This games made me lose any self confidence I had as a gamer before...
This game is really one of those things where I feel like the GIT GUD sensibility of design is in conflict with actual good game design.
The opening sequence is a good indication of this primarily because of a bunch of things:
-I'm not sure the game introduces an organic manner in which you're suppose to know that you can heal (assuming you're not playing on Very Hard or raging at OHKO on Hard) and what needs to be done in order to heal
-The game vaguely tells you that the actual game will teach you how to save, but does not indicate that this shit will happen after a 30 minute to 1 hour long sequence... so, naturally, everyone is just angry when they're booted out to the fucking main title where you have to suffer a bunch of non gameplay bullshit, like loading screens
-The game tells you that it doesn't autosave, you assume there are no checkpoints, but there actually are... and when you do experience a good checkpoint, you assume that there are more of these, but then you get hit with a completely miserable checkpoint whose design makes no sense
If anything, it's a unique experience... but I'm very weary about a lot of the game design choices despite knowing that it's suppose to be eccentric.