Tarkus98
Member
I like this idea, a lot. A DNA scanner and your own zoo/farm would add a whole new dimension to this game. I would also like the option of being able cross breed animals as well as plants. Once a successful animal or plant is cross-bred, depending on how hearty it is you would be able to transport it to another planet, set it free and see what it would do to that ecosystem.An idea for the next update I've just tweeted Hello Games about:
A DNA analyser for your mining tool!
You simply point it at either flora or fauna and it analyses the DNA.
You would then be able to seed the flora DNA in a grow tray and once it's partially grown, take it outside and plant it. There would obviously have to be a limit on this in some way because of framerate problems. Putting 20 giant trees next to each other would likely break the game, especially when your base is also close by.
You would also get a new 'Incubator' in which you place the DNA for fauna. Once that has grown into a young fledgling, you can then place it in a pen.
There would be new building parts made available: A fence, a gate, shelters and feeding trays. Once you have built your ZOO (or farm if you're a little cruel), you are then tasked with feeding the creatures as you would in the wilds.
An automatic feeder would also be made available once your farm has more than 50% of the creatures on that planet
Of course you would also have to limit this per planet and have an 'incompatible Fauna or Flora' warning if you tried to move it to another planet.
So ... are you IN!?
Maybe “mark” the creature so other explorers can see your creation and perhaps utilize it for their own Frankenstein creation.
Perhaps add the ability for some gene splicing and really make some crazy shit.
Of course all these creations can be properly logged and documented (by the creator)for reference. Might be cool to look back through a creations history to see what (and where) it started as and how many permutations it went through to get where it is now.