It's just that I'm not into open world games as they are today; fetch quests, lack of good level design, poor enemy encounters, too much empty space etc. The Automata demo didn't feel like an open world game at all.Once you've come out of the demo area and go into the open world, you can see where this is Platinum's first open world game (at a budget) and in different parts of the game, where it benefits being an open world game and where you would think "if this was more linear, it would've been a lot tighter."