Nintendo is interested in knowing our opinión about Keycards.

The sad truth is that more people probably used the form to issue death threats than to articulate any reasonable case against keycards.
 
This is where I'll mention where (non-Nintendo?) game sizes are going to be a lot bigger on Switch 2.

Shadow of War is 80 GB, FF7 Rebirth is 150 GB, even Astro Bot is 40 GB.

It's not like cart prices haven't been an issue with Nintendo consoles before. Key cards are the solution for that.
 
This is where I'll mention where (non-Nintendo?) game sizes are going to be a lot bigger on Switch 2.

Shadow of War is 80 GB, FF7 Rebirth is 150 GB, even Astro Bot is 40 GB.

It's not like cart prices haven't been an issue with Nintendo consoles before. Key cards are the solution for that.
That's understandable, and if it were only exceptional cases, it might help.

But they give you Puyo Puyo or that damn Pac-Man. I mean, that's where it becomes criticizable
 
:messenger_grinning_sweat:

So that Nintendo can be stopped
Looks like they wanted to test the waters and that's affecting third parties that pick the option because they have no choice, my assumption is that the negotiations with Macronix didn't go well until the Switch 2 success showed that they could sell even more lower capacity chips than the current ones.

IMO having a slow chip which content would require installation would be a good middleground, but whatever, I'm not a physical buyer
 
Nah. That should be for CODES IN A BOX. Do people fundamentally understand the difference between the two?
These are more or less the same thing, one has the code store on an electronic card... Which allows you to resell it (unless Nintendo changes their mind, kinda like the original Xbox one plan, but without the data).
 
Looks like they wanted to test the waters and that's affecting third parties that pick the option because they have no choice, my assumption is that the negotiations with Macronix didn't go well until the Switch 2 success showed that they could sell even more lower capacity chips than the current ones.

Talk about having to rely on your first party.
 
Anyone notice how every other generation or so Nintendo always seems to muck it up with their choice of medium storage? Like they always make one good trade off for another (or several) just as bad trade offs, Starting all the way back with N64 cartridges.
 
Last edited:
Anyone notice how every other generation or so Nintendo always seems to muck it up with their choice of medium storage? Like they always make one good trade off for another (or several) just as bad trade offs, Starting all the way back with N64 cartridges.
It's all about control. If everyone needs to go through you to get the physical games made. Then you can force timelines and limit numbers however you want.

And I wouldn't say it's close to every other.

NES - Fine, famicom disk system, also fine
SNES - Fine
N64 - Bad, forced high prices and had low quality textures to save on space versus the competition that had CDs which cost a few cents.
GCN - Semi Bad, good in that it's DVD, but it was limited to 1.5GB mini discs which caused many multiplatform games to have worst quality movies and music on the cube.
Wii - Up to dual layer DVDs? Fine
WiiU - Proprietary Bluray? Fine
Switch - Fine
Switch 2 - cart fine, Keycard bad
 
What's crazy about this whole game key card situation is that Nintendo was (is) the console with the highest physical games customers BY FAR and yet they fuck it up this much after the overall great support for the Switch 1. It seemed like they understood why their customers valued the traditional console feeling.
 
The solution is so fucking simple to this problem... use cheap switch 1 cards for switch 2 games ...install the stupid game of the card instead of the Internet everyone happy Nintendo saves some bucks we still own the game.
 
The solution is so fucking simple to this problem... use cheap switch 1 cards for switch 2 games ...install the stupid game of the card instead of the Internet everyone happy Nintendo saves some bucks we still own the game.
This, that would be the prudent thing to do.

That, or they release the Switch version and give a free upgrade to Switch 2.

But they're missing the point. Rumor has it, Atlus and Capcom are conducting similar surveys about the Keycard format.

Digital and physical. So, Nintendo screwed up at the Switch 2 launch.

If it weren't for that stupid Keycard format, I would have already bought Bravely Default, Kunitsu Gami, Puyo Puyo, Persona 3, Ai the somnium files and more games... 8 or more.

Not that I only have Mario Kart and Donkey Kong Bananza.
 
Last edited:
The solution is so fucking simple to this problem... use cheap switch 1 cards for switch 2 games ...install the stupid game of the card instead of the Internet everyone happy Nintendo saves some bucks we still own the game.
Yeah because no 3rd party required half their game to be downloaded with a Switch cart. No 3rd party did codes in the box either on Switch.

This is all new.
 
This, that would be the prudent thing to do.

That, or they release the Switch version and give a free upgrade to Switch 2.

But they're missing the point. Rumor has it, Atlus and Capcom are conducting similar surveys about the Keycard format.

Digital and physical. So, Nintendo screwed up at the Switch 2 launch.

If it weren't for that stupid Keycard format, I would have already bought Bravely Default, Kunitsu Gami, Puyo Puyo, Persona 3, Ai the somnium files and more games... 8 or more.

Not that I only have Mario Kart and Donkey Kong Bananza.

I have a feeling Nintendo already has data that shows all key-cards software sales took a (very) steep nosedive after launch week sales.

