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Nintendo 3DS Japanese Launch Thread

- J - D -

Member
Stephen Colbert said:
If Nintendo really wants 3D video viewing to take off, a revision featuring a bigger top screen akin to the DSi is something they should consider (would give them the chance to take more cues from the DSi and make the system less ugly as well).

As the owner of both an iPhone 4 and the Dell Slate, I can say confidently that there isn't much pleasure to be had watching movies on a 3.5 inch screen, but a 4.5 or 5 inch feels like heaven.

Could someone calculate how big they can make the top screen by reducing the bezel and without making the 3ds any bigger?

Then the top screen will dwarf the bottom screen. Who would want that?
 

Boney

Banned
Stephen Colbert said:
If Nintendo really wants 3D video viewing to take off, a revision featuring a bigger top screen akin to the DSi is something they should consider (would give them the chance to take more cues from the DSi and make the system less ugly and give it one consistent color/tone throughout as well).

As the owner of both an iPhone 4 and the Dell Slate, I can say confidently that there isn't much pleasure to be had watching movies on a 3.5 inch screen, but a 4.5 or 5 inch feels like heaven.

Could someone calculate how big they can make the top screen by reducing the bezel and without making the 3ds any bigger?
You do understand that battery life would practically be zero with those specifics
 
The current ds uses a tiny 1300 mAh battery that takes up less than a 10th of the systems size. Plenty of smartphones smaller than the 3DS manage to squeeze in a battery twice that size. It might not even be needed since revisions accompany switching to smaller nm processes. The 3ds at 32nm would use far less power and would have far less space devoted to it's processors and gpu freeing up plenty of room. There already is plenty of room. Have you seen how slim the iPhone is, or the NGP. There's plenty of room if Nintendo didn't have so much extraneous plastic on the inside compartmentalizing everything.

WonkersTHEWatilla said:
Then the top screen will dwarf the bottom screen. Who would want that?

I would. Actually, no one should care that the bottom screen would be smaller.

Its irrelevent that one screen is bigger than the other. Given that only one screen is 3D, you're not going to be looking at both screens at the sometime anyways.

Thanks to the 3D, there won't be a single game that would have you look at both screens simultaneously.
 

cakefoo

Member
VOOK said:
I'm still working on it.

vRzKN.png


Requires lens movement, right positioning and moving the parallax. It's doesn't work on screen yet, but it works on the 3D Camera's LCD screen.
I'm a bit of a stereographer myself. I'm assuming you have either an Aiptek, Viewsonic, or Fuji W3 3D camera or even a second 3DS.

I see a 2D gameplay screen, meaning your lenses were in the same left or right hotspot. Make sure you see a 3D 3DS screen on your 3D camera's LCD before you snap the picture. Assuming you have one of the cameras I mentioned (which all have stereo bases comparable to the distance between the left and right human eyes, you'll want the camera to be 18-24 inches back from the 3DS and zoomed as much as it can without hurting the focus.

And for photo editing, you'll want Stereo Photo Maker. And you'll want to go into anaglyph view so you can see the results instantly. Pressing Alt+A is a shortcut key for auto-align. One mistake you made in editing was that you didn't properly align the stereo pair horizontally. The dog on the right is like 1.5-2 inches apart from its clone image, when it should be overlapping almost 1:1 since he's touching the invisible glass barrier of the 3DS screen. You can do the auto-align with SPM and it'll align horizontally, vertically, and rotationally. Then use the left/right arrow keys to finetune the alignment so the 3DS surface is overlapped perfectly.

There's also a crop function, it's kind of a 3-step process where after you've made your alignments, you click the crop tool, draw a box, then click inside the box to initiate the crop.

Then to output, it's based on what view you're using at that time. Or you can select universal side by side from the file menu at any time I believe, which will let people cross or relax their eyes in the same file.

Stereography's not too hard to get the hang of once you have the proper software.
 

