Exentryk
Member
Nice, thanks. The demo probably had this, but I can't recall.
I feel like the appropriate response to "combat is bad" posts is to just post GIFs. Just sayin'.
Not to say it's super deep like DMC or whatever, but it has enough variety and quirks that make it plenty deep for an action RPG.
It really feels like the entire story is done about two hours in and the rest is just filler but maybe there will be some interesting twists later on.
Its not.
Good combat and gameplay =/= Good combat systems.
Posting gifs of combing a singular enemy is not representative of the games standard gameplay, which is always about crowd control.
(Not saying i agree with anything that person said though cause lol)
What's wrong with using this awesome combat system for a crowd?
I feel like the appropriate response to "combat is bad" posts is to just post GIFs. Just sayin'.
Not to say it's super deep like DMC or whatever, but it has enough variety and quirks that make it plenty deep for an action RPG.
Honestly disagree, because Horizon's locations not only have more variety but looks incredible.
Still like I said, doesn't detract anything from this game from being one of the best this year.
I tried playing blindfolded but couldn't get past the flight portion, so I guess more power to himIt makes me wonder what someone did to play for 6 hours and come up with that lol
I assume all items with the ''Can be exchanged for money'' description are only useful for selling? Like fish, earrings ect.
Well theres nothing deep going on there at all....
But at usual with yours post, theres no point responding since you havent played the game, that is not a crowd...
I assume all items with the ''Can be exchanged for money'' description are only useful for selling? Like fish, earrings ect.
For depth, you can see it in Jiraiza's gifs. Similar techniques can be applied to crowds too. You probably just need to use your imagination about skill combinations and git gud.
I don't really know if crowd control really is even that important because there's usually enough delay between individual enemy attacks to wing it, plus perfect evade, plus overclock, plus using the pod at the same time. I prefer fists, greatswords, wave, and wire
It's fine to criticize a game after 6 hours, especially a game like Nier, which in terms of Platinum games, means you've already completed 50% of the game?
Its not.
Good combat and gameplay =/= Good combat systems.
Posting gifs of combing a singular enemy is not representative of the games standard gameplay, which is always about crowd control.
(Not saying i agree with anything that person said though cause lol)
For depth, you can see it in Jiraiza's gifs. Similar techniques can be applied to crowds too. You probably just need to use your imagination about skill combinations and git gud.
It's fine to criticize a game after 6 hours, especially a game like Nier, which in terms of Platinum games, means you've already completed 50% of the game?
I decided I didn't like Nioh after 13 or so hours. I could guess how the rest of the game would go and decided to quit. Does that make my opinion less valid? Do I need to complete a game before saying I don't like it? Nah.
If you stop reading a book because you find it boring, does that make your opinion less valid?
No. One shouldn't have to complete someone to know something is not for him or her.
It always takes a bit of time before people go against the hype, and this person voicing his opinions is just a bit too soon.
For depth, you can see it in Jiraiza's gifs. Similar techniques can be applied to crowds too. You probably just need to use your imagination about skill combinations and git gud.
What makes a good combat system then? I mean, if you're going to complain about the bosses being lackluster, that's not really a fault of the combat system, but the developers who designed them.
Again when you actually play games, the whole balance part of the game is kind of a important deal.Your complaints are more about balance and difficulty rather than the combat system itself.
You think that is depth..... i mean that makes sense considering you keep saying from your demo experience "best action combat system ever made!!", so i guess you just havent played any other action games?You're essentially saying there is no depth while fighting crowds in this, and we are telling you that you are wrong. There is skillful play even when not using fancy moves like in that gif, but there is potential for depth if you explore your pod programs, chips, builds, launchers, move cancels, etc.
People saying the combat is bad is just...huh. Personally I think Automata completely destroys almost every action RPG out there in terms of combat. Dark Souls 3 and Bloodbourne are the only games that stack up with it imo. I hear Nioh has pretty amazing combat too but i have gotten a chance to play it. Platinum knocked it out of the partk Nier Automata's combat system.
Actually, to be fair, I do find that some issues do come out because of the way the game is designed... like, all that fun stuff you can do, I pretty much didn't do it on Very Hard because of some combination between the awful checkpointing, the loading times and moves like spear lunge.
(even that person's combo video that Jiraiza posted was having doubts about playing on Very Hard)
The balancing around the pods really needs more work because I ended up doing some encounters by just holding down missiles, which is something else that came about because of the above stuff I mentioned.
(like, I'd be more inclined to just go in had I not had to suffer through a long load time, forced walking and then random other stuff that I have to do up until the part of the encounter that actually gives me trouble)
Then, even on hard mode, I feel like they should have put more thought into a cap or something on healing items, because now, even though you have to do some degree of chip management in order to counteract OHKO, I'm encouraged to play sloppy because I can just mash the healing items.
(and I will mash because I'm scared of loading screens)
Though, these are pretty subtle things and I'm wondering if most people would notice this stuff, to be honest.
It's fine to criticize a game after 6 hours, especially a game like Nier, which in terms of Platinum games, means you've already completed 50% of the game?
