The Dutch Slayer
Member
It's here
Start of B route.This game.They actually recorded what I did when I was adjusting the brightness/audio settings after the tutorial and played it back perfectly.
for someone with a Kaine avatar, it sounds like you never played the original gamezzzz
I'm not sure how you could've played 5-6 without unlocking fast travel yet but it will happen very soon at least. Also the characters aren't humans......Is there some form of fast travel unlocked further in the game?
Yep, that's another point. The characters are androids, so that's the names they are given.I'm not sure how you could've played 5-6 without unlocking fast travel yet but it will happen very soon at least. Also the characters aren't humans......
Half the time when I dodge I magically appear 10 meters above the ground swinging at the wind for no reason, why can't I stay on the ground after dodge every time? Why is it so random?
Half the time when I dodge I magically appear 10 meters above the ground swinging at the wind for no reason, why can't I stay on the ground after dodge every time? Why is it so random?
Combat is really meh to bad: Half the time when I dodge I magically appear 10 meters above the ground swinging at the wind for no reason, why can't I stay on the ground after dodge every time? Why is it so random?
blah
Depends on what you do after you dodge. If you dodge and hit the pod fire button for example, you'll shoot some sort of explosive. Dodge + light attack or heavy attack (not sure which one), makes you launch the enemy up (if they can be launched, otherwise they'll just stay on the ground) along with yourself so that's why you're above the ground.
Edit: it's weapon based apparently, I only ever used short swords.
I'm not exactly sure what you were expecting, but i'm here to say most of your complaints are nonsense
Yep, that's another point. The characters are androids, so that's the names they are given.
Honestly that itself is established really early on. How could you have missed it?
No, they aren't
I know they are androids, I said that multiple times in my post, that doesn't explain why the can't have proper names.
Like how does one have a Kaine avatar with that mindset. You surely could not have gone through the original game
It literally does. Which human would bother to name mass-produced androids that are working under them? A letter to describe it's functionality (S for Scanner, B for Battle, D for Defense, O for Operator) plus a number to separate it is all that's needed. It's just being consistent with the premise of the plot.
So why did the boy scout offer the main character a name by which to call him? They obviously have some sort of psyche so they developed names to distinguish one from the other, it is perfectly reasonable to have names.
Many times. The original game has no such problems. Some could say that the framerate wasn't perfect in the first game but apart from that it is a vastly superior game in all aspects.
Your post reads like you have some sort of axe to grind, Chief. Inu is right; If you're five hours in and not impressed, you're well within your right to express it, but you're making a lot of hard calls out of ignorance as evidenced by your post itself.
The story is bad... but you don't even have fast-travel yet.
The combat is bad... but you don't even understand the most basic mechanics of it.
It's a little hard to take seriously.
That's the whole point. They are named like they are because they are androids, tools that humans use. They are exactly that to their creators, the humans, hence the naming. The fact that some try to give themselves nicknames is supposed to show us that they probably maybe have an actual consciousness and feelings. Then there are some like 2B who try to serve the purpose the humans gave her and don't act like they are necessary of something like a name.
This is complete revisionism, the original Nier was frequently criticized for it's lacking technical aspects.
Many times. The original game has no such problems. Some could say that the framerate wasn't perfect in the first game but apart from that it is a vastly superior game in all aspects.
The hit boxes on spears from enemies are diabolical.If people want to commentate on the annoying parts about the combat system, at least bring up something that makes sense like how everything has active hit boxes in witch time or how parry still involves mashing forward until it works :v
Yeah that's all I needed to know tbh....The story is bad... but you don't even have fast-travel yet.
The hit boxes on spears from enemies are diabolical.
This is actually absolute insanity. The first Nier had some stuff going for it, all story related, but it was otherwise pretty rough and bad. Even just playing the Automata demo should have been enough to make it abundantly clear how much better playing it is.
Just fucking crazy, man.
I won't say anything else than it will make sense later on.All right, that explains it, thanks
No, they aren't
I know they are androids, I said that multiple times in my post, that doesn't explain why the can't have proper names.
I shared the same tactic.That lunge move just kills me every time lol
And the fact that it's a OHKO on hard is kinda whack, but I've mostly just grown accustomed to jumping those enemies every time I want to dodge them.
