Hmm apparently the loot system is more Diablo than Souls. That could be incredibly addictive or frustrating but I like it.
You find dozens and dozens and dozens of weapons that all differ in stats and rarity, not in movement sets (as long as they are the same weapon type). Just imagine Diablo, nothing more to it, really.Wait, what?
Tell me more.
another complaint that is slowly trickling in: the enemies are pretty much the same the entire game. No new tactics needed.
Why do you automatically go to sales when i'm referring to the competency of the development community in Japan?
I've heard plenty recently that japanese games dont matter and that they are even shit. But we come back and see plenty of great games getting good reception and reviews and filling out the library of what would be some very slow months.
Japan still makes many of the best games out there. That's what i mean.
Wait, what?
Tell me more.
Weird gameinformer guy said on his reddit ama that he thought new enemies were introduced at a good pace just when you got the hang of old ones.
Wait, what?
Tell me more.
Wait, what?
Tell me more.
Loot have levels and rarity, rarity determines how many bonuses a weapon has, a weapon's level determines how good these bonuses are.
It's a LOT more in-depth than that with rerolling bonuses, transmog, and soul match. The Loot system seems very addictive.
They do reuse some enemies.. BUT, they introduce new ones all the time. For me it feels just right.
Wait, what?
Tell me more.
I wonder how long 2017 can keep up this good review
my only complaint to the loot..sometimes it feel like I find "to much" loot.. and it takes some time to manage all the loot after a mission. So I spend a lot of time managing weapons/armors all the time.. and I have a hard time finding out which one is the best for me...
but that is a small complaint.
You have a review copy, right? Does the weapon scaling work like the demo? For example, the sword scales mainly with HEART, but it was broken in the demo and it wasn't beneficial to focus on the weapon's main scaling stat.
my only complaint to the loot..sometimes it feel like I find "to much" loot.. and it takes some time to manage all the loot after a mission. So I spend a lot of time managing weapons/armors all the time.. and I have a hard time finding out which one is the best for me...
but that is a small complaint.
I don't think it is broken.. but again I haven't really "looked" for that. I just went with a Sword, and I decided to level all attributes instead of just one. So I did not focus on Heart at all, mostly because I like to switch out weapons and use ninjitsu/magic and the living creature. So I leveled all equally...
Nonsense.Fuck you eurogamer for shitting on single-player games.
Looks like a solid game.
can you imagine if they kept the alpha's loot system? Every enemy dropped everything they were carrying, and durability wore down so fast you had to dick around in your inventory constantly. It was maddening.
I'm really impressed by how much they improved in a fairly short period by just listening to feedback.
How hard is it to farm high level purples with a good "grandfathered" bonus? The grandfathered bonus stat was the main thing I hated from the demo.
Ninja Gaiden got a 91. The entire Souls series is between 88-92, whereas this is 85.
A five point difference is significant given the narrow range game scores fall into.
That's similar to what I read on Reddit where the current conclusion is that the Developers want people to spread out their stats instead of focusing on 2-3 of them like in Souls.
Obviously this would take a lot of testing to get to the bottom of it but this is something I could put over in the category of "Don't play it like Souls"
I can't read reviews here, so I dunno if this is mentioned in them, but how are twilight missions handled in the full game?
I need to see the damn hair styles!
Nioh - How to Unlock Barber, Hair & Beard Customization (Fashionista Trophy Guide)
https://www.youtube.com/watch?v=U1QNkS7crXk
Two twilight missions that change daily. One high level, one low level. Don't know how I feel about that.
Also XLHGladiator's video isn't meant to show how to kill enemies in the fastest way possible, rather kind of the opposite.