One thing I found interesting about the local co-op complaints. I understand other consoles don't do this due to split screen multiplayer and bots becoming an endangered species and also real estate problems on-screen.
Now there is the PC. I can hook 2 monitors up to a PC. Why don't games there let me play co-op multiplayer? I have two screens. Nobody says this. Why?
When it comes to the underpowered Wii U lots of people say it like it is an expectation and then becomes a bane of contention if it is a bit rubbish (Hyrule Warriors with its 480p resolution for the TV and hardly any enemies for example) but excluded completely? How dare they, Mario Kart managed it at 30 fps and loss of trackside detail so can everyone else.
Yes I'm more likely to have two PCs than 2 Wii U consoles but I just found it...interesting that the Gamepad is expected to do that while nobody would say the same in other situations.
The main thing about Splatoon that's bugging me ATM is how often you can stay in one series of games with most of the same people and end up getting the same map 3-4 times in a row.
If you flip a coin 6 times how likely is it that is it heads every time? About 1%. Four times is 6.25%.
Now with three maps per rotation (which the screen implies will eventually happen) the chances change dramatically so that the same map 4 times in a row is about 1%.
The alternative would be treating each room as a table deck of cards where each card is a stage (one card per stage) and you deal them one at a time. This means each stage is played once until reshuffle at which you'll have some occasions of two stages in a row (it being the last card of the previous deck and the first card of the current one).
I believe the iPod shuffle did the card deck system but had the problem where it would reshuffle before reaching the end (if you powered it down, added songs etc) meaning songs could repeat. Or was it songs not repeating enough made it feel not random...I can't remember...