Pokemaniac
Member
So it's like a Mario RPG? That sounds like a good thing!
No, it's not like that. In Child of Light, instead of turns, there's a timeline on the screen which all of the player and enemy icons move through at various paces. You attack when you get to a certain part of the line, and there are several mechanics that involve stuff interacting while on certain parts of the timeline, like attacks being interrupted, and stuff.
It's fairly interesting in its own right, but it's nothing like a Mario RPG.
Unfortunately it wasn't interesting enough to keep me from getting bored of the game.