Shaheed79 said:I think you fail to grasp the concept of what it means to break into a market that previous game machines already failed to do. Heres a perfect example of the difference of simplicity between what can be a DS game and the ones you mentioned. Imagine the difference between learning an analog stick, remembering face buttons related to game functions (Accelerate, Brake, Powerslide) and navigating a 3D world to something like the slingshot game in M64DS where all you have to do is pull the slingshot down with your finger and fire at targets. Which do you think would be more inviting to a non-gamer?
Puzzle games are arguable easier but they still require a degree of game familiararity to play effeciently and have fun doing so. Making the game mechanics and control simplified would have more potential of inviting consumers who never looked at a game before as potential entertainment. Does that clarrify to some degree?
Unison said:I definitely think Nintendo is on the right path, but understand the frustrations and confusion this approach causes.
I think proof that this is working can be found in the dozens of posts on this boards from people who say they are having much more fun with the minigames than the main quest in Mario 64 DS.
xsarien said:He's not talking about figurative complexity; he's being literal, talking about publisher and developer-mandates that require game designers to use every single button on the controller, and then make combinations just to satisfy...something. He's talking about learning curves associated with that, and how it intimidates people who may not play video games every waking moment of their lives. If you pay attention while playing most of Nintendo's games this generation, you see them actively trying to address this problem. Whether it fails completely (Kirby's Air Ride), or works to the game's advantage (Metroid Prime) is certainly up for discussion, but the old standby: "Easy to learn, difficult to master" definitely does apply. Any good game will have a control scheme that makes sense, isn't overkill, and as easy for your grandmother to learn as it is for you. Whether it comes from Nintendo, Microsoft, Sony, Sega, or...whoever.
Nerevar said:Actually, both of those games are examples of failures. Metroid Prime certainly doesn't have an "intuitive" and "easily accessible" control scheme.
I think you have more of a crisis of perspective here than anyone else. You've just generalized all games as too complex, when there are plenty of games that are very simple on all platforms. The simplest games generally aren't selling in significant numbers though, like the more complex games do.JasoNsider said:The only crazy people are those in this very thread. Games are too complex, but you will not see it since you are too familiar with them. For god sakes, you're on a forum dubbed "Gaming Age", talking about games day in and out.
The problem is that Iwata and others seem to be delivering a poor diagnosis of the problem. They say there's a problem getting the attention of non/novice gamers and they say its because there's not enough simple gameplay experiences on the market. But there are plenty. So either simple gameplay isn't really the issue or they aren't marketing what simple games are out there now effectively.xsarien said:So what's the problem?
Unison said:I definitely think Nintendo is on the right path, but understand the frustrations and confusion this approach causes.
I think proof that this is working can be found in the dozens of posts on this boards from people who say they are having much more fun with the minigames than the main quest in Mario 64 DS.
ge-man said:MP might be harder for people to get into who have played dual analog FPS to death, but I wonder if the same can be applied to people who haven't played any games with dual analog set up buy might be familiar with 3d platformers and such?
Grubdog said:
They actually said that games are too complex. They're not talking about a lack of simple games, more that the majority of the industry is obsessed with complexity.kaching said:They say there's a problem getting the attention of non/novice gamers and they say its because there's not enough simple gameplay experiences on the market. But there are plenty. So either simple gameplay isn't really the issue or they aren't marketing what simple games are out there now effectively.
I think you have more of a crisis of perspective here than anyone else. You've just generalized all games as too complex, when there are plenty of games that are very simple on all platforms. The simplest games generally aren't selling in significant numbers though, like the more complex games do.
kaching said:I think you have more of a crisis of perspective here than anyone else. You've just generalized all games as too complex, when there are plenty of games that are very simple on all platforms. The simplest games generally aren't selling in significant numbers though, like the more complex games do.
jarrod said:To get into lifecycles a little more closely...
GB (1st)~ 1989-1994
GB (2nd)~ 1995-1999
GBC~ 1998-2002
GBA~ 2001-2005 (probably)
DS~ 2004+
The GBC actually had a better CPU, which is why some games were GBC-only.Pimpwerx said:The two iterations of the GB and the GBC are the same thing. I hate when people try to differentiate, but they're not. It's the same system. All their sales should be glommed in together. I mean, the GBC gavee colorized versions of the originals, it wasn't even what you'd consider a full color system.
You're dead wrong. The GBC was full color and had more powerful hardware. It wasn't just original GB guts in a different shell.Pimpwerx said:The two iterations of the GB and the GBC are the same thing. I hate when people try to differentiate, but they're not. It's the same system. All their sales should be glommed in together. I mean, the GBC gavee colorized versions of the originals, it wasn't even what you'd consider a full color system.
