As I suggested, it's hard to tell whether the Souls team should find it flattering or be outraged because the foundation of the game is so blatantly similar. Let's see, though, aside from the entire basic mechanical structure of the game?
- The behavior patterns of the
is clearly meant to remind players of therolling enemies in the mines.rolling skeleton wheels- The
in general feel like a riff on the poison-themed blight town, including the appearance of rickety platforms over everything.mines- There's a sub-mission relatively early filled with
that continually resurrectmusicians playing what I believe are shamisen. They'd be familiar to anyone who fought skeletons with necromancers around.flaming skulls, but also dead player revenants which I actually thought was a nice touch
Nothing is without iteration and innovation so it's not a simply cash-in clone, but it's hard to play without seeing many very familiar aspects.
The stat/leveling system, right down to bloodstain retrieval is a complete lift of Dark Souls. The games are distinguishable but there's more than surface level similarities. It's a good game and it's fun, but IMO you have to acknowledge its borrowed foundations.
What you folks are describing is almost entirely surface-level. Stats, equipment weight ratio, combat, etc. might be more system-level, but they certainly aren't "lifted" from Dark Souls.
You might also immediately think shrine=bonfire or grave=bloodstain, but these sorts of things aren't exclusive to Souls, neither were they necessarily pioneered by it.
As others have said, there are a lot of existing mechanics that From incorporated to create the Souls experience, and other developers have done the same with their games. It's on us as consumers to not just take these things at face value and lump everything even remotely similar in execution as a "clone" or "borrowing from". It's irresponsible, and it just makes it easier for media outlets to sell their opinion on these experiences because we accept such simple comparisons as the norm, failing to mature as both players and critics.
I don't think people really know what "Souls DNA" is. I know I sound like a pretentious douche, but you really need to consider more than just "weighty combat" or "stats/leveling" before you make claims like that. It's fine for you to enjoy both (all) games - I know I do - but there's really no need to compare. Of course you may feel some aspects are familiar, but just because there are some more unique aspects that are only familiar to a handful of games doesn't mean their "entire basic mechanical structure" is the same.
"Game feel" is a nebulous expression, but I really think we should try and pin that down as a community, in order to define and describe the games we love. Otherwise it's just by-the-numbers evaluation and like-for-like comparisons that don't really help anyone understand either game in question.
My review for Cubed3 is up.
http://www.cubed3.com/review/3553/1/nioh-playstation-4.html
(Didn't get a review copy, hence the lateness)
9/10
I like your introductory paragraph. "Only somewhat exaggerated" haha