I decided I didn't like Nioh after 13 or so hours. I could guess how the rest of the game would go and decided to quit. Does that make my opinion less valid? Do I need to complete a game before saying I don't like it? Nah.
If you stop reading a book because you find it boring, does that make your opinion less valid?
No. One shouldn't have to complete someone to know something is not for him or her.
It always takes a bit of time before people go against the hype, and this person voicing his opinions is just a bit too soon.
The graphics are laughably bad apart from the main characters: Literally PS2 quality on a lot of stuff, no hyperbole. The textures on buildings are shockingly bad, apart from resolution this could easily pass for a PS2 game when it comes to environments and character models (apart from main characters).
Yea i'm really trash at videogames and have no imagination.........that must be it.
Or maybe i just actually play alot of action games, spend alot time mastering their systems and so on....
How many gifs do i need to post before i pass your "Hey this guy whos actually played the game can have an opinion test".
Go back and play a PS2 game, please. Pick a good one, say DMC3 or FFXII.
Then reflect on how silly your claim of "no hyperbole" is!
Yeah the combat system is very good but they struggle to find a perfect balance on difficulty. You could button bash and heal your way through normal mode never paying any attention to the systems involved (although that might not be possible in the games second half). Because of this it can't be compared to Nioh or Dark Souls which require the player to learn all the tools to survive. The combat is very responsive, satisfying, incredibly deep and full of customisation but the game doesn't require you to use those tools which means some players will miss those elements.
It really is an action RPG and not a souls-like one so anyone expecting a character action game is going to be a little confused
You think that is depth..... i mean that makes sense considering you keep saying from your demo experience "best action combat system ever made!!", so i guess you just havent played any other action games?
Your complaints are more about balance and difficulty rather than the combat system itself. You CAN do all the cool stuff on Very Hard, but you'll probably get hit and die and reload and it'd be annoying. That's a different issue.
Chips making the game easy or harder is what these RPG mechanics are designed for.
"Very Hard" feels like one of those difficulties added because they'd know there are people who'd like to try it rather than them worrying about balance for it.
The combat system is great, its everything else that ranges from lackluster to great.
Like alot of the encounters are just "Heres 20 enemies stacked together!" constantly and i switch to spear+greatsword and do that same combo till they die, because otherwise on hard it will take forever. (This is untill you get three pods and just hold POD attack to win).
Theres only a handful of well designed situations like we saw in the demo throughout the entire game.
I feel like it's actually very important to considering things like balance and difficulty and encounter design with respect to systems since it'll influence how you're using the systems: when I'm actively discouraged to use the cooler stuff, I'm finding this to be a problem.
And you can't say that I don't at least try: I actually figured out how to reliably launch a boss (on fucking Very Hard, no less lol) that spams a shield every time you try to attack it... this move actually leads a lot of people to default to pod spam because of how it's designed, even if the actual boss is fun to fight normally.
But I only bothered trying to even figure this out because the checkpoint wasn't stupid.
Like, the system for Gravity Rush 2 is amazing... but what's the point if they don't properly design scenarios around it?
"Very Hard" feels like one of those difficulties added because they'd know there are people who'd like to try it rather than them worrying about balance for it.
I guess stuff like weaknesses, resistances, or character status modifiers would go a long way in improving the encounters, since it would force the player not to auto-pilot on one weapon set or pod spam. But it's ultimately an action RPG where you get to max level and just demolish everything with the press of a button or two.
Also, action RPG-ing brings up a pretty good question: how exactly do you reconcile stat management and balance?
Yeah, I don't think most people say that what is actually there is bad (I mean... I can actively make the game play like Bayonetta, which is awesome), but it's just that some of the scenarios just encourage bland gameplay due to a combination of like loading times, encounter design, etc.
Also, action RPG-ing brings up a pretty good question: how exactly do you reconcile stat management and balance?
(where the game will always be compelling and you won't find yourself in a situation where you bulldog an encounter via level ups)
I don't actually know the answer :v
I'm starting to think action RPGs isn't a very good genre mix. Either the action completely overpowers the RPG elements making it completely moot, or the RPG elements trivializes the action elements. And I guess Automata falls into the latter?
Then again, my experience in action RPGs is shallow so I don't think I'm even qualified to pass judgment.
Debating getting this (on PC, but that's kinda irrelevant, I suppose). But, question:
If hated Nioh with a fiery passion - partly due to predictable story, partly due to bland level design and encounters, will I also hate this? I will say that Nier looks wayyyyy better to me (I prefer generic SF setting to generic Japan setting), but is the gameplay loop much the same? Reading the comments, it seems about as RPG-ish as Nioh. But then again, I absolutely adore Bloodborne, and that's RPG-lite.
Cheers.
Not a fan of Nioh either, and I also adore the Souls games, and Nier is a masterpiece to me. Still didn't play Automata, but the impressions from most fans seems to be "at least as good as the first", with many saying it's Yoko Taro's best game yet.
I've seen its level design compared to Dark Souls 1 a few times, so that's pretty exciting.
Nier is way more story-driven and based on exploration, talking to NPCs, cutscenes that actually make sense and are tied well to the gameplay segments, and this sort of thing.
I've seen its level design compared to Dark Souls 1 a few times, so that's pretty exciting