I'll forever remember that lunge move coming from behind while I was stuck in a dialogue sequence.That lunge move just kills me every time lol
And the fact that it's a OHKO on hard is kinda whack, but I've mostly just grown accustomed to jumping those enemies every time I want to dodge them.
I won't say anything else than it will make sense later on.
Yoko Taro had a lot of good reasons why it is so.
I shared the same tactic.
The combat designer had some cool ideas, but a lot of these choices are questionable. I do find it to be a little absurd that you do not have i-frames whilst picking up your body or other bodies.
Well I definitely had much more fun with NieR than with Automata. I didn't play the demo though, I didn't want to get spoiled. The thing is, about the original NieR, that the serviceable gameplay is there to propel the story and allow the person to participate in an amazing adventure, while in Automata the gameplay is the main focus of the whole experience. It could, theoretically, be just gauntlet of battles without any dialogue or anything and, as far as the first few hours go, it wouldn't make much of a difference.
I disagree with his opinions on the combat, but I can't say he's really wrong about the graphics. From the admittedly very little I've seen of the game, which is just the demo area and an abandoned looking city, the environments look pretty boring even though I tend to like post-apocalyptic stuff. Maybe that's just a bad sample of the game's world and there are better looking areas out there, but it doesn't make a very strong first impression. Well, at least I really loved the visuals/atmosphere from that one trailer with the opera singer boss fight, so I hope that's more representative of the game's visuals as a whole than the other areas I've seen.Yes they are. Combat is bad apparently because you don't know what a perfect dodge counter is, graphics suck even though the art style is what sells the game's world, story is somehow trash even though you literally are like 10% done with the game and less than halfway done with the first route, nitpicking on characters names as if you don't even know basic backstory of the game, its all very incredulous claims without much substance and a lot of hyperbole
Well if you want to say about the overall world design, not really. The world is as drab as it gets, because that's the color direction they were going for.I disagree with his opinions on the combat, but I can't say he's really wrong about the graphics. From the admittedly very little I've seen of the game, which is just the demo area and an abandoned looking city, the environments look pretty boring even though I tend to like post-apocalyptic stuff. Maybe that's just a bad sample of the game's world and there are better looking areas out there, but it doesn't make a very strong first impression. Well, at least I really loved the visuals/atmosphere from that one trailer with the opera singer boss fight, so I hope that's more representative of the game's visuals as a whole than the other areas I've seen.
They probably maybe have an actual consciousness and feelings? Umm, it's pretty obvious from the first few seconds that they do and also explains why you are constantly being broadcast propaganda, why the characters crave social contact and live like normal people. They aren't tools, they are artificial people through and through much much more than actual androids like Data from Star Trek. The do pretty much everything normal people do, the only activity I haven't seen them do is eating.
For a small game with small budget it is very good. It works fine.
Well I definitely had much more fun with NieR than with Automata. I didn't play the demo though, I didn't want to get spoiled. The thing is, about the original NieR, that the serviceable gameplay is there to propel the story and allow the person to participate in an amazing adventure, while in Automata the gameplay is the main focus of the whole experience. It could, theoretically, be just gauntlet of battles without any dialogue or anything and, as far as the first few hours go, it wouldn't make much of a difference.
I disagree with his opinions on the combat, but I can't say he's really wrong about the graphics. From the admittedly very little I've seen of the game, which is just the demo area and an abandoned looking city, the environments look pretty boring even though I tend to like post-apocalyptic stuff. Maybe that's just a bad sample of the game's world and there are better looking areas out there, but it doesn't make a very strong first impression. Well, at least I really loved the visuals/atmosphere from that one trailer with the opera singer boss fight, so I hope that's more representative of the game's visuals as a whole than the other areas I've seen.
Honestly disagree, because Horizon's locations not only have more variety but looks incredible."PS2 level environments" is pure nonsense.
Yes, this isn't Horizon, but imo it's a much more visually interesting game.
It looks fantastic despite its limitations.
Offffffff you really need to stop talking and actually get through the game you are so absurdly wrong about what is the focus of the game is it hurts
Two questions.
1: Where can I farm Streched Coil?
2: Regarding the sub quest 11B's Momento.I chose to tell 16D about 11B, what would've happened if I didn't choose that, would the rewards be different?
