
- is it related to the original? Must I play it first to understand the plot?
- the whole true ending confuses me. I want to experience the story, with the best ending, but I don't like playing through the same game several times, nor look for obscure choices. I'm more of a Mass effect kind of guy, or at least Witcher 3 where I can quickly today all the major choices at the end. I just don't have time for other stuff. So how long is a single playthrough, and is it possible to experience the story in a single run?
Oddly enough, its visual fidelity, approach to creating shortcuts, and use of massive visual landmarks to give the locations more presence gave me more Dark Souls 1 vibes than even the asynchronous body collecting stuff did. Couple those thoughts with extremely apt comparisons of work from other mediums that have been made here and in the spoiler thread and you've got a game that was way more up my alley than I expected.
Looking at donguri's videos always makes the things I do look so woefully inadequate. One day.
i have, but don't forget, the item-scan chip has been patched, it can now detect locked chest!
How do you guys feel about the English dub of this game vs Japanese?
patch 1.05 is up. Apparently it fixes the sister quest and speed star quest.
Damn they've been working fast when it comes to patches
Just the good old Platinum work ethic and efficiency.
So, now that Nier: Automata's finally done and dusted - it's been out in Japan a short while, with the Western release following next week - there's one question that should give us some indication of how it's all shaping up. How's the drinking been going?
"My doctor wasn't very happy about the condition of my liver. But I'm still drinking a lot. I might drop dead at any minute."
"The timing was amazing, miraculous," says Square Enix producer Yosuke Saito. "This collaboration was suggested when we'd just come up with the idea of making the Nier sequel a mobile game. We were inspired by Platinum Games - they were great fans of the first Nier, and their suggestion was remaking Nier as a Vita title. So we got two different projects together, and maybe the best option was doing a full console game."
Nier 2 as a mobile game? Taro says the original idea was along the lines of Farmville - something that surely would have gone down just swimmingly with the fans.
"Yeah, we're very glad we didn't go down that route," says Saito.
I still don't even know what happened in the other games and I just watched a full Playthrough of Nier the other day. What was that ending the protagonist erased himself from everyone's memory to save his daughter? And why was that chick in panties the whole game? And why...ya know, I think I'll just leave it alone lol.
Nier Automata did almost 200K in Japan though, that's pretty good I believe. Source is MCV
Nier Automata did almost 200K in Japan though, that's pretty good I believe. Source is MCV
How do you guys feel about the English dub of this game vs Japanese?