I've been giving some thought to how all the DS/3DS franchises might evolve and adapt to the Switch.
When the Switch was first unveiled I was excited because now we have a brand new crisp, 720p big screen and all these awesome games like Layton, SMT, Pokemon are gonna look even better.
But that's not how it works, is it? It is human nature to always try and push the boundaries of technology. The Switch is a home console. No developer is gonna be making games where a good chunk of gameplay is clicking on a screen for hidden coins or having enemies be literal cardboard cutouts with no animation or physics. Especially when you have developers taking advantage of the very same console and making their games look beautiful on a big screen HD TV.
So we wont have a Layton with beautiful HD backgrounds. Instead, we'll get a fully explorable HD city, controlling Layton in third person, and you don't just click on a screen to find coins, you're doing actual scavenging: lifting trashcan lids, crawling to hidden areas, doing some light platforming. It's all animated.
SMT V wont have cardboard cutout demons but probably reuse the Persona 5 models + some extra new ones. I wonder how long we'll have to wait to even get SMT V.
One of my least favorite things about Dragon Quest VIII was they felt they needed to add those flashy animations during battles. Yes, they were quick but still inferior to the DQ norm of exclusive first-person battles with minimal animations.
Just give me snappy handheld games, pls.