Kaldaien [has NieR:Automata] 1 hour ago
Ugh!
<---- Dumbass
I just discovered that after integrating Durante's code for bloom, I blew a giant hole in the code that I use to backup and restore D3D11 render state. Effectively, I have been backing up the state _AFTER_ it is modified by his code. I should have been bypassing his code for state backup.
ReShade's still leaking depth for some unknown reason, that's unrelated (and happens even without my mod in-place), but this certainly isn't good
I have a few modifications to ReShade for D3D11.1+ compatibility in the works, by the way. So glad this thing is open source now - certain things about it have been bugging me for years and I've had to break my own software to support it.