3Does the full game have more than one loadout for chip setups? Or is there only one loadout?
So I played around 5-6 hours of this game and so far it's pretty underwhelming:
The good stuff:
- It didn't crash
- There are a few decent music pieces
- The initial Raptor/Ikaruga section was amazing and totally wish the whole game would be like that
- You can make the AI partner disable his AI as not to distract you and attack everything within a mile radius.
- Stable framerate most of the time
The bad stuff:
Combat is really meh to bad: either you can play it safe and shoot everything but it takes a damn century to kill even the weakest enemies and the stronger ones can take up to 15 minutes or you can do melee which is broken half the time. Half the time when I dodge I magically appear 10 meters above the ground swinging at the wind for no reason, why can't I stay on the ground after dodge every time? Why is it so random? And worst of all, why does the camera, especially during boss fights, just acts like "you know, that corner over there is so amazing, let me scan it for 2 or 3 minutes"?!?! Now my camera is stuck somewhere and I can't see shit so I have to play by looking at the mini map?! Action game where you play through the mini map, what the actual ****...
The graphics are laughably bad apart from the main characters: Literally PS2 quality on a lot of stuff, no hyperbole. The textures on buildings are shockingly bad, apart from resolution this could easily pass for a PS2 game when it comes to environments and character models (apart from main characters).
Side quests are annoying as all hell: Literally running around the whole world without any form of fast travel is just so annoying and not fun at all () Maybe they get better as the story progresses but so far it's been pretty terrible.Jean-Pier quest
The writing: Pretty bad. The pod is absolute 0 compared to Weiss and the characters also have no personality. Why do they all have numbers and letters as names? I can't remember any of their names since they don't have any. Why couldn't the protagonist be called Yorha, the boy scout Thomas and the operator Lenore or something. Instead everyone is R2D2 or C3PO (). I especially don't understand why the characters establish rules about the world and then are broken within seconds (the boy scout tried to make the main girl call him "Nines" which would be so much better, but she's like "no", what a cuntor some such nonsense and then everybody proceeds to have them, EVERYONE, including the commanders, dispatchers, etc. etc., they didn't even try). All the characters are so flat, boring and just uninteresting. I don't feel like I need to know any of them, they just go around killing dudes, that is the extent of their personality. Characters in Call of Duty are more fun and interesting than the ones here. It's not like Kainé who you meet and you are instantly intrigued by her choice of attire, her speech, motives, history, everything. You just try to suck up everything about her, Weiss, Emil, Zero, Octa, Popola, Devola, etc. to get to know them better because they are all such fantastic characters. Also, why are the androids acting like they are hurt like people? What is the advantage of programming an android to roll around on the ground saying "I won't make it, aaarrrrggghh, you must leave me behind." holding their damaged parts and pretending they are in agony? I was hoping they would act like Data from Star Trek, that would have been much better."emotions are forbidden"
The story so far seems extremely shallow and bangs the "robots good, humans bad" rhetoric over your head over and over and over again during the first couple of hours. I don't know if the writers felt like we are utterly stupid that we couldn't connect the dots ourselves unless they explicitly told us how evil we are, it all feels so patronising and dumb. It really feels like the entire story is done about two hours in and the rest is just filler but maybe there will be some interesting twists later on.
The bosses: so far they have all been trash tier, really can't say anything else about those.
Overall: it isn't an absolute travesty of a game, it kind of is fun from time to time and the robots are really cute so I think I will play it a little bit more to see if maybe the story gets better but for me it's around 5/10. A pretty average action game with some good perks but a lot of really bad ones. When I compare this to games like Metal Gear Rising, Vanquish or Bayonetta it really is a bad game. For example Metal Gear Rising has much more fun combat, far superior characters, bosses, graphics and even music, especially the boss themes which are just amazing. There really isn't anything about Automata so far that would astound me apart from the starting Ikaruga section. It was obvious that this game wouldn't reach the heights of NieR but I did expect a little bit more regardless.
Some questions:
Do weapons change as they level up? I upgraded a couple and they all look the same.
Does the focus of the game change further in or is this primarily just a beat 'em game throughout?
Did anyone find Kainé's sword(s)?
Is there some form of fast travel unlocked further in the game?