Heimdall_Xtreme
Hermen Hulst Fanclub's #1 Member
So Nintendo basically ended up like "ok ok ok I heard you, goddamn it"
So that Nintendo can be stopped
So Nintendo basically ended up like "ok ok ok I heard you, goddamn it"
But what about my opiniónNintendo is no longer interested in hearing your opinion.
That's understandable, and if it were only exceptional cases, it might help.This is where I'll mention where (non-Nintendo?) game sizes are going to be a lot bigger on Switch 2.
Shadow of War is 80 GB, FF7 Rebirth is 150 GB, even Astro Bot is 40 GB.
It's not like cart prices haven't been an issue with Nintendo consoles before. Key cards are the solution for that.
Not the most reasonable fandom in existence.The sad truth is that more people probably used the form to issue death threats than to articulate any reasonable case against keycards.
A mix of bothThe sad truth is that more people probably used the form to issue death threats than to articulate any reasonable case against keycards.
Not the most reasonable fandom in existence.
Looks like they wanted to test the waters and that's affecting third parties that pick the option because they have no choice, my assumption is that the negotiations with Macronix didn't go well until the Switch 2 success showed that they could sell even more lower capacity chips than the current ones.
So that Nintendo can be stopped
These are more or less the same thing, one has the code store on an electronic card... Which allows you to resell it (unless Nintendo changes their mind, kinda like the original Xbox one plan, but without the data).Nah. That should be for CODES IN A BOX. Do people fundamentally understand the difference between the two?
Looks like they wanted to test the waters and that's affecting third parties that pick the option because they have no choice, my assumption is that the negotiations with Macronix didn't go well until the Switch 2 success showed that they could sell even more lower capacity chips than the current ones.
It's all about control. If everyone needs to go through you to get the physical games made. Then you can force timelines and limit numbers however you want.Anyone notice how every other generation or so Nintendo always seems to muck it up with their choice of medium storage? Like they always make one good trade off for another (or several) just as bad trade offs, Starting all the way back with N64 cartridges.
This, that would be the prudent thing to do.The solution is so fucking simple to this problem... use cheap switch 1 cards for switch 2 games ...install the stupid game of the card instead of the Internet everyone happy Nintendo saves some bucks we still own the game.
Yeah because no 3rd party required half their game to be downloaded with a Switch cart. No 3rd party did codes in the box either on Switch.The solution is so fucking simple to this problem... use cheap switch 1 cards for switch 2 games ...install the stupid game of the card instead of the Internet everyone happy Nintendo saves some bucks we still own the game.
This, that would be the prudent thing to do.
That, or they release the Switch version and give a free upgrade to Switch 2.
But they're missing the point. Rumor has it, Atlus and Capcom are conducting similar surveys about the Keycard format.
Digital and physical. So, Nintendo screwed up at the Switch 2 launch.
If it weren't for that stupid Keycard format, I would have already bought Bravely Default, Kunitsu Gami, Puyo Puyo, Persona 3, Ai the somnium files and more games... 8 or more.
Not that I only have Mario Kart and Donkey Kong Bananza.
It could be tolerated if its size were larger, but what is a game like Puyo Puyo doing in this format, or the game of Pacman?People are being idiots on this topic..
Games are too big for catridges... we hit the point where it's not viable for many games.
People want to be able to resell their games
they gave you the only means of doing this..
You get a keycard if you want to be able to sell your game later.. if you don't .... buy digital.
this isn't nintendo greed... this is Nintendo trying to come up with a solution.
It could be tolerated if its size were larger, but what is a game like Puyo Puyo doing in this format, or the game of Pacman?
I don't think anyone is arguing against this being a solution for games are just "too big" to fit on a cartridge.People are being idiots on this topic..
Games are too big for catridges... we hit the point where it's not viable for many games.
People want to be able to resell their games
they gave you the only means of doing this..
You get a keycard if you want to be able to sell your game later.. if you don't .... buy digital.
this isn't nintendo greed... this is Nintendo trying to come up with a solution.
This isn't the issue with any of the games released on Game Key Card to this day though. They all fit in 64 GB, yet, use Game Key Cards lol.Games are too big for catridges...
This isn't the issue with any of the games released on Game Key Card to this day though. They all fit in 64 GB, yet, use Game Key Cards lol.
~95%+ of the total gaming market these days is digital.People WANT to own their games. People WANT to save storage space when/where they can.
Publishers need to think about the Thousands (if not millions) of consumers that have this mindset.
But it's also Nintendo's fault... for not offering varied sizes.That's not a nintendo decision that is a developer decision.. and it's a stupid decision.
Nintendo laid out a trap in front of the publishers and they rushed into it. Both parties at fault.As I said above it's a misuse by some devs not by Nintendo.. the intention is it being a means of reselling a digital game.
I'm clearly speaking about the Physical gamers that exist on Nintendo's platform.~95%+ of the total gaming market these days is digital.
And anecdotally I have way more old digital games than I do physical games. All because I can't resell my digital games. I'm stuck with them.
Who cares~95%+ of the total gaming market these days is digital.
And anecdotally I have way more old digital games than I do physical games. All because I can't resell my digital games. I'm stuck with them.
They aren't distinct races of consumers. And Nintendo market only continues to follow the same trend towards 100% digital.I'm clearly speaking about the Physical gamers that exist on Nintendo's platform.
Wtf does a digital owner on Xbox have to do with a Switch owner that prefers physical? Not all statistics, apply to all markets.
The Switch 1's success was highly attributed to the physical market and collectors. If you were to cut out all physical sales of the Switch 1, it wouldn't be anywhere near as successful with its total software sales.They aren't distinct races of consumers. And Nintendo market only continues to follow the same trend towards 100% digital.
physical had nothing to do with it. Correlation does not imply causation.The Switch 1's success was highly attributed to the physical market and collectors. If you were to cut out all physical sales of the Switch 1, it wouldn't be anywhere near as successful with its total software sales.
Not trying to downplay digital, just not trying to have you downplay physical
It was a huge part of it for me - I can't be alone. Not stating that is sufficient evidence, but anecdotally.physical had nothing to do with it. Correlation does not imply causation.
physical had nothing to do with it. Correlation does not imply causation.
Look in the mirror.![]()
I don't even think you believe that bs you just typed.
So if Switch 1 was a digital only device it's sales (both hardware and software) would have done just as well??
Except I agree with that statement. Without digital sales I absolutely agree Playstation wouldn't have the same number of sales (software at least).Look in the mirror.
IT's like saying if the PS5 didn't have digital it wouldn't have had nearly the success it has had.
IT's 100% a case of correlation doesn't mean causation.