Chairmanchuck
Member
So. What about the patch, that S-E announced like 1 week after release?
So. What about the patch, that S-E announced like 1 week after release?
A 1080 Ti gets you locked 60 fps
If I framerate unlock I get aprox 100-110 fps at 1440p. Everything maxed and no optimization to the global illumination.
The game shouldn't require that much, but yeah, that GI is expensive.
This Steam Community thread is linked to in the OP, which answers your questions. Download an exe in the first instance or drag/drop files if the exe doesn't work for you.
60FPS at 4K without tinkering with settings? I have a Titan Xp (2017) and it doesn't even allow for that kind of performance.
60FPS at 4K without tinkering with settings? I have a Titan Xp (2017) and it doesn't even allow for that kind of performance.
Out of interest, what did you have to tweak for locked 60?
Not sure about 4K. I was saying that since at 1440p you get 100-110 you can get a locked 60FPS at that resolution. 4K should be very close to 60FPS if not locked.
But I'm trying to scale it linearly, and maybe GI is even more expensive at 4K.
So by all the posts here I'm taking that the performance I observe is normal? I get locked 60fps with everything maxed and FAR installed at 1080p with 4x ingame AA. If I push it to 1440p without AA I get around 50fps and honestly I feel the game looks worse.
My System:
i5 3570k @ 4.4ghz
Palit DUAL GTX 1070 at stock
16gb DDR3 RAM @ 2000mhz
Windows 7
I didn't mess with the FAR settings at all though yet.
I'm probably going to get a PS4 pro next week, does it perform more consistently on that in comparison to how my 980ti 3570k system would run it?
I don't have time to tinker these days, my spare time is precious.
Installing the mod to lower GI is very easy and will give you better performance than the Pro on that setup.
Quality wise, the lowest I'd recommend is manually setting it to 48 on FAR.ini (48 being between medium/32 and high/64).How much visible difference is there between GI low and high?
How much visible difference is there between GI low and high?
Quality wise, the lowest I'd recommend is manually setting it to 48 on FAR.ini (48 being between medium/32 and high/64).
There's some noticeable downgrades when setting it to lower than that.
I guess it's probably better to settle for a slightly lower resolution instead.
The following thread on Steam forums has a few comparisons you might want to see.
https://steamcommunity.com/app/524220/discussions/0/135512305404682724/?ctp=2
So you leave GI off in game, and edit it through the mod then?
GI is not configurable in-game, so you'll need the mod for that. FAR's presets for GI are Ultra (default), High (64), Medium (32), Low (16) and off. Ezodagrom is suggesting
that you manually set the GI value to 48.
You should turn off the 4X MSAA, it interacts badly with the LOD system as it increases pop-in and causes issues with AO. You should install FAR and reduce the GI to medium levels, this should get you 60+ fps on 1440p.
Likely some 3rd party software may be getting in the way?Okay thanks. I tried this and it seems that FAR isn't properly for me. Setting options via the .ini seems to work as I can get the game running properly in borderless mode and all but I can't call the overlay with CTRL+SHIFT+Backspace, nothing happens when I press it :/
Likely some 3rd party software may be getting in the way?
Is there a fix for the pop-in? I have FAR installed and AA turned off already.
I see posts about people enabling AA through Nvidia inspector, but there's no mention of a flag being used - I've tried it and didn't really see a difference, has anyone go this working? Also, is there any HBAO+ option?
Well, a 670 is quite a bit slower than a PS4 Pro, and that runs the game at 1080p with a few drops, so you probably need an upgradeI'm getting between 45-55 fps @ 1080p with a i7 3770k & gtx670 with FAR installed and some stuff turned off, was I expecting too much??
So soon I'll get to try out performance for this. Will be a 6700HQ and mobile 1070. Did we ever get a higher framerate patch for this?
Also, is Gsync something I want to just enable for all games?
We never got any patch. And yes, you should try to keep GSync on whenever you can.
maybe with the DLC next weekSo. What about the patch, that S-E announced like 1 week after release?
I mean the mods or whatever. Last I read Durante fixed some bloom resolution thing?
Cool about Gsync, that makes everything simpler.
The FAR mod, yes. But it will only helps increasing fps if you lower the Global Illumination settings. Durante fixed the bloom resolution not rendering at native res. Setting that to native res will make the game look nicer but decrease fps. Not sure by how much.
The FAR mod, yes. But it will only helps increasing fps if you lower the Global Illumination settings. Durante fixed the bloom resolution not rendering at native res. Setting that to native res will make the game look nicer but decrease fps. Not sure by how much.
I apologize as I'm sure this is been brought up a ton of times already, but the cutscenes - are they supposed to be all stuttery at random intervals? My 980 runs the game fine but when it comes to cutscenes it says it's locked to 30 fps but it very clearly lags and just looks horrible in places.
I can't believe that this is what happened.Increasing bloom and AO to native res affected the performance on my PC noticeably.
I can't believe that this is what happened.
Something else might have happened somewhere, and that might well have affected your performance (like the FAR frame limiter, which seems to not play well with AMD setups in general).
But unless you are playing at 5k or something setting (especially) the bloom resolution and also the AO resolution to native won't have much of an effect. Both default to 800x450, and if you play at 1080p native will be 960x540 -- it just looks much better due to clean scaling. On a standard frame the bloom processing is less than 0.5 ms in total, and that can only increase by 40% at most, so you end up with a 0.2 ms increase at worst in frametime for the native resolution bloom.
I don't think there's any setup where that's not worth it, given the rather massive difference in the resulting quality. AO is more debatable, but still not expensive.
[FAR.Lighting]
GlobalIlluminationWorkgroups=64
BloomWidth=-1
AOWidth=-1
AOHeight=-1
DisableBloom=false
DisableAO=false
[FAR.FrameRate]
UseBusyWait=true
UncapFPS=false
[FAR.Compatibility]
WarnedAboutRTSS=true
NoD3D11Interop=true
[FAR.OSD]
ShowDisclaimer=false
[FAR.Temporary]
FixMotionBlur=true
BloomSkipLevels=0
[FAR.System]
AcceptedLicense=true
That is a rather massive difference alright o.o So if I get that right having bloom and AO set to -1 is native-resolution right?
Code:[FAR.Lighting] GlobalIlluminationWorkgroups=64 BloomWidth=-1 AOWidth=-1 AOHeight=-1 DisableBloom=false DisableAO=false [FAR.FrameRate] UseBusyWait=true UncapFPS=false [FAR.Compatibility] WarnedAboutRTSS=true NoD3D11Interop=true [FAR.OSD] ShowDisclaimer=false [FAR.Temporary] FixMotionBlur=true BloomSkipLevels=0 [FAR.System] AcceptedLicense=true
For whatever reason I can't call the FAR OSD so I have to edit everything manually.