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Nintendo 3DS Japanese Launch Thread

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EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Omiee said:
ok so its not as bad as that site is saying, i was just wondering.

The stress of 3D will differ from person to person. Some will find it intense, others wont. Some will get tired eyes quickly, others wont. That is what the slider bar is for.
 
Jinfash said:
DC's picture resized to 400x240 to give a better indication on how it'd look.

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Eh, not pixel perfect but tolerable for someone who doesn't own a DSi/lite I guess.

DS mode is 320x240 on both screens, top screen has black borders.
From the screenshot I think the scaling looks as good as it could be under the circumstances.
 

gofreak

GAF's Bob Woodward
From The Dust said:
standard ass protection. nothing more, nothing less

The article is a roundup of twitter comments from Japanese users complaining about comfort problems. Not about the warning to take breaks.

That said I'm not sure this will turn out to be a case of 'oh it's just like epilepsy warnings - standard fluff you can ignore'. At least two or three people on the 8-4Play podcast mentioned one or other issue along these lines with one or other piece of software, FWIW.
 
gofreak said:
The article is a roundup of twitter comments from Japanese users complaining about comfort problems. Not about the warning to take breaks.

That said I'm not sure this will turn out to be a case of 'oh it's just like epilepsy warnings - standard fluff you can ignore'. At least two or three people on the 8-4Play podcast mentioned one or other issue along these lines with one or other piece of software, FWIW.

yea, I changed my post for it. it sounds like a per person thing. the ones who don't have a problem won't say anything, the ones who do will. thus all you hear is the negatives. I'm sure this is with 3D in general
 
Is anyone doing a best case battery life test? (3D off, Lowest brightness, power save mode on, sound off, WiFi off)

I need to know what the best possible battery life is!
 
gofreak said:
The article is a roundup of twitter comments from Japanese users complaining about comfort problems. Not about the warning to take breaks.

That said I'm not sure this will turn out to be a case of 'oh it's just like epilepsy warnings - standard fluff you can ignore'. At least two or three people on the 8-4Play podcast mentioned one or other issue along these lines with one or other piece of software, FWIW.

yeah but people are more prone to bitch and moan than to praise
 
Nuclear Muffin said:
Is anyone doing a best case battery life test? (3D off, Lowest brightness, power save mode on, sound off, WiFi off)

I need to know what the best possible battery life is!
I'd like to know too, but it would still vary - the very best battery life would probably be if you let it sit at the home screen with no intensive software running. :p

Neuromancer said:
So when you take 3D photos, are they basically two JPG images that are saved to the card?
Yes, it's the .mpo format which can be read by most 3D-supporting electronics including monitors, picture frames etc.
 

Ydahs

Member
The cross-eyed images are amazing. Keep them coming please :)

edit: mpo format? A quick Google search tells me that's PS3 supported. Would be pretty sweet to view these images on my 3DTV, but the low resolution shots won't be too flattering scaled up so much.
 

beje

Banned
Nuclear Muffin said:
Is anyone doing a best case battery life test? (3D off, Lowest brightness, power save mode on, sound off, WiFi off)

I need to know what the best possible battery life is!

I'm waiting too. For that, and also a "real life" scenario. Then again, around 3 hours with everything on/max is pretty much enough for a whole day unless you use to spend your whole classes or work time playing the 3DS and not near a power outlet.
 

gkryhewy

Member
gofreak said:
The article is a roundup of twitter comments from Japanese users complaining about comfort problems. Not about the warning to take breaks.

Actually it's just screen caps of 5 or 6 individual tweets along those lines. Since I'm sure there have been many more than 5 or 6 tweets over the course of the launch day, I would be interested in an article that tries to summarize the overall tone of the reception.
 
