The_White_Rose
Member
Can't play this game at all. Keep getting the white screen of death. Is there any fix for it?
yes. the transparent ones are intentional.
Updated SLI profile: 0x081002F5
My previous profile broke the HDR tonemapping. This one has decent scaling and doesn't have the same issues. There's still flickering in the pause screen, but since it's such a minor issue (and since Metal Gear Rising had the same problem - Nier Automata is very clearly based on the same engine) I'm not going to bother trying to fix it.
The game has post-processing AA, and an implementation of it which is at least as good as SMAA.
Every game should have a non-postprocessing AA option, like this one. If not for now then for when I replay it using a GTX 1680.
Don't you have a nice Tv you can hook the PC up to?
Oh for sure, but the thing is that people are mistaking unoptimized game with unoptimized port.
The game also doesn't run as well as it looks like it should on PS4 Pro, for example. There's a difference between a game with shitty performance and a shitty port, and it's important to keep that in mind.
If the PS4 Pro runs it at 1080p with no MSAA and can't keep stable 60fps, why would people expect equivalent graphics cards to run it at 1440p with MSAA? It's something that could happen if it was CPU limited on consoles, but it doesn't seem to be the case.
If this was 1080p and locked 60fps on Amateur PS4, then yeah, this performance is unacceptable. As it stands now, the only thing that's broken is the cutscene framerate.
Like, with my current PC, I usually run games at better settings and framerate than the regular PS4. This game I have to run at 900p, with no MSAA and no motion blur to get 60fps with frequent drops. Then I went on youtube and watched the same part played on vanilla PS4 with a framerate counter, and it dropped more on the same parts and had drops in parts I had no issues. So, as underwhelming as it is to play in 900p, it still falls in line with what I should expect from my PC.
Thankfully, I don't think I'll have to play at 900p for long, I'll finish Night in the Woods before playing this, and my new graphics card should arrive this week, so I'll probably be able to play at 1080p.
Got through the first boss/level with no technical issues at all. Fully maxed out 1080p full screen and nice smooth 60fps no crashing etc
Is the game bugged after this area or are the issues more sporadic?
Sorry if this has already been answered, is there a fix for that issue with the hud when using borderless windowed, namely the flickering button prompts?
Anyone?
Never seen or heard of this issue personally. :|
It has been mentioned in this thread but I haven't seen a fix.
It's an issue with the button prompts, they appear with keyboard prompts despite using the controller and then flicker like crazy between both versions whenever I press a button.
It has been mentioned in this thread but I haven't seen a fix.
It's an issue with the button prompts, they appear with keyboard prompts despite using the controller and then flicker like crazy between both versions whenever I press a button.
Are you using DS4Windows? I see it sometimes, but it isn't consistent. usually only a problem for me if I've been accessing an in-game overlay like the one for Reshade. Happens to me w/o borderless gaming, so it isn't specific to that program.
I fix it by restarting the game and not accessing the overlays.
Unplug and replug controller.
I'll make a new thread for this eventually, for now...
Download / Install
Special K 0.7.38 (64-bit) with configuration set to fix resolution problems in NieR.
https://github.com/Kaldaien/SpecialK/releases/download/sk_gui/nier_fix.7z
Overview of settings in dxgi.ini
[Compatibility.General]
DisableBloatWare_NVIDIA=true ; Disables GeForce Experience / NVIDIA Shield Features, since they are broken for some people.
[Render.FrameRate]
TargetFPS=60.0 ; Use my framerate limiter, since it performs better - SET TO 0.0 to disable
LimiterTolerance=0.05 ; Lower values increase CPU load of framerate limiter for more consistent framerates
WaitForVBLANK=true ; Framerate limiter is aligned to VBLANK (fewer dropped frames, possibly lower framerate)
BackBufferCount=1 ; Double-Buffered instead of Quad-Buffered
PreRenderLimit=3 ; Pre-Rendered Frame Limit, set lower for less input latency but possible stutter
PresentationInterval=-1 ; VSYNC (-1 = Game Preference, 0 = OFF, 1 = ON, 2+ = 1/<n> Refresh Rate
RefreshRate=60 ;FORCE 60 Hz instead of game's default (59 / 50)
[Render.DXGI]
MaxRes=0x0 ; Maximum Resolution Listed in-game (0x0 = Unlimited)
MinRes=0x0 ; Minimum Resolution Listed in-game (0x0 = Unlimited)
Scaling=Unspecified ; Fix Fullscreen Scaling, don't touch this setting
Keybinds
OSD can be turned off by pressing Ctrl + Shift + O, various Special K features can be configured by pressing Ctrl + Shift + Backspace
Misc. Info
On a side note, I also turned off quad-buffering. No idea why Platinum Games thinks that 3 backbuffers in fullscreen mode is needed, but it adds 2 frames of input latency (the OTHER reason you don't want to play this game in fullscreen exclusive mode).
