I hope someone makes a list of all or nearly all chips and their locations by the time the game releases in the west. Hell, I want to start theorycrafting now >.<
How long is this for a full playthrough?
I could probably help with that.
I have almost all of the chips.
Every enemy for the most part has a specific normal and rare material plus a chip.
The woman with the machine head sells the game's trophies for in-game currency.
Has anyone else gotten ending?GI ran into on accident at the start of my second playthrough and thought it was a pretty good troll
Early Route B spoilers:
I love how the setting changes you did was recorded and is being played when 9S was rebooting 2B.
approx 35 to 40 hours.
I hope someone makes a list of all or nearly all chips and their locations by the time the game releases in the west. Hell, I want to start theorycrafting now >.<
Damn. And multiple endings? Ugh. Will have to check out reviews.
So the difficulty switches actually do something besides damage and health buffs
So the difficulty switches actually do something besides damage and health buffs
I accidentally activated the robo-bunny at the amusement park as 9S.
I never asked for this.
No, it was just a bug if you played before fully downloading the game .
It's fixed now.
I accidentally activated the robo-bunny at the amusement park as 9S.
I never asked for this.
Oh man. Is it a big spoiler? I'm honestly really curious.
Weren't you the one that told me this initially lol
Hey, could somebody possibly help me get to this one chest located in the factory?Thanks in advance.It can be spotted right around the end of your time with the death cult machines, by the Factory: Furnace terminal. A set of stairs blocks access to it. I cannot for the life of me figure out how to get up there.
it's just tricky jump, took me a bit of times but it's doable
Did you happen to use (pod program spoiler)wire?
Are the different endings obtained by just replaying the game or by some cryptic shit that requires a guide/luck?
I accidentally activated the robo-bunny at the amusement park as 9S.
I never asked for this.
I've got it prepared, just need one more review for the Metacritic score to go live & we're in business.
You already have 5 reviews (not all of them are added in Metacritic, but the other ones are present in OpenCritic):
RPGFan - 9.3/10
DualShockers - 9/10
The Outer Haven - 9/10
SiriusGaming - 9/10
Gameblog.fr - 9/10
do you have to do the side quests again for the next playthrough?
I can't get over that E3 boss fight made reality. Absolute Taro / Platinum high. A perfect synergy of both.
I feel like I could just show anyone that fight and they'd instantly be interested in the game.
It's what got a lot of people interested, and having played through it, I can say it lives up to the hype.
It's what got a lot of people interested, and having played through it, I can say it lives up to the hype.
Early Route B spoilers:
I love how the setting changes you did was recorded and is being played when 9S was rebooting 2B.
It looks like all Plug-in chips have caps and so far Weapon Attack Up caps at +6 which is 50% more damage.
Combust caps at 7 seconds regardless of how many are equipped.
Almost done with the sheet and then later on today I'll go back in and add the caps.
nope, you can go +7 (didn't tried +8 ), but it's another NPC that do it for you, unfortunately, i can't remember which one it is!
Where do we get the pod skill though c:My fingers are dying. The input for the ground heavy attack in particular.
Where do we get the pod skill though c:
Where do we get the pod skill though c: