TheMoon
Member
Nintendo-GAF, I'm scared. Hold me.
Play some Pokémon Shuffle
Nintendo-GAF, I'm scared. Hold me.
E3 will be fun.
Kicked a baby. Not sure why I kicked a baby, but I did it.
MY GOD, THAT'S.....uh, let's see, 29000 divided by 8....Those thinking of going digital with Xenoblade 3DS know that it requires roughly 29,000 blocks.
"YOU'RE SAFE!!" *PUNT!* Easily the silliest/funniest part of MSF2. Also like how it's called the "USB" or "Ugly Secret Baby".Just grabbed Mighty Switch Force 2. Who would't at that price?
Kicked a baby. Not sure why I kicked a baby, but I did it.
I'll check the exact block size once it is finished DLing.MY GOD, THAT'S.....uh, let's see, 29000 divided by 8....
3,625MB, or 3.6GB. So yeah, that's big.
So Xenoblade 3D is 28,832 blocks or 3.6GB.
Iwata has done a complete about-face and won't even admit it. It's really disappointing and I've lost a lot of respect for the guy.
Point 1: He's said for at least a solid year that Nintendo will do something on cellphones for at least a year and hasn't ruled out games over that time, and by all accounts this has been in the works at some level since 2010.
That all said I'm not happy about any of this and I'm not sure why anyone would be.
By that same notion, if he can go from one year saying "not entering mobile is what's going to keep us alive in 20 years" to "eh w/e, mobile games now" then what's stopping his "no porting of games to smartphones" to change? I feel like it's only a matter of time before they start heading down that slippery slope. If the mobile division becomes really profitable, it's more likely they'll continue to devote more resources to it, thus draining the traditional realm of dev talent. I really do feel like this is the beginning of the end for them (the end of their traditional stuff).
Iwata, Circa 2011. Source: http://www.nintendolife.com/news/2011/06/nintendo_not_interested_in_producing_free_to_play_softwareWhen we look at the entire system of freemium, its not always that everyone is happy with the offers. Actually, theres only a limited number of people who are willing to pay and many others are not paying for game titles at all. Nintendo is not interested... Im not interested in offering software for free of charge. Thats because I myself am one of the game developers, who in the future wants to make efforts so the value of the software will be appreciated by the consumers.
Potentially, any Nintendo IP could be used in our smart device software. On the other hand, as I just said, games on smart devices require ever-evolving services rather than just being a finished product. A combined effort will be necessary to operate them. Peoples attention would only be dispersed if we simply increased the number of the titles we simultaneously released, and we could not expect to expand our business. Accordingly, we will narrow down the titles for development and operation to some extent.
I really hope this is specifically referring to limiting the number of mobile titles, and not implying that they might have to cut back on the number of games on their own hardware, because they're already spread terribly thin in that regard.
In the context to me this did read as potentially meaning paring back development a bit for core games. It's possible it was unclear especially in translation, though. He might've meant just for mobile.
Still waiting for Mega Man & Bass to come to the US VC.
Also, wasn't MMBN4 considered the worst of the series?
I really hope this is specifically referring to limiting the number of mobile titles, and not implying that they might have to cut back on the number of games on their own hardware, because they're already spread terribly thin in that regard.
There is nothing to misunderstand here. He is talking about the IP they are going to use for the mobile games. Nothing else. This is very very very very clear. Watch the video.
I haven't seen the video, but I am glad to read this. In the context of what's written it does sound like he might be referring to product in general, including current output for their dedicated game systems. I assume your interpretation is correct since you've seen the video, so I think his remarks were simply not translated as clearly as they could have been, then. Just a bit of semiotic excess there.
It's not the translation, it's the context. The quote is from the part of the presentation that is about which IP they'll be using for the games on mobile, nothing else. It's preceded by the "no exceptions" bit which is followed by this bit about pairing it down to something sensible. They're saying they could make a Mach Rider game but they'll probably not be making any Mach Rider games for mobile.
Potentially, any Nintendo IP could be used in our smart device software. On the other hand, as I just said, games on smart devices require ever-evolving services rather than just being a finished product. A combined effort will be necessary to operate them. Peoples attention would only be dispersed if we simply increased the number of the titles we simultaneously released, and we could not expect to expand our business. Accordingly, we will narrow down the titles for development and operation to some extent.
I very much want to agree with you and for you to be right about this. I am not 100% convinced though. To me, it looks like he's saying they cannot simply release more Nintendo titles in general, and that as a direct result of that concern of spreading attention for Nintendo products too thin, they would have to narrow down the overall titles for mobile and regular Nintendo system development.
(Although it's unclear to me if here "people" whose attention would be dispersed are the developers or users, but I think he likely means the users.)
