... Zuh? No way. The level design is passable, and that's it imo. There's literally nothing interesting about it.
It's just what I saw people saying, still waiting for the PC version.
... Zuh? No way. The level design is passable, and that's it imo. There's literally nothing interesting about it.
Issidequest bugged cause I swear to god there is nothing at these locations?Yorha betrayers
... Zuh? No way. The level design is passable, and that's it imo. There's literally nothing interesting about it.
... Zuh? No way. The level design is passable, and that's it imo. There's literally nothing interesting about it.
*deflated*
Everything doesn't have to be Souls lol
The demo area was very well designed and had some neat shortcuts. Don't know about the full game, but the areas seem more open there.
The demo area was very well designed and had some neat shortcuts. Don't know about the full game, but the areas seem more open there.
Those are actually intentional shortcuts. When u advance normally you can then lower the bridge and the crane for easy travel without using the leet jump skills travel.I adore this kind of unintentional shortcut that people find using the game's movement mechanics.
Doing some of the skips are my favorite parts of my Dark Souls 1 playthroughs. The Duke Skip is brilliant, and skipping Ceaseless Discharge is fun as all hell too.
A lot of people prefer not to give devs credits for them, as they were obviously unintentional, but I personally think it's the kind of thing that's only possible because of the open approach to level design and movement mechanics that they have.
Most games would just put a giant death box or invisible walls to prevent you from trying anything other than the intended path, and skips in those games are restricted to glitching out of bounds, but in these gifs and the Dark Souls examples I mentioned, you're just cleverly using the mechanics to navigate through the environment, not breaking the game.
A lot of people prefer not to give devs credits for them, as they were obviously unintentional,
How do I continue to launch myself higher in the air like that?
Those are actually intentional shortcuts. When u advance normally you can then lower the bridge and the crane for easy travel without using the leet jump skills travel.
These shortcuts are intentional from the other side though. Just that I'm doing them here from the unintended side
I adore this kind of unintentional shortcut that people find using the game's movement mechanics.
Doing some of the skips are my favorite parts of my Dark Souls 1 playthroughs. The Duke Skip is brilliant, and skipping Ceaseless Discharge is fun as all hell too.
A lot of people prefer not to give devs credits for them, as they were obviously unintentional, but I personally think it's the kind of thing that's only possible because of the open approach to level design and movement mechanics that they have.
Most games would just put a giant death box or invisible walls to prevent you from trying anything other than the intended path, and skips in those games are restricted to glitching out of bounds, but in these gifs and the Dark Souls examples I mentioned, you're just cleverly using the mechanics to navigate through the environment, not breaking the game.
Route B spoilers
You're thinking about how much you want to **** 2B, aren't you?
Those shortcuts are intentional, it's just that the gifs are showing them possible to traverse in reverse through means of unintentional verticality exploits, which I guess is neat but completely unnecessary. I suppose it could benefit speedruns...
Those shortcuts are cool but this game also features some of the most egregious invisible wall usage i've ever seen.
Last night I completed the opening mission. I am loving this game, the shift in perspective etc. One thing I need help on is the dodge/first boss. No spoilers here but I know how to dodge but during the boss encounters I would dodge and sometimes there was slow motion to hit the bad guy other times nothing.
Is the slow motion thing connected to the timing of the dodge or does it just happen automatically when fighting a boss?
If you dodge at the last second you get the slow down. Too early and you dont
Any word on that the continuous Combo chip does?
I encounter 3machines same level as me, I'm not sure if they are tied to a sidequest or not since there was no marker. Spent fun 15 minutes hitting these bullet sponge enemies, their attacks aren't particularly dangerous, I get 1 of them down. Then one of them suddenly has a 1 shot attack and the whole ordeal went to waste.golden?
Game design 10/10. I'm seriously thinking about just skipping everything that isn't a main quest, there hasn't been a single side quest/activity I don't consider at best skippable and at worst fuckin annoying.
Leave the golden machines for Route B, they're not meant to be killable on A.I encounter 3machines same level as me, I'm not sure if they are tied to a sidequest or not since there was no marker. Spent fun 15 minutes hitting these bullet sponge enemies, their attacks aren't particularly dangerous, I get 1 of them down. Then one of them suddenly has a 1 shot attack and the whole ordeal went to waste.golden?
Game design 10/10. I'm seriously thinking about just skipping everything that isn't a main quest, there hasn't been a single side quest/activity I don't consider at best skippable and at worst fuckin annoying.
Any word on that the continuous Combo chip does?
Any recommendation to change the controls?
The back buttons scheme doesn't feel very comfortable.
Any recommendation to change the controls?
The back buttons scheme doesn't feel very comfortable.
I use L1 for Evade, L2 for Pod Program, R1 for Fire, R2 for Switch Weapon
I switched it up a bit and put dodge on Circle, R2 for shooting and L2 for Pod Program. L1 for lock-on and R1 for actions. Can't stand not having dodge on a face button.
Thanks for the recommendations, Ill try both of them.
I think I recall y'all saying 9S had another type of weapon or something he could use? If so, where is it?
http://www.eurogamer.net/articles/2...oing-crazy-impressive-things-in-nier-automata
Eurogamer article showcasing some videos of interesting Nier combat.
The combat seems to have some hidden depth or at least not obvious depth, very impressed with the bare hand battles
http://www.eurogamer.net/articles/2...oing-crazy-impressive-things-in-nier-automata
Eurogamer article showcasing some videos of interesting Nier combat.
The combat seems to have some hidden depth or at least not obvious depth, very impressed with the bare hand battles
Been busy working on my build spreadsheet. Got it working such that it can automatically pull up (minimum) costs once you enter the ability names (and ranks). Might finish it by tomorrow if I get time.
Isn't that spoiling one of the best boss battles in this game? I recommend not watching it.
Not a fan of Nioh either, and I also adore the Souls games, and Nier is a masterpiece to me. Still didn't play Automata, but the impressions from most fans seems to be "at least as good as the first", with many saying it's Yoko Taro's best game yet.
I've seen its level design compared to Dark Souls 1 a few times, so that's pretty exciting.
Nier is way more story-driven and based on exploration, talking to NPCs, cutscenes that actually make sense and are tied well to the gameplay segments, and this sort of thing.
Just made it to the Flooded City and I came across two gold colored machine, do they expect us to kill them or we just get past them ? They can take an absurd amount of punishment. I'm barely making a dent, they are level 25 and I'm 30.
"At least as good as the first" would take a lot of revisionism.
This game is superior to the first in almost every way possible. Not sure about story yet as I'm only a few hours into my first run, but so far it's headed in a good direction.
Just made it to the Flooded City and I came across two gold colored machine, do they expect us to kill them or we just get past them ? They can take an absurd amount of punishment. I'm barely making a dent, they are level 25 and I'm 30.
9S can kill it through his hacking in a later playthrough.
hack them
Any way to tell 9S to hack them that I missed ? I'm playing as 2B.