No Man's Sky |OT| Hello Worlds.

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Im currently following the "black hole" path in the star map. What does this do exactly? I assume when you enter a black hole, it jumps you further than if you just followed the regular path to the center?
 
I am still enjoying my current planet, I have no urgency to leave it. Plenty of resources, only a couple of mildly aggressive and not very persistant animals, constant trickle of gold, and so many points of interest.
I have managed to upgrade my suit quite a bit, I found at least a dozen mining and boltcaster blueprints, many other blueprints as well, and have learned so many Gek words I feel like: https://youtu.be/hOSYiT2iG08

Who knows when I'll find a planet so friendly like this one, so I better just stock up on cash, expand my suit and gather blueprints, and get ready for the next step on my quest, which they say is reaching Atlas for the first time.

And, of course, those damned birds... I cannot zoom in quite enough to scan them. Then I climbed the tallest mountain, but there were no birds anywhere around. So I'm still at 9/11 question marks...
 
It seems like all crashed ships are just one slot less or more than your current one. Kinda disappointing.

Yup same for me. Got it anyways because my starter ship was trashed. Fixed everything, found out you could just buy any ship in a space station and found an awesome one that had everything I fixed plus more =/


But now I know. And am poor. Will find a planet of gold to make some space bucks. Also credit (hehe) to the developers for not naming their currency credits.
 
It seems like all crashed ships are just one slot less or more than your current one. Kinda disappointing.

I found a crashed ship that was 3 slots bigger than my current one. Had less slots due to more tech being installed though. Ripped out a few unwanted upgrades and it was nice and roomy :)
 
People who are disappointed must have had expectations they had no actual reason to have. For me it's basically exactly what I expected, having followed it closely ever since it was revealed. Yeah, there are some issues (the stupid inventory stuff, no online interactions even though they said there would be, etc), and it's pretty repetitive, but overall it's precisely what I thought it would be. If anything, I'm a bit surprised there's so much story, lore, and explicit objectives to follow.
 
I found a crashed ship that was 3 slots bigger than my current one. Had less slots due to more tech being installed though. Ripped out a few unwanted upgrades and it was nice and roomy :)

My found ship has so many combat upgrades that I should just destroy them as I have not encountered a dogfight yet.
 
So far I've noticed that on planets the rates of exchange are only slightly changed, a few percent points. But on space stations you will have some 100% changes in a few resources. Is this how it always is?
 
It seems like all crashed ships are just one slot less or more than your current one. Kinda disappointing.

They can have better upgrades though. I fixed one up because it was cheaper to repair the crashed one than to do the upgrades in my current ship. So look out for that sometimes.
 
I'm on my third system now with the starter ship, how much should I save to buy my next one? I've seen them ranging from 400k-2m credits, should I save for the big ones?
 
I'd post this in the review thread, but I don't dare go there again:

We're so accustomed in the video game space to expect 8s and 9s that I remain unsurprised that people are having a field day in the review thread. But man, shouldn't mixed reviews be a good thing? One, they'll let consumers know that maybe the game isn't for them. Not all games are. I don't run around calling Starcraft 2 overhyped and not worth the money simply because I don't like that kind of game. It's nonsensical. Gamers in general need to stop assuming every game is meant to fit their needs. We don't see every movie that comes out, and we don't need to play every game.

Secondly, it'll push Hello Games to make some quality of life changes as well as possibly deepening the content/game systems. We know they're planning on deepening things, but hopefully they'll look at the (constructive) criticism and take it to heart and make their game better.

I'm one of the folks who loves what the game represents and what it could be, but is slowly finding myself tired of not being able to dig deep into certain aspects because of some frustrating design choices (namely inventory management, crafting, waypoints, etc). The reviews feel fair and honest and I hope they push the game into a better direction.
 
