QuixoticNeutral
Member
I'm in.
Positives (mostly involving software):
- Zelda at launch and Mario within the year puts this on par with the Wii launch for me, if not better. In my books these are the definition of a system-seller. Yes, it's nothing but Zelda for the first few months (and I would alternatively just play it on the Wii U were it not for the fact that I could really use the portability), but if this sufficed for the Wii (which I bought at launch for TP even though I had a GameCube) it will suffice for me here.
- I don't know how I'll make time for Xenoblade, but I probably won't have to worry about it until 2019.
- Arms looks fascinating and I will be keeping an eye on it if it shows up in the demos in the days ahead.
- I love that Nintendo is maintaining its commitment to motion control and am very curious about the actual finesse of the new HD Rumble.
- $299 is what I expected; not exciting, just acceptable. I'm more worried about the software prices in the long run if the Switch is also succeeding the 3DS; the $60 benchmark for everything, especially first-party titles that hold their value, without a low-cost portable line, is going to hit very hard.
Reservations:
- I am not pleased with paid online, but maybe if Splatoon 2 launches early enough I will get my fill of the online multiplayer during the trial period. Not a deal-breaker, but something I am likely to opt out of—online wasn't that important to me even in MK8 and Smash (I get all my online play in on PC), so Splatoon is the game that opting out would really kill.
- What they described of the Capture (Share) button and social-media integration makes me suspect they are preparing to kill Miiverse.
- Smartphone integration with the Nintendo Network doesn't especially matter to me, and if services like these are the reason for the premium online, I don't think the trade-off is worth it.
- 1-2-Switch looked so obviously like a pack-in that I am astonished it isn't. Like Nintendo Land, it's the kind of technical demonstration you want to shove into people's hands so they get it; I don't envision a lot of them seeking it out themselves.
- Maybe this is something for the spec sheets and press kits, but I need to hear about storage, Nintendo Network account integration, and whatever is going on with eShop/VC. We are what, seven weeks from launch?
- Obviously they have a lot up their sleeves for E3, even if it's scheduled for 2018 and beyond. I expected both the first- and third-party presence in this presentation to lean towards Japan. I'm waiting on Retro and Platinum in particular.
- No BG&E, again.
So, my shopping list: the Switch console, Mario, Zelda, and keeping an eye on Splatoon while we wait for more information about online. Passing on the Pro Controller until I know how I feel about the standard grip (I never needed one for the Wii U either, as universally as I heard it praised). I would expect at least one appealing Fall/Holiday game to appear at E3.
Positives (mostly involving software):
- Zelda at launch and Mario within the year puts this on par with the Wii launch for me, if not better. In my books these are the definition of a system-seller. Yes, it's nothing but Zelda for the first few months (and I would alternatively just play it on the Wii U were it not for the fact that I could really use the portability), but if this sufficed for the Wii (which I bought at launch for TP even though I had a GameCube) it will suffice for me here.
- I don't know how I'll make time for Xenoblade, but I probably won't have to worry about it until 2019.
- Arms looks fascinating and I will be keeping an eye on it if it shows up in the demos in the days ahead.
- I love that Nintendo is maintaining its commitment to motion control and am very curious about the actual finesse of the new HD Rumble.
- $299 is what I expected; not exciting, just acceptable. I'm more worried about the software prices in the long run if the Switch is also succeeding the 3DS; the $60 benchmark for everything, especially first-party titles that hold their value, without a low-cost portable line, is going to hit very hard.
Reservations:
- I am not pleased with paid online, but maybe if Splatoon 2 launches early enough I will get my fill of the online multiplayer during the trial period. Not a deal-breaker, but something I am likely to opt out of—online wasn't that important to me even in MK8 and Smash (I get all my online play in on PC), so Splatoon is the game that opting out would really kill.
- What they described of the Capture (Share) button and social-media integration makes me suspect they are preparing to kill Miiverse.
- Smartphone integration with the Nintendo Network doesn't especially matter to me, and if services like these are the reason for the premium online, I don't think the trade-off is worth it.
- 1-2-Switch looked so obviously like a pack-in that I am astonished it isn't. Like Nintendo Land, it's the kind of technical demonstration you want to shove into people's hands so they get it; I don't envision a lot of them seeking it out themselves.
- Maybe this is something for the spec sheets and press kits, but I need to hear about storage, Nintendo Network account integration, and whatever is going on with eShop/VC. We are what, seven weeks from launch?
- Obviously they have a lot up their sleeves for E3, even if it's scheduled for 2018 and beyond. I expected both the first- and third-party presence in this presentation to lean towards Japan. I'm waiting on Retro and Platinum in particular.
- No BG&E, again.
So, my shopping list: the Switch console, Mario, Zelda, and keeping an eye on Splatoon while we wait for more information about online. Passing on the Pro Controller until I know how I feel about the standard grip (I never needed one for the Wii U either, as universally as I heard it praised). I would expect at least one appealing Fall/Holiday game to appear at E3.