Checkpointing and high damage just don't seem like it would make for a good time here, especially based off of the impressions other users have been posting.
Oh ok. Whats the cutoff for that? Normal or hard?
I mean, now that I have done more of Hard, you can indeed counteract high damage and one shots with upgrades, but everything still hits like a truck and the restarts can be infuriating, especially if you don't know when the next save or check point is going to be.
I was looking at the Dogura video posted in the thread and even the video maker and the people in the comments sections had their doubts about Very Hard lol
But yeah, I'd love Very Hard if the checkpoints and runbacks weren't so ridiculous. As it is, I can't remember the last time a game was so ballbustingly difficult for both fair and unfair reasons :v
That said, I think the standard for difficulty in an action game is like... how many times you are getting hit and using items to make up for your fraudulence.
I can confirm that I used all the health items on my hard playthrough lol
Some of these hits are from design reasons: for example, there's a
slow motion