They probably figured we wouldn't care as long as we got a piece of plastic to stick into the system, like that's all that mattered. Their biggest mistake was downplaying how important it was to actually have the data on the card (which also saves storage space)
 
It's wild how Nintendo's fine with the move from cartridge based games with near-zero load times to Switch 'carts' with significant load times.
As though the move from SNES to N64 was worth the increased load times and the move from N64 to Switch was worth the massive increase on top of that.
E.g., A simulated SNES game made in UE plays on Switch with significant load times and that same game as an actual SNES game would load almost instantly.
 
Last edited:
People are being idiots on this topic..
Games are too big for catridges... we hit the point where it's not viable for many games.
People want to be able to resell their games
they gave you the only means of doing this..

You get a keycard if you want to be able to sell your game later.. if you don't .... buy digital.
this isn't nintendo greed... this is Nintendo trying to come up with a solution.
 
People are being idiots on this topic..
Games are too big for catridges... we hit the point where it's not viable for many games.
People want to be able to resell their games
they gave you the only means of doing this..

You get a keycard if you want to be able to sell your game later.. if you don't .... buy digital.
this isn't nintendo greed... this is Nintendo trying to come up with a solution.
It could be tolerated if its size were larger, but what is a game like Puyo Puyo doing in this format, or the game of Pacman?
 
People are being idiots on this topic..
Games are too big for catridges... we hit the point where it's not viable for many games.
People want to be able to resell their games
they gave you the only means of doing this..

You get a keycard if you want to be able to sell your game later.. if you don't .... buy digital.
this isn't nintendo greed... this is Nintendo trying to come up with a solution.
I don't think anyone is arguing against this being a solution for games are just "too big" to fit on a cartridge.

This is about games with files sizes 50GB and/or often LESS, being put on a game-key when they could easily fit on the 64GB card.

Make different sizes? Charge us more?

These are both somewhat reasonable solutions to the issue of putting a 25GB game on a game-key, instead of an actual physical card. People WANT to own their games. People WANT to save storage space when/where they can.

Publishers need to think about the Thousands (if not Millions) of consumers that have this mindset.
 
Last edited:
This isn't the issue with any of the games released on Game Key Card to this day though. They all fit in 64 GB, yet, use Game Key Cards lol.

As I said above it's a misuse by some devs not by Nintendo.. the intention is it being a means of reselling a digital game.
 
People WANT to own their games. People WANT to save storage space when/where they can.

Publishers need to think about the Thousands (if not millions) of consumers that have this mindset.
~95%+ of the total gaming market these days is digital.

And anecdotally I have way more old digital games than I do physical games. All because I can't resell my digital games. I'm stuck with them.
 
~95%+ of the total gaming market these days is digital.

And anecdotally I have way more old digital games than I do physical games. All because I can't resell my digital games. I'm stuck with them.
I'm clearly speaking about the Physical gamers that exist on Nintendo's platform.

Wtf does a digital owner on Xbox have to do with a Switch owner that prefers physical? Not all statistics, apply to all markets.
 
Nintendo: We want you're feedback on.... wait we didn't even say on what yet?!

Crowd:
rD5M01CJ5z4ZVQ1T.gif
 
I'm clearly speaking about the Physical gamers that exist on Nintendo's platform.

Wtf does a digital owner on Xbox have to do with a Switch owner that prefers physical? Not all statistics, apply to all markets.
They aren't distinct races of consumers. And Nintendo market only continues to follow the same trend towards 100% digital.

A minority of holdouts won't stop the trend either. ;)
 
Last edited:
They aren't distinct races of consumers. And Nintendo market only continues to follow the same trend towards 100% digital.
The Switch 1's success was highly attributed to the physical market and collectors. If you were to cut out all physical sales of the Switch 1, it wouldn't be anywhere near as successful with its total software sales.

Not trying to downplay digital, just not trying to have you downplay physical
 
The Switch 1's success was highly attributed to the physical market and collectors. If you were to cut out all physical sales of the Switch 1, it wouldn't be anywhere near as successful with its total software sales.

Not trying to downplay digital, just not trying to have you downplay physical
physical had nothing to do with it. Correlation does not imply causation.
 
physical had nothing to do with it. Correlation does not imply causation.
Hx9JdGAI0qNowEHz.gif


I don't even think you believe that bs you just typed.

So if Switch 1 was a digital only device it's sales (both hardware and software) would have done just as well??
 
Last edited:
Hx9JdGAI0qNowEHz.gif


I don't even think you believe that bs you just typed.

So if Switch 1 was a digital only device it's sales (both hardware and software) would have done just as well??
Look in the mirror.

IT's like saying if the PS5 didn't have digital it wouldn't have had nearly the success it has had.

IT's 100% a case of correlation doesn't mean causation.
 
Game key cards as mentioned are a much better solution than codes in a box. At least there is resale value in a game key card.

It's not ideal but I would take them over digital codes otherwise just buy digital anyway.
 
Look in the mirror.

IT's like saying if the PS5 didn't have digital it wouldn't have had nearly the success it has had.

IT's 100% a case of correlation doesn't mean causation.
Except I agree with that statement. Without digital sales I absolutely agree Playstation wouldn't have the same number of sales (software at least).

Dude, I understand the point you are making, yes, but I'm not dumb enough to think if digital didn't exist, 100٪ of the absent sales would've been replaced by physical, nor vice-versa.
 
Last edited:
Top Bottom