Society said:The Xbot Queen said Nintendo should stick to Flash games. Flash Games do make sense on the NDS.![]()
Pimpwerx said:This sounds like GC PR redux Trying to distract people by claiming the competition is after a different market despite every indication to the contrary. The DS and PSP will hit the same market. The non-gamer market won't amount to a drop in the bucket compared to the sales to the 100M or so regular gamers out there. I think any company would rather sell to the people who will buy 10-20 games in the console's lifetime rather than casual non-gamers who'll only buy like the dog game and then use the system the rest of the time for Pictochat. Just seems like the steamiest pile of bs to be offered up since we could jack into the Matrix on our PS2s.PEACE.
ge-man said:The thing you are missing is that Nintendo has been saying these things about difficult controls for a long time. In spite of the massive success of Mario 64, Miyamoto still criticized the he directed for not having the same pick up and play of the original Mario games. These ideas they keep harping on go back further than what is happening with Nintendo today, but people like to zero in on the arguments as if it's defeatest talk.
I'm actually expecting Spring 2007 (following Revolution in Fall 2006). That gives DS about 2.5 years on the market as the top Nintendo handheld, which is line with with GB/GBC/GBA before it. If DS takes a trun they can push the date up, if it's smashing success they can delay if they like too.human5892 said:Jarrod: going by previous GB releases, would you expect GBA2 in 2008 (since most GB hardware has around four years between, and 2008 would be four years after the DS), or sooner than that?
1. GB and GBC are different chipsets. PS1/PSone and PS2/PStwo aren't.Pimpwerx said:The two iterations of the GB and the GBC are the same thing. I hate when people try to differentiate, but they're not. It's the same system. All their sales should be glommed in together. I mean, the GBC gavee colorized versions of the originals, it wasn't even what you'd consider a full color system. The GBA and GBA SP are also one system, and the DS will be on seperate system. If we can split the GB up like that, they we might as well differentiate between the Playstation and the PSOne. Or the Playstation2 and the PSTwo.
ge-man said:The thing you are missing is that Nintendo has been saying these things about difficult controls for a long time. In spite of the massive success of Mario 64, Miyamoto still criticized the he directed for not having the same pick up and play of the original Mario games. These ideas they keep harping on go back further than what is happening with Nintendo today, but people like to zero in on the arguments as if it's defeatest talk.
I also don't agree with the whole idea of companies prefering someone who would buy 10-20 games a year. If the industry could consitently recreate the broad cultural, gender, and age success of Pac-Man and Mario, they wouldn't pay lip service to the hardcore.
Marketshare isn't everything however. While Nintendo has lost it on the console side, their overall audience has grown thanks to handhelds, from N64/GBC being about 60 million in 2001 to GC/GBA already at 75 million in just 3 years.Pimpwerx said:As they keep saying that stuff, they keep losing marketshare. Clearly, they're wrong.
mrklaw said:even Mario Kart is almost too difficult. The simple (to us) analog stick is an alien object to anyone that doesn't have a console. Seriously. They simply cannot connect the controller to what happens on screen. You understand because you have been indoctrinated in the use of controllers
And while my dad and others would like to play games, they simply take one look at the controller, or their children playing with all the buttons, and switch off (mentally).
DS is a good start, as the touch screen needs little explanation (I can't help think the two screens is a step backward - complicating things)
I think you need a real 'under the TV' console with simple stuff. Remember how many families had Tennis games under the TV? one twisty knob like on a cooker or TV, and the bat went up and down. Everyone played that - mums, dads, grannies.
There are a lot of people with consoles this gen, but there are a *lot* of people with no console. So plenty to play for.
DarienA said:First of all, I think sales of the DS are great, Nintendo looks to have a hit on their hands....
NOW... for all these folks screaming a touch screen makes things simpler... I have to wonder... as an IT employee I see people using PDA's all the time... and I have to say.... a touchscreen by itself does not make things easier.![]()
Thanks (a belated welcome back, BTW).jarrod said:I'm actually expecting Spring 2007 (following Revolution in Fall 2006). That gives DS about 2.5 years on the market as the top Nintendo handheld, which is line with with GB/GBC/GBA before it. If DS takes a trun they can push the date up, if it's smashing success they can delay if they like too.
OG_Original Gamer said:Come on, man. You can't be serious, your comparing to different devices that functions are of different means. Nobody is navagating a OS on the DS, or using it to organize their schedule.
The F14 Tomcat has a flight stick similar to what gamers use today, does that mean I'm experiencing G-force sitting in front of my PC monitor.
DarienA said:Put down your torches and pitchforks.
Have you ever been to Xbox Live? Granted they aren't the greatest but there are plenty of 12 year olds and even younger out there who demonstrate on a daily basis that they're capable of playing 'complex' games and enjoying them. They weren't even alive for any of this 'Back log' that people are talking about, and it certainly isn't holding them back.
Every time Iwata says this I want to slit his throat. Right or wrong, GRAPHICS SELL. My God, man. As I've said before, I'm a Nintendo whore, but they're so fucking insane that they need their asses kicked hard.
We have no rivals.
The Guivre said:Could you play Jak 3 with your old rectangular NES controller?