Is Hard balanced enough for a first playthrough or should i stick to normal? The Demo feels really good on hard to me but i don't wanna get frustrated on a first run
Is Hard balanced enough for a first playthrough or should i stick to normal? The Demo feels really good on hard to me but i don't wanna get frustrated on a first run
I swear I must be the only person that openly embraced the challenge and enjoyed it.
It felt like a more open, super fast dark souls game. (and all it took was 1 melee/1 ranged defense chip and an auto use item chip and it was totally manageable)
My Black Box Edition just got delivered last night, didn't even open it yet though. Was deep in a dungeon in the new Zelda, and was tired as hell. Definitely planning on digging in tonight for sure.
The damage on normal for me feels alright, more than that could be annoying, especially with the floating machines that shoot balls at you, I always get hit a couple of time because of them
Just got to the desert. This game is sweet. When they announced Platinum was developing, much as I love Platinum, I was worried the game wouldn't have as strong a focus on story as the original, but this hasn't been the case. So much personality in the androids and robots, too. I want more RPGs to put story first, and not just shoe-horn it in awkwardly around an open world.
I love the reversible cover, especially since it has no ESRB and stuff. Would've loved to get the Black Box Edition, but it would have been way, way, way too expensive to get here in Mexico.
I'm looking forward to the weekend to have time to play it.
I swear I must be the only person that openly embraced the challenge and enjoyed it.
It felt like a more open, super fast dark souls game. (and all it took was 1 melee/1 ranged defense chip and an auto use item chip and it was totally manageable)
As soon as I got hit for over half my damage from a basic mob, I got demoralized. Maybe chips are a suitable enough solution, but I'm good. Even if it becomes too easy later on, at least I can still look cool lol
They should've kept it how it was in the demo, far more manageable.
I could have sworn you could taunt by mashing L3, I tried it out when I first got a taunt chip with 2B. I know the enemies got that overheated animation, but it doesn't work if you don't have the chip equipped.
I could have sworn you could taunt by mashing L3, I tried it out when I first got a taunt chip with 2B. I know the enemies got that overheated animation, but it doesn't work if you don't have the chip equipped.
Yo I'm on this side quest early in the game called lost girl and I think there's a bug. There's a certain point where this girl just stops moving forward. Is there a fix for this.
Yo I'm on this side quest early in the game called lost girl and I think there's a bug. There's a certain point where this girl just stops moving forward. Is there a fix for this.
Weird, I never got that "glitch", every step of the way she would stop and is fight until we reached the point where she said she could find home herself.
Weird, I never got that "glitch", every step of the way she would stop and is fight until we reached the point where she said she could find home herself.
I've played a very large chunk of the game on Very Hard and I'll be the first to tell most people that the difficulty is not balanced well at all.
(finished a route on this difficulty and blind and it was absolutely miserable and lead to an inflated 30 hour playthrough)
On Hard, I had a significantly easier time, but played really sloppy because I stacked defense when needed and had like 99 medium healing items on me at all times lol
(still would get one-shotted though, but that was my signal to change my build)
That said, now that I've had a lot of time to think about it, I think, to some extent, people do have to let go of the idea that this should be played like a traditional action game: the checkpoints and lack of save points are not designed around the idea of not using items... you have to counteract things with items and builds in order to succeed (at least on anything below Very Hard, where there's not much you can do about the damage situation) and stay alive during these brutally long sections of both gameplay and forced non-gameplay.
I've actually beaten one of the hardest fights on Very Hard (the desert
worm thingy
), but I feel like it was only realistically possible with a very very specific build that
allowed me to take more than one hit on Very Hard
...
That was a boss I felt was specifically not designed to take no damage on given the amount of stuff happening at the same time.
TL;DR I feel like the difficulty is indeed designed poorly (some people will probably get wrecked even on normal and the lower boss aggression (mobs honestly feel the same between difficulties, but I'll investigate again on PC to be sure) and it will feel crushing because of how much content you have to redo)... but I also feel like maybe people need to let go of treating the thing like a straight up action game where you restrict item use (just... use the builds... buy all the healing items... use attack chips in order to not be relegated to pod spam).
Anyway, I'm very conflicted with a lot of the game design and my ideal of what it should be lol
I mean I don't really taunt much in any game, I'd rather do more/longer combos than have the higher damage, but I'm pretty sure I was able to make one of the enemies really angry by flashing the flashlight at him. I know later in the game I tried to taunt with
9S
in the same way and it didn't work, but I assumed it was because I never bothered equipping the chip, maybe I'll double check when I get home.
Anyone having trouble understanding directions and the general layout of the world map? After playing Horizon, I was wondering why this was giving me so much trouble. I think I settled on the fact that N isn't marked on the map, and the map appears at a different position / angle every time I pause. It's making it hard to get my overall bearings.
Yup, but don't worry you'll get another chance in another route.
Point of no return as a ref is reaching the flooded city, and by doing the Missile Escort mission, as it's where you lose 9s. Certain quests will no longer be available after that point
TL;DR I feel like the difficulty is indeed designed poorly (some people will probably get wrecked even on normal and the lower boss aggression (mobs honestly feel the same between difficulties, but I'll investigate again on PC to be sure) and it will feel crushing because of how much content you have to redo)... but I also feel like maybe people need to let go of treating the thing like a straight up action game where you restrict item use (just... use the builds... buy all the healing items... use attack chips in order to not be relegated to pod spam).
I mean, this is how the game wants you to play it: like an action RPG. Because it's an action RPG.
I know people (including myself) enjoy playing character action games without items or using equipment etc, but that's not what NieR has ever been. The game is designed around using chips to boost your attack/defense, using items that give you temp boosts etc. You're meant to use everything in your inventory when the time comes.