Based Artgerm.
What VO language are you guys using? Any feedback/preference?
I played the demo in English and Japanese and English seemed fine, I thought Japanese seemed more natural though.
I dont understand why they decided to call them endings and have the credits roll,instead of calling them chapters,acts or whatever.
They're essential playing.
Finally got to see Romeo and Juliet. Twas' a treat.
I found it funny that the first post credit message explaining that the game wasn't actually over and there was a bunch more story to experience was signed Square Enix PR. I imagine they were afraid people would reach ending A, sell it back and post a negative review on amazon.jp complaining the game was too short.
I think it adds to the meta aspect of the game, it forces players to go behind their confort zone and go "wait what there is more?".
I think calling them Acts would dimish that aspect greatly.
Because they are possible conclusions to the story?
It means the chip is the most optimal version of itself, costing the least possible amount of OS chip space.Does anyone know what the diamond symbol is for the chips? I assume it's something unique/rare chip.
I want "Pisseth off!" to become a trending phrase.
So the easy mode is really no slouch. It's not like you'll sleep through the it. Try it out.
Does anyone know what the diamond symbol is for the chips? I assume it's something unique/rare chip.
I found it funny that the first post credit message explaining that the game wasn't actually over and there was a bunch more story to experience was signed Square Enix PR. I imagine they were afraid people would reach ending A, sell it back and post a negative review on amazon.jp complaining the game was too short.
So I decided to go with hard difficulty as I do with every game nowdays.
Died several times pretty far into the prologue.
Whats the deal with no saving? Is it basically a test if I'm worthy of the difficulty?
Should I go normal and accept that I'm a wimp?
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How do I access those two quests? They seem to be placed under the abandoned factory.
I'm re reading Neuromancer now and was noticing some similarities between Gibson's work and this.Just to let ya'll know, I caved and put it on easy mode and cruised through the first boss to the first save point, then bumped it back up to normal. Just frustrated that I had to do that to save. That represents 3 hours of gameplay, just to get to the first save!
Also wanted to say, this game has some of the best sci-fi of any game I've played in a while. The suitcase-looking droid that floats around you could have been pulled straight out of Iain Bank's Culture universe, the consciousness uploads to the mainframe before death, i.e. saves, are good old William Gibson/Richard Morgan stuff. Fantastic to see this level of world building in a video game.
I think it adds to the meta aspect of the game, it forces players to go behind their confort zone and go "wait what there is more?".
I think calling them Acts would dimish that aspect greatly.
Just to let ya'll know, I caved and put it on easy mode and cruised through the first boss to the first save point, then bumped it back up to normal. Just frustrated that I had to do that to save. That represents 3 hours of gameplay, just to get to the first save!
Also wanted to say, this game has some of the best sci-fi of any game I've played in a while. The suitcase-looking droid that floats around you could have been pulled straight out of Iain Bank's Culture universe, the consciousness uploads to the mainframe before death, i.e. saves, are good old William Gibson/Richard Morgan stuff. Fantastic to see this level of world building in a video game.
When is the first time I can actually save?
I started on hard, and I don't really have any issues with dying, but whenever I die, I get sent back to the starting screen, and I have to press continue, select a save and press start, than the whole sequence again.
Then I try to access the menu, but everytime I get the pause screen. This went on 5 times, until I accidentaly pressed pause mid combat, and what do you know - I have menu access and all the helpful items. Then I get to the giant wheel and die a couple of time in one hit, see the double dmg and def, and manage to kill it swiftly. Then I die to some fucking horde of pink orbs, packed tightly together.
And I see the start screen again.
I get the no auto save. I don't fucking care. But it's offensive af that I am thrown back to the start screen instead of just starting at the beginning sequence automatically. Just put it on Normal and get through it.
It's driving me nuts after one hour of figuring out shit.
I think you are on the right track here. It seems natural to feel uncomfortable with the idea of replaying the game and that's part of the fun. It is kind of like a visual novel structure. It's the first time I've seen a traditional action rpg like this do it. The combat and rpg systems are somewhat freeform. The difficulty is easily throttled. I think there is a lot going on that emphasizes the storytelling. The storytelling is the most important aspect of the game and the weirdly misleading multiple playthrough system is chosen for a reason even if the exact reason is unclear.