But this is all about the mobile games. Nowhere is he talking about Nintendo's general output. The general point is about all IP being up for grabs while they're not going to throw out 100 titles right away since that would be too much for both consumers and developers to handle. So they'll be focusing in on a overseeable number that makes sense for them. It makes no sense for Iwata to be saying "yo, check this out, through this deal we got even more fired up for proper consoles and games made for them but yo, we gon' cut back on developing them because we gotta do these atteniongrapps for y'alls phones!"
I dunno. I still see it differently. Convince me, lol. I want to agree with you. I understand what you mean in theory but it reads to me as being about Nintendo's developmental capability. Plus, Iwata just said in the Time interview today that Nintendo themselves are developing the mobile games.
Regardless, developing these will not require as much resources or time as developing a console or handheld game now does. Consider what they did in the past. They have a crapton of divisions. EAD is the one everybody knows but Nintendo SPD, next to handling coordination and co-development with outside studios, also developed a bunch of their wacky Blue Ocean/experimental software (Brain Age, Face Training, Rusty). They could put those guys on the mobile games and nobody would even notice anything. Aside from also just hiring new people and starting up a dedicated team for that stuff. Maybe this is even what Sakamoto's supposed new division is doing (Shikamaru mentioned that a couple of times).
I simply see no reason to worry about any of this right now. All of this is balanced out by shifting focus away from developing Blue Ocean games for their dedicated systems, the internal restructuring to increase efficiency and DeNA being a collaborator.
Oh, and Nintendo still hasn't quite gotten fully in the swing of things to support HD development per studio as shown by the immense cross-team support for each of their HD games.
Except that there's one major difference in these titles, which Iwata himself points out in that very same quote.Regardless, developing these will not require as much resources or time as developing a console or handheld game now does.
On the other hand, as I just said, games on smart devices require ever-evolving services rather than just being a finished product. A combined effort will be necessary to operate them.
Except that there's one major difference in these titles, which Iwata himself points out in that very same quote.
Nintendo's dedicated games can largely be released and then ignored, with the exception of major bugfix patches or DLC. Mobile games, on the other hand, require constant attention to be kept on the charts, maintain compatibility with ever-changing mobile OS's, operate as a service (especially in the f2p model) etc. A mobile game is never really "done" and if left unattended will fade into obscurity and eventually become incompatible with the hardware.
And that is exactly what DeNA is there for, which they explained in detail during the presentation.
I'm sure DeNA can handle technically making it work on iOS 9 vs. iOS 8, but any type of actual gameplay changes still would have to be made by Nintendo. There's so many promotions, events, etc. done in mobile to keep people's attention. I think that's why Nintendo may have just a couple of these max running at time. Basically fewer services. However, we'll likely be losing the games like Game & Wario and potentially even Nintendogs on traditional consoles.
Klonoa 2: Dream Champ Tournament rated by ESRB. Guessing that'll be this week's Wii U VC title.
Edit: Yup, coming tomorrow.
So Xenoblade 3D is 28,832 blocks or 3.6GB.
#paging Vanillalite
Consoles may not see Hyper Light Drifter until 2016
Klonoa 2: Dream Champ Tournament rated by ESRB. Guessing that'll be this week's Wii U VC title.
Edit: Yup, coming tomorrow.
I was wondering if you need an NNID linked to your 3DS before downloading free DLC (as free apps and demos require one)?
I'm thinking of picking up the upcoming two DLC tracks offered for Theatrhythm.
okay I'm confused folks
(1) Does the 3DS not keep all its save data on the system itself/microSD? where do I manage that? I can't seem to find my save on the first thearhythm
(2) Do we need to have the game cart inserted in the 3DS in other to get Streetpass hits for that game? Or is it fine as long as the game has saved Streetpass data on my 3DS/microSD?
(3) Is there no way to transfer save data from a physical game to digital game?
Can't wait for Gunvolt 2
okay I'm confused folks
(1) Does the 3DS not keep all its save data on the system itself/microSD? where do I manage that? I can't seem to find my save on the first thearhythm
(2) Do we need to have the game cart inserted in the 3DS in other to get Streetpass hits for that game? Or is it fine as long as the game has saved Streetpass data on my 3DS/microSD?
(3) Is there no way to transfer save data from a physical game to digital game?
I'd say yes, but I'm not sure what the answer is myself, sorry.Is this the right place to ask?
okay I'm confused folks
(1) Does the 3DS not keep all its save data on the system itself/microSD? where do I manage that? I can't seem to find my save on the first thearhythm
(2) Do we need to have the game cart inserted in the 3DS in other to get Streetpass hits for that game? Or is it fine as long as the game has saved Streetpass data on my 3DS/microSD?
(3) Is there no way to transfer save data from a physical game to digital game?