Last edited by Kaldaien; 2 hours ago
Kaldaien is the one that fixed Tales of Symphonia, improved Zestiria and Berseria, and did mods for a bunch of other games too.Kaldaien was the same guy who fixed up Sophie before the official patch right?
Looking forward to trying this.
Oh for sure, but the thing is that people are mistaking unoptimized game with unoptimized port.
The game also doesn't run as well as it looks like it should on PS4 Pro, for example. There's a difference between a game with shitty performance and a shitty port, and it's important to keep that in mind.
If the PS4 Pro runs it at 1080p with no MSAA and can't keep stable 60fps, why would people expect equivalent graphics cards to run it at 1440p with MSAA? It's something that could happen if it was CPU limited on consoles, but it doesn't seem to be the case.
If this was 1080p and locked 60fps on Amateur PS4, then yeah, this performance is unacceptable. As it stands now, the only thing that's broken is the cutscene framerate.
Like, with my current PC, I usually run games at better settings and framerate than the regular PS4. This game I have to run at 900p, with no MSAA and no motion blur to get 60fps with frequent drops. Then I went on youtube and watched the same part played on vanilla PS4 with a framerate counter, and it dropped more on the same parts and had drops in parts I had no issues. So, as underwhelming as it is to play in 900p, it still falls in line with what I should expect from my PC.
Thankfully, I don't think I'll have to play at 900p for long, I'll finish Night in the Woods before playing this, and my new graphics card should arrive this week, so I'll probably be able to play at 1080p.
Just tried that fix, made the game run worse for me.
I'm currently using the afterburner/rivatuner fix to limit the framerate to 60, so I turned it off and decided to try Kaldaien's. With it, I was getting frame rate drops more often, and any slight fps drops (due to data streaming or tons of effects right in the camera) were much longer and more pronounced. I usually drop to 58-59 FPS, but with that fix I was dropping to 48 or lower.
Might be better once he has some time to polish it.
Playing @ 4k locked 60 FPS, SLI 1080.
I really love the art style of this game. All the game really needed for me was a splash of color and more contrast. By default the colors are too desaturated. I screwed around with Reshade but the varied environments change so much that it's hard to create a "one size fits all" preset plus I was getting too much bleed from MXAO. Here's a (scaled down) shot I did with Reshade:
Now that I figured out how to run windowed borderless natively at 3440x1440, without the wonky scaling issues, Reshade hurts performance too much so I just disable it. Reading this forum I discovered that the games built-in AO also adds it's own AA so I've switched to using that. Between enabling in game AO and cranking the brightness way down it still looks very good and I can pretty much lock to 60fps.
How do I install this?
This is cool, but any ideas how to run this + Reshade at the same time? Both dlls are named dxgi.dll.
rename reshade's dxgi.dll to ReShade64.dll
add this to Kaldaien's dxgi.ini
[Import.ReShade]
Architecture=x64
Filename=ReShade64.dll
Role=Plugin
When=Early
also rename reshade's dxgi.ini to ReShade64.ini.
I"m confused, what is the fullscreen bug? I'm playing in 21:9 full screen and it seems to be okay to me
The full screen bug causes the game to render at slightly under the intended full screen resolution. Most commonly 1050p instead of 1080p.
An easy way that I spotted it before I even started playing was that when I shift tabbed, the Steam overlay was blurry.
hey bros, where does this go in the Nier install folder?
Should be the same folder as the NieRAutomata.exe is in.
Hmm, doesn't seem to be working here.Kaldaien has released a fix for the fullscreen bug among other things.
From Nier steam forum.
You can manage 720p30fps if you turn down some settings, buy it on PS4 instead.Code:CPU Intel Core i7 6950X @ 3.00GHz 37 °C Broadwell-E/EP 14nm Technology RAM 64.0GB Unknown @ 1068MHz (15-15-15-36) Motherboard ASUSTeK COMPUTER INC. RAMPAGE V EXTREME (SOCKET 2011) 32 °C Graphics Acer X34 (3440x1440@100Hz) 4095MB NVIDIA GeForce GTX 1080 (EVGA) 44 °C 4095MB NVIDIA GeForce GTX 1080 (EVGA) 39 °C ForceWare version: 376.53 SLI Enabled
should be OK I hope
I think I borked my Reshade preset while messing with the options.
What files do I delete to remove reshade (so I can reinstall it)