I think I made a huge mistake. Having traveled really far from my starter system I have seemed to have lost the Atlas pathway... Now I can't find anything related to it since my past checkpoint is way way way back
 
I'm on my third system now with the starter ship, how much should I save to buy my next one? I've seen them ranging from 400k-2m credits, should I save for the big ones?

Save up around 2 mil and buy a ship between 1.5-1.8, that should get you quite a bit of space (23/24 slots)

IMO your money is better invested in purchasing exosuit slots.
 
My found ship has so many combat upgrades that I should just destroy them as I have not encountered a dogfight yet.

Lucky you. 4 out of the last 5 stars have triggered a dog fight upon entering. I wonder if that's dependent on cargo. I have 3 different pieces of very rare items on board.
 
So far I've noticed that on planets the rates of exchange are only slightly changed, a few percent points. But on space stations you will have some 100% changes in a few resources. Is this how it always is?

I think it is in some places. Someone mentioned buying a specific item for cheap from vendors on the planet, then immediately selling them for a 98% profit on the station. Probly just some cool economy stuff they put in the game
 
Why? You will be presented with the same/other choices if you just keep warping forward. Also, good luck getting back. I heard its fucking hard to find your starter.

It was impossible to do manually for me, even though I had only warped twice. Followed every warp line, manually checked every star I could in the vicinity, nothing. Couldn't even find the previous system I was in. I only managed it when the servers finally came back to life and the "select nearest" feature started working properly.
 
So far I've noticed that on planets the rates of exchange are only slightly changed, a few percent points. But on space stations you will have some 100% changes in a few resources. Is this how it always is?
No, I've seen some higher rates (not 100%, but more than single digits) at planetary trade posts. Also, I'm pretty sure individual traders on ships have different wants than the general station (they absolutely for sure have different inventories).

I think at trade posts on planets the rates are more stable because on-world mining makes it so much easier to turn around and sell rapidly. But if something is very rare in that system altogether it might still be a high rate.
 
Save up around 2 mil and buy a ship between 1.5-1.8, that should get you quite a bit of space (23/24 slots)

IMO your money is better invested in purchasing exosuit slots.
Yeah I found my first 3 suit slots in 30 minutes last night, it was nuts. So I'll keep my eye out for those drop pods and keep saving money for that size ship. Thanks!
 
Now this is more like it!

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People who are disappointed must have had expectations they had no actual reason to have. For me it's basically exactly what I expected, having followed it closely ever since it was revealed. Yeah, there are some issues (the stupid inventory stuff, no online interactions even though they said there would be, etc), and it's pretty repetitive, but overall it's precisely what I thought it would be. If anything, I'm a bit surprised there's so much story, lore, and explicit objectives to follow.
Agreed, +1. What's ridiculous about the kerfuffle over the MP situation is that you'd really have to enjoy the core pillars of the game as they are presented, because you'd be spending a lot time engaged in the basic gameplay loop before you ever legitimately stumble across another player, nevermind a friend. And nothing about the core game is really any different from what the devs discussed beforehand.
 
Optional HUD is a game changer. I have a lot of good screenshots that would be great without markers all over them.
I'm on my third system now with the starter ship, how much should I save to buy my next one? I've seen them ranging from 400k-2m credits, should I save for the big ones?
Yeah I spent 1.5m on my first ship. 24 slots with perfect access to important systems for adjacency bonuses.

I actually like the other strategy of constantly fixing lost ships that are 1 or 2 slots better than yours. I'm going to do that next time I have access to resources that upgrade my hyperdrive again. I really like my current ship so for now I am putting all my money into my suit.
 
Yeah I found my first 3 suit slots in 30 minutes last night, it was nuts. So I'll keep my eye out for those drop pods and keep saving money for that size ship. Thanks!

Might depend on what path you are on, but I wouldn't spend a lot of time deliberately seeking out drop pods. After Atlas V1 there is little reason to actively search for them.

I lucked up and found a planet that had one every few miles, and got ~6 or so upgrades in a relatively short amount of time, but on typical planets they take time away from finding other things.
 
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