Engels: Please visit me again.
No problem bro :'( Poor chap is bored with nothing to do.
I never did come back...
Engels: Please visit me again.
No problem bro :'( Poor chap is bored with nothing to do.
I never did come back...
Quick question: why can I purchase more than one plug-in chip of the same kind?
Like HP Gauge chip
For the new page
Quick question: why can I purchase more than one plug-in chip of the same kind?
Like HP Gauge chip
:'(
But it's okay, spread love throughout the world!!!
because they stack. if you customize and optimize your build properly, you can be OP as eff, with nothing but health chips or offensive chips or defensive buffs. They only build over a factor of two however so you can only double your current output in any direction, health, offense, defense ect
I'll try!
----
Lmao, I realized I never bothered to upgrade my pods. Whoops...
But store bought chips have the most expensive costs. If you want to push your build even farther you have to focus on the chips you pick up and combine wisely, which can be a huge time sink!
because they stack. if you customize and optimize your build properly, you can be OP as eff, with nothing but health chips or offensive chips or defensive buffs. They only build over a factor of two however so you can only double your current output in any direction, health, offense, defense ect
You can fuse them to get greater chips of the same kind.
I get why I can stack / fuse attack / defence chips ... but a HUD / HP Gauge chip? Is there any use of stacking chips like these?
I get why I can stack / fuse attack / defence chips ... but a HUD / HP Gauge chip? Is there any use of stacking chips like these?
I get why I can stack / fuse attack / defence chips ... but a HUD / HP Gauge chip? Is there any use of stacking chips like these?
This game is really one of those things where I feel like the GIT GUD sensibility of design is in conflict with actual good game design.
The opening sequence is a good indication of this primarily because of a bunch of things:
-I'm not sure the game introduces an organic manner in which you're suppose to know that you can heal (assuming you're not playing on Very Hard or raging at OHKO on Hard) and what needs to be done in order to heal
-The game vaguely tells you that the actual game will teach you how to save, but does not indicate that this shit will happen after a 30 minute to 1 hour long sequence... so, naturally, everyone is just angry when they're booted out to the fucking main title where you have to suffer a bunch of non gameplay bullshit, like loading screens
-The game tells you that it doesn't autosave, you assume there are no checkpoints, but there actually are... and when you do experience a good checkpoint, you assume that there are more of these, but then you get hit with a completely miserable checkpoint whose design makes no sense
If anything, it's a unique experience... but I'm very weary about a lot of the game design choices despite knowing that it's suppose to be eccentric.
not point in stacking HUD chips, or buying them for that matter if you already own them. Being able to buy them is only there due to being able to sell them off to rearrange your chips for something else, only to buy the HUD back later if you want
The difficulty becomes super trivial even on Hard once you start getting +6 to +8 chips. For one thing, the grind it takes to make chips that high will level you way past the story levels. And then the chips themselves give you an insane boost to your already overleveled stats.
Like the animal bait which you have to use again if you dismount of it -___-The are other things that you can buy that don't make sense.
Like some recovery items.
What weapons does everybody else roll with? I'm finding myself enjoying using the combat bracers a lot. Punching the crap out of those tin cans sure is fun. I also enjoy mixing two samurai swords together for some nice combos. Heavy swords rarely get any use due to how frenetic the action is in this game, especially compared to the first NieR where I found myself using the heavy swords more frequently since they were also useful for clearing out space for getting through the bullets enemies fired.
After learning my pod can shoot, I whisked through the tutorial and got to the double wheel boss. Evading worked well for the me to get it down to half health, but then suddenly I couldn't eveade getting hit, lol.
I imagine they had a lot of fun translating all of that lolJuliet "I'll tear the shit out of thee!"
Damn Taro man. Guys mental lol.
Pisseth off!
What do you mean you suddenly couldn't do it?
Melee combat just feels hit or miss to me so far.
Route C Spoilers
Holy shit, poor Pascal nooooo
Chose to delete his memories. Didn't have the heart to kill him...
Clearing out side quests is going well. Did "YoRHa Deserters", "Jean-Paul's Melancholy", "Wandering Couple", and "Stamp Collecting". Anyone remember when I can do the quest for?6O
I completed ending A and I can't stop playing. This game is so good. It's everything I hoped it would be.
I've been playing hard mode, and thinking about it I should be playing Very hard. A goddamn Moose at lvl20 one shots me anyways.
The actual saddest part of the game for me ;_;
Only Yoko Taro can make people cry at an item shop.
Only Yoko Taro can make people cry at an item shop.
It only gets better.
Had to self destruct to finish off an enemy that was way over my level just now... is there any way to get my skirt back as 2B?
this is just stupidly difficult with no saves, 2 hours and im still back at the start.
How the hell do i learn the pattern of the first boss if i die straight away, start at the start, spend 30 mins getting to boss only to find my new perceived new strategy doesnt work, bah,
Jebus, i like difficult games but ffs, dont take the piss
I would rather never play it again than put it on easy.