- J - D -

Member
Stephen Colbert said:
I would. I couldn't care less that the bottom screen would be smaller. Given that only one screen is 3D, you're not going to be looking at both screens at the sometime anyways.

Seriously? You care so much about the aesthetics of the 3DS yet you want them to only increase the top screen, making the bottom screen look like Kuato from Total Recall. Makes no sense to me.

If they're going to increase the top screen, they've gotta make the whole unit a tad larger, imo.
 
WonkersTHEWatilla said:
Seriously? You care so much about the aesthetics of the 3DS yet you want them to only increase the top screen, making the bottom screen look like Kuato from Total Recall. Makes no sense to me.

If they're going to increase the top screen, they've gotta make the whole unit a tad larger, imo.

...and now my wife's wondering why the hell I'm sniggering like an idiot... ;-)
 
Yay! Cookie! (muffins are better though...)

You people should just stop worrying about the framerates and just enjoy the games (unless you're talking about Asphalt, that game is a complete mess and wouldn't even be worth 99p on iOS.)

60FPS is nice and all but Street Fighter still looks great and plays great at 30FPS. If you want 60, you can turn 3D off.
 
DS backward compatibility will be the same, black bars around the screen. They might even render the top screen at the native resolution (its currently stretched) and only stretch the bottom screen such that both images are the same size. Backwards compatibility could thus improve using a bigger screen (by letting you display at the native resolution for the top screen).

WonkersTHEWatilla said:
Seriously? You care so much about the aesthetics of the 3DS yet you want them to only increase the top screen, making the bottom screen look like Kuato from Total Recall. Makes no sense to me.

If they're going to increase the top screen, they've gotta make the whole unit a tad larger, imo.

Like I said, its irrelevent that one screen is bigger than the other. Given that only one screen is 3D, you're not going to be looking at both screens at the sometime anyways.

Because of the 3D, you are barely going to be looking at the bottom screen at all and no game will ever cause you to look at both screens one 3D and one not simultaneously.
 
WonkersTHEWatilla said:
Seriously? You care so much about the aesthetics of the 3DS yet you want them to only increase the top screen, making the bottom screen look like Kuato from Total Recall. Makes no sense to me.

If they're going to increase the top screen, they've gotta make the whole unit a tad larger, imo.
it'd pretty much break a bunch of OG ds games too. many of those did use both screens simultaneously. i'd hate trying to line up shots in any of the pinball titles if the screens were different sizes.
 
Stephen Colbert said:
Because of the 3D, you are barely going to be looking at the bottom screen at all and no game will ever cause you to look at both screens one 3D and one not simultaneously.

No DS game required you to look at both simultaneously...

Regardless, you still will have to look at the touchscreen of varying amounts depending on the game--Ocarina of Time will undoubtedly rely on it heavily. Plus, developers don't have to use 3D you know, as I suspect we will soon see (hell, that Namco Pac-Man game is already pretty much doing such).
 
plagiarize said:
it'd pretty much break a bunch of OG ds games too. many of those did use both screens simultaneously. i'd hate trying to line up shots in any of the pinball titles if the screens were different sizes.

They have a habit of dropping BC somewhere down the line ;)
 
Stephen Colbert said:
Like I said, its irrelevent that one screen is bigger than the other. Given that only one screen is 3D, you're not going to be looking at both screens at the sometime anyways.

Because of the 3D, you are barely going to be looking at the bottom screen at all and no game will ever cause you to look at both screens one 3D and one not simultaneously.

Steel Diver says that you're wrong.

There's s very good reason why both screens have the same pixel size and why the gap between the screens has remained the same on all of Nintendo's handheld's since the original DS.


Graphics Horse said:
They have a habit of dropping BC somewhere down the line ;)

The GBMicro dropped GBC compatibility because Z80 processors became difficult and expensive to aqquire.