Izayoi said:
Edit: Are you sure you have to flip them in photoshop? It seems to work fine for me with no flip...
Just depends on whether you do parallel viewing or cross viewing whether the order needs flipped. By default they're in parallel format, so he needed to to use the cross-eyed method.
El Pescado said:
On all these cross-eye pictures I see the 3D "backwards" (The foreground objects have more depth than the background stuff). I hope once I get my hands on a 3DS I can see everything properly. :/
Then you, my friend, are a fellow parallel viewer. If you don't want to do any manipulation in image programs yourself, what you can do is take one of those set up for cross viewing, put the image beside itself, and then just use the middle two of the images.
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Might have to really widen your browser window, though, so it doesn't push the second image onto the second line.
Neuromancer said:
So when you take 3D photos, are they basically two JPG images that are saved to the card?
Seems it uses the MPO format, which basically contains two distinct JPEG images within it.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Has anyone bought Monkey Ball? I'd like to know whether it's more like the classics or if it's as easy and boring as Step & Roll. Can anyone help me :)?
 

Jinfash

needs 2 extra inches
Graphics Horse said:
DS mode is 320x240 on both screens, top screen has black borders.
From the screenshot I think the scaling looks as good as it could be under the circumstances.
Wait a minute: DS mode runs in native resolution, black side-bars and all, but still looks a bit smeared?!

I thought Nuclear Muffin said that it's stretched, which explains the blurriness. :\
 
Jinfash said:
Wait a minute: DS mode runs in native resolution, black side-bars and all, but still looks a bit smeared?!

I thought Nuclear Muffin said that it's stretched, which explains the blurriness. :\

The 3DS has higher resolution screens than the DS. In order for DS games to fill the screen, they need to stretch the games to the 3DS' resolution.

The aspect ratio and size are the same, but the games are still stretched from 256x192 to 320x240
 
Jinfash said:
Wait a minute: DS mode runs in native resolution, black side-bars and all, but still looks a bit smeared?!

I thought Nuclear Muffin said that it's stretched, which explains the blurriness. :\
DS is 256x192, so 320x240 is stretched.
 

WillyFive

Member
Jinfash said:
Wait a minute: DS mode runs in native resolution, black side-bars and all, but still looks a bit smeared?!

I thought Nuclear Muffin said that it's stretched, which explains the blurriness. :\

I think he means it runs in the native aspect ratio, but because it's a different screen resolution, it looks slightly 'smeared'.

Right? Otherwise, I don't see what it could be.
 
Jinfash said:
Wait a minute: DS mode runs in native resolution, black side-bars and all, but still looks a bit smeared?!

I thought Nuclear Muffin said that it's stretched, which explains the blurriness. :\

DS at native resolution would be 256x192. DS on 3DS is that resolution scaled to 320x240.

For comparison, GBA on the DS didn't have a scaling option and as default was 1:1 pixel matching (why you had black bars on all sides).

The annoyance is that Nintendo didn't include any options to change it. If you've played PS1 games on the PSP, you might remember how it has various options on how to handle scaling (original, zoom, stretched w/keeping aspect ratio, fill, etc). Of course TVs and emulators all have these settings too. The 3DS only has stretching without affecting the aspect ratio. Most people won't notice it judging by reactions to the comparison screen shot.
 

gofreak

GAF's Bob Woodward
gkryhewy said:
Actually it's just screen caps of 5 or 6 individual tweets along those lines. Since I'm sure there have been many more than 5 or 6 tweets over the course of the launch day, I would be interested in an article that tries to summarize the overall tone of the reception.

Sure, as I said, it's a roundup of people complaining. It's something to be curious about after listening to the 8-4Play podcast IMO, but we'll see what more impressions bring in the meantime. If a non-negligible anecdotal trend emerges I'm sure someone will study it a little more scientifically.
 

1-D_FTW

Member
Yoshi said:
Has anyone bought Monkey Ball? I'd like to know whether it's more like the classics or if it's as easy and boring as Step & Roll. Can anyone help me :)?