For me personally, the second playthrough is doing a lot to make me feel different about the whole game and my perception of the characters. I think it's art. And successful art. It's evoking the emotional response in a somewhat reliable way. It gets into your head and you think about it. Not just fantasize about it like: "oh I'd rather be playing nier than be at school". Really think about it like: "I think this is trying to say something about the world we live in". It's very stimulating.
Someone told me you unlock fast travel at some point, is this true? Running around doing all these side quests can be a bit painful.
Someone told me you unlock fast travel at some point, is this true? Running around doing all these side quests can be a bit painful.
Yes.
It's true
Guess I should hold off on quests then. Unless it's unlocked right at the end of the game or something lol.
So putting MA:A on the back burner, I went out to get this. Went through the first part (which was the demo) and stopped there. How long does this game take to clear?
So putting MA:A on the back burner, I went out to get this. Went through the first part (which was the demo) and stopped there. How long does this game take to clear?
I think you are on the right track here. It seems natural to feel uncomfortable with the idea of replaying the game and that's part of the fun. It is kind of like a visual novel structure. It's the first time I've seen a traditional action rpg like this do it. The combat and rpg systems are somewhat freeform. The difficulty is easily throttled. I think there is a lot going on that emphasizes the storytelling. The storytelling is the most important aspect of the game and the weirdly misleading multiple playthrough system is chosen for a reason even if the exact reason is unclear.
For me personally, the second playthrough is doing a lot to make me feel different about the whole game and my perception of the characters. I think it's art. And successful art. It's evoking the emotional response in a somewhat reliable way. It gets into your head and you think about it. Not just fantasize about it like: "oh I'd rather be playing nier than be at school". Really think about it like: "I think this is trying to say something about the world we live in". It's very stimulating.
~40-50 Hours, ~20-25 if you rush through the mainquest
Guess I should hold off on quests then. Unless it's unlocked right at the end of the game or something lol.
Wow, just found this chip that grants you 30% HP recovery per kill, OP as fuck
It's not that far in the game, right after you explore the. Don't do like me and hold off on quests until you unlock it, I've already traversed the desert like 15 times lolunderground city
Just finished Ending A, and started Route B. Question, do youfor all of Route B?play as 9S
I don't really understand what the point of the shooting is. It doesn't feel good or interesting. (I just finished the desert boss battle so I'm just starting to play, though, maybe it gets more interesting later on.)
Is it possible to develop Lv4 weapons and Lv3 Pods on Route A? Feels like i'm missing something.
Also, i missed Pod B, where is it?
Is it possible to develop Lv4 weapons and Lv3 Pods on Route A? Feels like i'm missing something.
Also, i missed Pod B, where is it?
I just found a Pod C and thought, shit, where's that pod B LOL.
I feel like I might have missed something with the tutorial messages, what do the small square boxes in the status panel in the pause menu mean? I've occasionally seen one of them filled in and a small black square also shows up under the HP bar in-game too. You can see what I mean here, just under the defense stat:
When is the first time I can actually save?
I started on hard, and I don't really have any issues with dying, but whenever I die, I get sent back to the starting screen, and I have to press continue, select a save and press start, than the whole sequence again.
Then I try to access the menu, but everytime I get the pause screen. This went on 5 times, until I accidentaly pressed pause mid combat, and what do you know - I have menu access and all the helpful items. Then I get to the giant wheel and die a couple of time in one hit, see the double dmg and def, and manage to kill it swiftly. Then I die to some fucking horde of pink orbs, packed tightly together.
And I see the start screen again.
I get the no auto save. I don't fucking care. But it's offensive af that I am thrown back to the start screen instead of just starting at the beginning sequence automatically.
It's driving me nuts after one hour of figuring out shit.
I found document in the archives called Project YoRHa says thatafter the events of OG Nier "the androids tried to revive humanity" while we know the only androids are Devola and Popola and we destroyed them :/
They weren't the only Androids, not even close