The DSi had to drop the GBA cartridge slot in order to make the system smaller (it still has the GBA processor inside)

Nintendo would gain nothing from dropping DS support since DS and 3DS games use the same slot (and if I'm right in thinking that they are using the original DSi CPU/GPU for BC and running the OS and WiFi stuff in the background, then they can't drop DS/DSi BC support, even if they wanted to!)
 
redbarchetta said:
No DS game required you to look at both simultaneously...
Not true, any game that stretched gameplay between both screens required it to some extent. Yoshi's Touch & Go, Sonic Rush, Contra 4, etc.
 

Effect

Member
plagiarize said:
i really hope it still has my favourite character and the best unlockable costume.
Elliot in his bondage outfit. SO FUNNY TO PLAY ONLINE WITH THIS.

now that it appears to be the technically more proficient title, waiting for it seems to be the way to go. i believe it makes use of all the same funtionality of the 3DS (not certain if it doesn't anything with play coins), so unless you hate an easy to get into fighter with nicely interactive stages, i see it as the one to get personally.
It does seem like it might end up being the better the game. Being able to move to a different battleground during the match has always seemed interesting. Might seem minor but nice addition. Also being able to move around in 3D is nice. Is it pretty much a case of choosing between a 3D fighter and a 2D fighter?
 
UncleSporky said:
Not true, any game that stretched gameplay between both screens required it to some extent. Yoshi's Touch & Go, Sonic Rush, Contra 4, etc.

I was being persnickety--you are still changing focus between the two screens. You aren't really watching both at the same time any more than you watch the wall behind your TV.
 
DS backward compatibility will be the same, black bars around the screen. They might even render the top screen at the native resolution (its currently stretched) and only stretch the bottom screen such that both images are the same size.

Nuclear Muffin said:
Steel Diver says that you're wrong.

There's s very good reason why both screens have the same pixel size and why the gap between the screens has remained the same on all of Nintendo's handheld's since the original DS.

Oh you've played it have you?

Think about how your would react if you had to look at and process both a 3d screen and a non3D screen at the same time. This is why no dev will have you looking at both at the sametime.

Nuclear Muffin said:
Yes I have actually! I had no issues swapping my focus between the two screens at all (and that's something you have to do in this game)

I'm sorry do you not understand what simultanously means. If you're switching back and forth, your point is moot. Simulatously refers to when you are looking at both screens at once, like a book.

And even now, the only way to do that or have backwards compatibility with DS games is by using black bars which will still be an option with bigger screens.
 
Stephen Colbert said:
Think about how your would react if you had to look at and process both a 3d screen and a non3D screen at the same time. This is why no dev will have you looking at both at the sametime.

What about backwards compatibility?
 
Stephen Colbert said:
Oh you've played it have you?

Think about how your would react if you had to look at and process both a 3d screen and a non3D screen at the same time. This is why no dev will have you looking at both at the sametime.

Yes I have actually! I had no issues swapping my focus between the two screens at all (and that's something you have to do in this game)

You're talking absolute nonsense. How about actually listening to people who have actually played the machine?
 

wrowa

Member
redbarchetta said:
I was being persnickety--you are still changing focus between the two screens. You aren't really watching both at the same time any more than you watch the wall behind your TV.
You haven't played The World Ends With You, right?
 
redbarchetta said:
I was being persnickety--you are still changing focus between the two screens. You aren't really watching both at the same time any more than you watch the wall behind your TV.
No, you really are watching both at the same time when the game calls for it.

If I look at a TV through a window with a big bar in my way splitting it into two halves, it's not like it's completely impossible for me to ignore that bar and see the whole picture. I'm not forced into focusing on only the top or bottom half.
 
Nuclear Muffin said:
Yes I have actually! I had no issues swapping my focus between the two screens at all (and that's something you have to do in this game)

You're talking absolute nonsense. How about actually listening to people who have actually played the machine?

Indeed. Nintendogs actually requires this to some degree, such as petting your pet. It worked fine and wasn't an issue at all when I played it.
 