I've watched videos on youtube from 4 different worlds (as high as world 7) and every single level ever shown has had rails alongside the ledges of the level. I'd recommend setting your sights real low. SMB 1 it ain't.

Linkzg said:
DS at native resolution would be 256x192. DS on 3DS is that resolution scaled to 320x240.

For comparison, GBA on the DS didn't have a scaling option and as default was 1:1 pixel matching (why you had black bars on all sides).

The annoyance is that Nintendo didn't include any options to change it. If you've played PS1 games on the PSP, you might remember how it has various options on how to handle scaling (original, zoom, stretched w/keeping aspect ratio, fill, etc). Of course TVs and emulators all have these settings too. The 3DS only has stretching without affecting the aspect ratio. Most people won't notice it judging by reactions to the comparison screen shot.

First thing I noticed (besides the color temp being way off on the DSI screenshots). Square pixels vs irregular and rectangular.
 
Linkzg said:
DS at native resolution would be 256x192. DS on 3DS is that resolution scaled to 320x240.

For comparison, GBA on the DS didn't have a scaling option and as default was 1:1 pixel matching (why you had black bars on all sides).

The annoyance is that Nintendo didn't include any options to change it. If you've played PS1 games on the PSP, you might remember how it has various options on how to handle scaling (original, zoom, stretched w/keeping aspect ratio, fill, etc). Of course TVs and emulators all have these settings too. The 3DS only has stretching without affecting the aspect ratio. Most people won't notice it judging by reactions to the comparison screen shot.
i think the issue is the touch screen. if you're playing your DS game at different sizes, where you have to touch on the bottom screen would change. they'd have to let you calibrate it in multiple ways, and i can see it being a bit of a nightmare.

i'll be keeping one of my DSis for DS games, but when i'm travelling i'll play them on the 3DS most likely.
 

MooMoo

Member
Things like the DS games blurring will be something I have to see in person in order to see if it's a nuisance. I'm also hoping I can still trade in my DSi for $75 by the time the DSiware transfer software comes out in May.

For those with the 3DS, are the cold bootup times always 7-10 seconds long? The least Nintendo could have done is have a loading screen of sorts to mask the bootup time; instead you're stuck looking at a black screen.

Otherwise these pictures/impressions are great! A month seems so long from now.
 

Teknoman

Member
About the 3D effect, is this after having waiting in line at launch/having been up for awhile? I'm sure impressions fresh after a decent sleep would be better.

Then again, I had no idea people were actually having problems when playing Mirror's Edge and Prey.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
1-D_FTW said:
I've watched videos on youtube from 4 different worlds (as high as world 7) and every single level ever shown has had rails alongside the ledges of the level. I'd recommend setting your sights real low. SMB 1 it ain't..
How many worlds are there? That could be ok if there are 14 worlds, but it'd be horrible if there were 7 worlds and those levels with borders don't offer any legitimate challenge for compensation.
 

seady

Member
Starchasing said:
people are more vocal when they have problems with something than when they are enjoying something

Probably the same group of people who complained the Wii made them tired or could cause them their TV without the waist strap.
 

1-D_FTW

Member
Yoshi said:
How many worlds are there? That could be ok if there are 14 worlds, but it'd be horrible if there were 7 worlds and those levels with borders don't offer any legitimate challenge for compensation.

Supposedly there are 8 worlds and 10 levels/world.

EDIT: The levels I watched were all from show floor demos. So hopefully they deliberately choose the easiest levels so people wouldn't get frustrated. But still, you shouldn't be able to cherry pick easy levels from world 7. I'm skeptical.
 
JoshuaJSlone said:
Then you, my friend, are a fellow parallel viewer. If you don't want to do any manipulation in image programs yourself, what you can do is take one of those set up for cross viewing, put the image beside itself, and then just use the middle two of the images.
Can't test this on my iPod cause I can't fit it all on one line. :/ I just hope I have no problem on the actual 3DS... :(
 
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