Stephen Colbert said:
Think about how your would react if you had to look at and process both a 3d screen and a non3D screen at the same time. This is why no dev will have you looking at both at the sametime.
There is no difference between a 3D screen and a non-3D screen. The "non-3D" screen may as well be a 3D screen that just happens to be showing you a single plane.

Let's say 3D HUD elements are treated as if they're at the same level as the actual screen - there would be no change of focus involved in looking from the HUD to the bottom screen, since they're on the same visual plane.
 
Nuclear Muffin said:
Yes I have actually! I had no issues swapping my focus between the two screens at all (and that's something you have to do in this game)

I'm sorry do you not understand what simultanously means. If you're switching back and forth, your point is moot. Simulatously means looking at both screens at once, like a book.

And even now, the only way to do that or have backwards compatibility is by using black bars which will still be an option with bigger screens.
 
UncleSporky said:
If I look at a TV through a window with a big bar in my way splitting it into two halves, it's not like it's completely impossible for me to ignore that bar and see the whole picture. I'm not forced into focusing on only the top or bottom half.

You would still be focusing on one or the other; you wouldn't truly be watching both halves with the same intent simultaneously--unless you focus on the exact center of any given image (the bar in this case), which would compromise the detail you would see because of how our eyes work.

Like I said, I was being purposefully persnickety to make a point: that the 3DS's 3D screen doesn't limit the ability for a game to require you to use both screens any more than the DS did.
 
Stephen Colbert said:
I'm sorry do you not understand what simultanously means. If you're switching back and forth, your point is moot. Simulatously means looking at both screens at once, like a book.

And even now, the only way to do that or have backwards compatibility is by using black bars which will still be an option with bigger screens.
How many DS games make you focus on the top and bottom screen at the same time?
 

Glix

Member
Nuclear Muffin said:
Yay! Cookie! (muffins are better though...)

You people should just stop worrying about the framerates and just enjoy the games (unless you're talking about Asphalt, that game is a complete mess and wouldn't even be worth 99p on iOS.)

60FPS is nice and all but Street Fighter still looks great and plays great at 30FPS. If you want 60, you can turn 3D off.

Not if you are more than a casual player. I can't practice my links and stuff properly if its 30fps, and thats the whole reason I'm getting it.

Hopefully its 60 in 2d mode or I gotta go cancel more order asap.

How can you even do a 1 frame link @ 30fps?
 
Neuromancer said:
How many DS games make you focus on the top and bottom screen at the same time?

That's my point. Most didn't make you look at both at once. And for those, a different screen size isn't an issue.

There were a few games that had you look at both at once simultaneously during cinematic, or had you hold it like a book. Those you won't be seeing on the 3ds due to the 3d top screen. But even thats doable using black bars.
 

Boney

Banned
Stephen Colbert said:
I'm sorry do you not understand what simultanously means. If you're switching back and forth, your point is moot. Simulatously means looking at both screens at once, like a book.

And even now, the only way to do that or have backwards compatibility is by using black bars which will still be an option with bigger screens.
wait what?

and dood. Battery life. A bigger screen, coupled with the lower screen is basically bye bye battery.
 

Amir0x

Banned
crankypants said:
Probably more being mistaken than lying. I just got off a whirlwind tour of playing every US launch title for several hours each. I don't like playing the "know it all" game, but I consider myself pretty darn good at the 60 vs. 30 game.

Street Fighter IV definitely has a flashy character selection interface that runs at 60 FPS during stereoscopic 3D, no question. Once in the fight, if stereo 3D is on, the fight is at 30...even if, mid-fight, the slider is turned to OFF.

However, there's a menu option in the main menu that you can turn 3D to OFF. This deactivates the slider (the 3D light goes out), and the fights run at 60 FPS without stereoscopic 3D.

Believe who you want to believe, but hopefully when you actually play the games for yourself, you'll see what I'm talking about.

haha

non-3D wins again. The slider is the true innovation; separates the gimmick lovers from those who want substance. No one loses.
 
redbarchetta said:
Like I said, I was being purposefully persnickety to make a point: that the 3DS's 3D screen doesn't limit the ability for a game to require you to use both screens any more than the DS did.

Not literally, but it certainly doesn't encourage devs to combine the two screens into a single view, especially of a 3D world like some DS games did.

Amir0x said:
haha

non-3D wins again. The slider is the true innovation; separates the gimmick lovers from those who want substance. No one loses.

Except it doesn't work in the example he gives. Why, I have no idea.
 
Boney said:
wait what?

and dood. Battery life. A bigger screen, coupled with the lower screen is basically bye bye battery.

There were a select few ds games that had you holding the ds like you would a book. Those will only be doable using black bars.

As for battery concerns. The current ds uses a tiny 1300 mAh battery that takes up less than a 10th of the systems size. Many smartphone use much bigger batteries. There's no reason a revised 3ds can't as well. It might not even be needed since revisions accompany switching to smaller nm processes. The 3ds at 32nm would use far less power and would have far less space devoted to it's processors and gpu freeing up plenty of room.
 

Amir0x

Banned
crankypants said:
Ridge Racer 3D is 30 FPS in both 3D and 2D modes.

Wait this shit ain't funny though.

Guess I'm back to canceling that pre-order.

Ridge Racer 3D

Someone tell me Steel Diver is the greatest game ever made PLEASE
 

Boney

Banned
Amir0x said:
Wait this shit ain't funny though.

Guess I'm back to canceling that pre-order.

Ridge Racer 3D

Someone tell me Steel Diver is the greatest game ever made PLEASE
The Eurogamer review was pretty positive regarding RR.

And I guess the system also has the AR games.. I dunno, maybe just don't get the system.
 
WonkersTHEWatilla said:
Behold, Stephen Colbert's dream:

CTR_Tiger_Screen_01A.jpg

Looks good.

Make the slidepad blue and make the whole thing look much sleeker and closer to the DSi (get rid of the cheap plasticy look) and then we're talking. The thought of playing Starfox on that is mouthwatering.
 
I was wrong about the framerate, Cranky Pants was right - that's the last time I trust you donkey show! :p

Stephen Colbert said:
As for battery concerns. The current ds uses a tiny 1300 mAh battery that takes up less than a 10th of the systems size. Many smartphone use much bigger batteries. There's no reason a revised 3ds can't as well. It might not even be needed since revisions accompany switching to smaller nm processes. The 3ds at 32nm would use far less power and would have far less space devoted to it's processors and gpu freeing up plenty of room.
Do you realize how much open space there is inside the 3DS for a larger battery? Zero. None. The 3DS is as optimized as it can get. There is no possibly way to incorporate a larger battery without creating a larger device.

As for the larger screen, that'd cause issues unless the technology advanced some - with the 3D tech Nintendo is using, the larger the screen, the smaller the sweet-spot. That's why we don't have televisions using it yet - even my 8" 3D photo frame is damn hard to see correctly.
 
Stephen Colbert said:
I'm sorry do you not understand what simultanously means. If you're switching back and forth, your point is moot. Simulatously means looking at both screens at once, like a book.

And even now, the only way to do that or have backwards compatibility is by using black bars which will still be an option with bigger screens.

You do have to watch both screens at the same time but your eyes will always be focused on one screen at a time. You can't focus your eyes on two separate objects. Even when playing DS games that use both screens at once as an extended display (like Contra 4 or Yoshi's Touch N Go) or even with a book in real life, you have to refocus your eyes to look at different parts of the display.

Simultaneous use of both screens is perfectly possible and in active use in Steel Diver. It really is not a problem.

Not if you are more than a casual player. I can't practice my links and stuff properly if its 30fps, and thats the whole reason I'm getting it.

Hopefully its 60 in 2d mode or I gotta go cancel more order asap.

How can you even do a 1 frame link @ 30fps?

The game still registers input at 60FPS internally so the timing is exactly the same (how else could 30FPS players play against 60FPS players in multiplayer?)


Stephen Colbert said:
There were a select few ds games that had you holding the ds like you would a book. Those will only be doable using black bars.

As for battery concerns. The current ds uses a tiny 1300 mAh battery that takes up less than a 10th of the systems size. Many smartphone use much bigger batteries. There's no reason a revised 3ds can't as well. It might not even be needed since revisions accompany switching to smaller nm processes. The 3ds at 32nm would use far less power and would have far less space devoted to it's processors and gpu freeing up plenty of room.

Most mobile devices' internals are made up almost entirely of battery. If you open up an iPhone, 80-90% of the internal space is taken up by the battery (the actual CPU/GPU, RAM etc is tiny)

Same goes with the iPad as well BTW (except that thing has two monster sized batteries!)

The 3DS has no more room for a bigger internal battery inside its current chassis size.
 
Amir0x said:
haha

non-3D wins again. The slider is the true innovation; separates the gimmick lovers from those who want substance. No one loses.

You do realize both perspectives aren't mutually exclusive, right?
 

Amir0x

Banned
Boney said:
The Eurogamer review was pretty positive regarding RR.

And I guess the system also has the AR games.. I dunno, maybe just don't get the system.

Any review that is positive about a sub-60fps Ridge Racer is not a review of a true Ridge Fan

And now all I have to "look forward to" is RIDGE RACER UNBOUNDED

Ridge Racer is truly dead. Fuck you Scamco for thinking we want Unbounded
 
Dreamwriter said:
I was wrong about the framerate, Cranky Pants was right - that's the last time I trust you donkey show! :p


Do you realize how much open space there is inside the 3DS for a larger battery? Zero. None. The 3DS is as optimized as it can get. There is no possibly way to incorporate a larger battery without creating a larger device.

As for the larger screen, that'd cause issues unless the technology advanced some - with the 3D tech Nintendo is using, the larger the screen, the smaller the sweet-spot. That's why we don't have televisions using it yet - even my 8" 3D photo frame is damn hard to see correctly.

Have you seen how slim the iPhone is, or the NGP. There's plenty of room if they didn't have so much plastic compartmentalizing everything on the inside.

It's actually ridiculous that Nintendo is actually using a smaller battery than the iPhone despite having a device three times as big and using a much weaker CPU, gpu and an eight as much ram. Hell the iPhone even has a huge 32gb NAND flash card. Nintendo if it used a smaller process or didnt have so much metal and plastic on the inside or was designed better could easily find the room to atleast use as big a battery as other smartphones (some go up to 1900 mAh while staying much smaller than the 3ds.

The NGP is ridiculously slim. Same as the iPhone. Both contain components a heck of a lot more advanced than the 3ds. Nintendo can either switch to a smaller nm process or use their space more efficiently or get rid of the extraneous plastic and metal inside and free up plenty of space for a bigger battery like the iPhone and ngp manage to do.

Besides like I said, a revision will accompany a switch to 32nm. That in itself shaves the power requires by a third. More importantly it frees up tons of additional room to put in a bigger battery.
 

WillyFive

Member
WonkersTHEWatilla said:
Behold, Stephen Colbert's dream:

Ooh! That would drain the battery in minutes.

I hope the remake uses the new screens they were showing off at CES (can't remember it's name) that works excellent in sunlight and uses very little power.
 

Boney

Banned
Amir0x said:
Any review that is positive about a sub-60fps Ridge Racer is not a review of a true Ridge Fan

And now all I have to "look forward to" is RIDGE RACER UNBOUNDED

Ridge Racer is truly dead. Fuck you Scamco for thinking we want Unbounded
Well you could uh... get Apshalt *giggles*

Or ride in that thing around Wuhu.
 
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